Jaakko

Jaakko — CS2 Stats

IQ76561199016859079[U:1:1056593351]Steam profile ↗✓ No bans

633Tracked matches44%Win rate2020Tracked since
CSDB Rating5.0 DevelopingAll-Rounder
FaceitLevel 6 · 1,220 ELOTop 54.0% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

Rating over time

2,655Peak Premier in tracked matches
1,220Highest Faceit ELO seen on CSDB
60Days played since 2023-04-03

Faceit ELO

  • At peak — 1,220
  • Next: Level 7 at 1,351 — 131 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGJaakkoFACEITLevel 6 · 1,220 ELOSTANDINGTop 54.0% of rankedPEAK ELO1,220csdb.gg/stats

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Performance scores

Aim78
Positioning46
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY41–51–8Last 10041%Win rateWWLLLTWWLL

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −0.5pp headshot accuracy · −91ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 18%
  • Avg reaction 575ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 627ms

Last 20

  • 6–11–3 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 672ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim7.8
Utility4.0
Positioning4.6
Opening Duels3.0
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 93% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower aim profile; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 674ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning4.6
Utility4.0
Mechanics7.8
Opening Duels2.7
Win Impact3.1

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.05
first ⅓ avg -0.02 → last ⅓ avg 0.03
Reaction time671ms−130ms
first ⅓ avg 801ms → last ⅓ avg 671ms
Headshot accuracy27.5%+1.0%
first ⅓ avg 26.5% → last ⅓ avg 27.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 9–3 · nuke, 25 Dec →
100%Best headshot accuracy · 1–13 · ancient, 14 Sept →
438msFastest reaction time · 1–13 · mirage, 31 Aug →
13–1Biggest win · mirage, 14 Jan →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
6–6In matches decided by ≤2 rounds
19Overtime games

Map breakdown

dust2Best map · 63% over 16infernoWeakest map · 0% over 7
MapGradePlayedRecordWin rateAvg rating
mirageC3111–2035%-0.00
dust2A1610–663%0.02
nukeB158–753%0.02
vertigoA74–357%0.01
ancientD72–529%-0.02
infernoD70–70%0.00
trainC52–340%-0.03
anubis—40–40%-0.01
overpass—21–150%0.03
agency—10–10%-0.06
golden—10–10%-0.02
italy—11–0100%0.02
whistle—11–0100%0.22
office—11–0100%0.07
cache—10–10%-0.08

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (0% over 7). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

531Matches
49%Win rate
0.86Avg K/D
71.5ADR
46%Headshot %

Clutches & streaks

38%1v1 clutch win
23%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage11452%1.0115.0
Dust26757%1.0514.8
Nuke4753%0.9313.8
Ancient2941%0.9014.1
Inferno1932%0.9714.1
Overpass1681%1.2814.0
Train1338%1.0614.1
Vertigo1267%0.6110.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.3%Headshot accuracy
36.0%Accuracy (enemy spotted)
37.8%Spray accuracy
85.1%Counter-strafing
9.7°Preaim
674msReaction time
36.1%T opening success
45.2%CT opening success
0.37Enemies flashed / flash
8.0%Flash assists
7.32HE damage / grenade
4.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3746 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.1367% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–60.058%4 Nov →
vertigo13–70.0216%4 Nov →
mirage2–100.0521%14 Sept →
mirage6–130.0520%14 Sept →
mirage1–130.0227%31 Aug →
ancient15–150.0127%9 Feb →
mirage13–70.0245%9 Feb →
dust213–80.0619%9 Feb →
inferno4–130.0012%9 Feb →
vertigo6–13-0.0226%9 Feb →
anubis5–130.0020%30 Jan →
anubis6–13-0.0026%30 Jan →
ancient12–12-0.0712%30 Jan →
mirage6–130.0520%26 Jan →
dust215–150.0235%26 Jan →
mirage5–13-0.0212%22 Jan →
dust25–130.0222%16 Jan →
nuke5–130.0123%16 Jan →
mirage13–50.0928%15 Jan →
dust213–90.0928%14 Jan →
mirage13–10.1060%14 Jan →
nuke4–130.0625%14 Jan →
dust213–70.0864%13 Jan →
ancient6–13-0.0033%13 Jan →
mirage11–130.0426%12 Jan →
nuke13–90.0629%12 Jan →
dust210–130.0230%12 Jan →
mirage13–60.0328%11 Jan →
nuke6–30.0228%11 Jan →
ancient13–80.0220%11 Jan →
mirage0–13-0.0535%11 Jan →
overpass15–150.0921%11 Jan →
dust213–10.1763%10 Jan →
mirage13–5-0.0228%10 Jan →
inferno8–13-0.0527%31 Dec →
dust212–120.0418%25 Dec →
nuke9–30.2817%25 Dec →
inferno8–80.1316%25 Dec →
mirage13–11-0.0512%17 Dec →
mirage3–130.0218%16 Dec →
nuke9–13-0.0239%16 Dec →
ancient13–110.0115%13 Dec →
nuke8–13-0.0431%10 Dec →
mirage5–13-0.0123%10 Dec →
agency4–13-0.0612%10 Dec →
nuke13–100.0411%9 Dec →
mirage16–140.0328%8 Dec →
train13–11-0.0410%8 Dec →
dust216–140.0316%7 Dec →
golden3–13-0.0214%4 Dec →
italy13–90.0217%3 Dec →
vertigo7–13-0.0214%3 Dec →
mirage13–70.0247%27 Nov →
nuke13–16-0.0315%27 Nov →
inferno11–130.0320%25 Nov →
mirage9–13-0.0427%23 Nov →
vertigo13–90.0824%20 Nov →
mirage10–13-0.0336%19 Nov →
nuke3–130.0426%18 Nov →
nuke1–13-0.043%18 Nov →
inferno1–13-0.035%18 Nov →
mirage13–5-0.0119%16 Nov →
mirage4–5-0.0529%11 Nov →
mirage10–13-0.0317%13 Jul →
mirage7–13-0.0513%29 May →
train13–90.0017%27 May →
anubis8–13-0.0015%26 May →
dust23–13-0.0936%22 May →
nuke13–8-0.0428%22 May →
mirage9–13-0.0443%22 May →
overpass13–11-0.0313%15 May →
mirage10–130.0233%15 May →
train3–13-0.0922%9 Dec →
whistle9–20.2210%16 Nov →
office13–20.078%23 Oct →
vertigo9–50.0631%20 Oct →
inferno5–13-0.0344%9 Oct →
dust213–8-0.0518%19 Sept →
dust213–9-0.0327%11 Sept →
dust213–40.0528%10 Sept →
dust212–12-0.0927%9 Sept →
dust213–20.0339%9 Sept →
anubis20–22-0.0621%1 Sept →
mirage13–3-0.0735%1 Sept →
train3–9-0.258%20 Sept →
ancient1–13-0.07100%14 Sept →
nuke9–3-0.0813%14 Sept →
cache8–16-0.0813%10 Sept →
inferno1–10-0.0217%3 Sept →
vertigo14–16-0.0513%7 Aug →
mirage16–7-0.0126%7 Aug →
ancient13–16-0.0420%21 May →
vertigo16–80.0421%21 May →
nuke16–60.0322%21 May →
mirage14–16-0.1020%15 May →
train11–160.2435%2 May →
mirage15–15-0.0224%2 May →
mirage5–160.0138%1 May →
mirage12–160.0420%5 Apr →
nuke16–100.0024%3 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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