Ryner Lute

Ryner Lute — CS2 Stats

76561199014534752[U:1:1054269024]Steam profile ↗1 game ban

88Tracked matches59%Win rate2022Tracked since
CSDB Rating8.0 StrongSupport
Ladder ranks via Leetify

Performance scores

Aim95
Positioning63
Utility87

0–100 skill scores via Leetify.

Recent form

COLD62–20–6Last 8870%Win rateLLLLLWWLLW

Last 10 vs previous 10: −30pp win rate · −0.04 avg rating · −4.4pp headshot accuracy · +28ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 39%
  • Avg reaction 547ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 36%
  • Avg reaction 552ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 38%
  • Avg reaction 538ms

Newest first, from the last 88 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1 against its own average).

Aim9.5
Utility8.7
Positioning6.3
Opening Duels8.2

Sharp aimerExcellent counter-strafingEffective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 85% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 95 — the mechanical foundation is a clear strength.

CT openings. 65% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Flashes. 0.89 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 87 — grenade impact well above the norm.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

T-side openings. Opening success drops from 65% on CT to 0% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 550ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.5
Positioning6.3
Utility8.7
Mechanics8.8
Opening Duels4.4
Win Impact8.1

Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.05−0.01
first ⅓ avg 0.06 → last ⅓ avg 0.05
Reaction time533ms−12ms
first ⅓ avg 546ms → last ⅓ avg 533ms
Headshot accuracy34.4%+6.6%
first ⅓ avg 27.8% → last ⅓ avg 34.4%

Rolling 5-match average across the last 88 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 16–6 · dust2, 9 Jan →
65%Best headshot accuracy · 16–2 · mirage, 18 Dec →
406msFastest reaction time · 16–14 · inferno, 18 Dec →
16–1Biggest win · mirage, 9 Jan →

Across the last 88 tracked matches.

Highlights

15Longest win streak
L5Current streak
4–3In matches decided by ≤2 rounds
81Overtime games

Map breakdown

mirageBest map · 82% over 34nukeWeakest map · 67% over 6
MapGradePlayedRecordWin rateAvg rating
mirageS3428–682%0.06
infernoS1611–569%0.05
dust2S1512–380%0.09
nukeS64–267%0.02
vertigo—41–325%0.07
overpass—41–325%-0.01
train—32–167%0.11
cache—32–167%0.04
anubis—21–150%0.07
office—10–10%-0.02

Across the last 88 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (67% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

35.5%Headshot accuracy
36.3%Accuracy (enemy spotted)
37.4%Spray accuracy
89.8%Counter-strafing
8.5°Preaim
550msReaction time
0.0%T opening success
64.9%CT opening success
0.89Enemies flashed / flash
11.1%Flash assists
11.52HE damage / grenade
6.48Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 0% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
vertigo12–160.0536%2 Feb →
office9–16-0.0237%1 Feb →
anubis10–160.0038%1 Feb →
mirage5–160.0352%15 Jan →
mirage11–160.0132%15 Jan →
inferno16–90.0838%15 Jan →
train16–50.0424%15 Jan →
dust28–160.1628%15 Jan →
overpass7–160.0135%15 Jan →
dust216–130.0137%9 Jan →
inferno16–50.0856%9 Jan →
mirage16–10.0550%9 Jan →
dust216–60.2229%9 Jan →
mirage16–130.1731%9 Jan →
inferno16–120.0431%9 Jan →
mirage15–150.0739%7 Jan →
dust29–160.0432%7 Jan →
inferno10–160.0052%7 Jan →
mirage16–60.0744%26 Dec →
nuke13–160.0337%26 Dec →
inferno12–2-0.0212%26 Dec →
anubis16–60.1321%26 Dec →
mirage8–50.0022%26 Dec →
dust216–120.1135%26 Dec →
overpass15–15-0.040%26 Dec →
inferno15–150.0728%24 Dec →
mirage12–160.0433%24 Dec →
dust216–60.0842%18 Dec →
inferno16–60.0346%18 Dec →
dust216–70.1335%18 Dec →
inferno16–140.0443%18 Dec →
mirage16–90.0835%18 Dec →
mirage16–20.1465%18 Dec →
mirage16–40.0454%18 Dec →
dust216–90.0629%18 Dec →
inferno7–00.1425%18 Dec →
inferno16–110.0532%18 Dec →
mirage16–30.1327%18 Dec →
dust216–30.1362%18 Dec →
overpass16–7-0.0150%18 Dec →
mirage16–90.0229%18 Dec →
mirage16–80.0329%18 Dec →
overpass7–16-0.0217%18 Dec →
dust216–140.1930%18 Dec →
nuke10–160.0134%18 Dec →
mirage6–16-0.0519%10 Dec →
mirage16–130.0418%10 Dec →
inferno14–160.0527%10 Dec →
nuke16–20.0636%10 Dec →
dust216–110.0427%10 Dec →
mirage16–120.0516%10 Dec →
mirage7–00.1120%10 Dec →
mirage16–10.0632%10 Dec →
mirage16–30.0433%10 Dec →
mirage16–80.0522%5 Dec →
mirage16–90.0621%5 Dec →
dust216–100.0433%5 Dec →
inferno13–30.0160%4 Dec →
inferno16–130.0138%4 Dec →
mirage10–160.0236%4 Dec →
vertigo12–160.0125%4 Dec →
mirage16–10.0923%4 Dec →
dust216–140.0516%3 Dec →
mirage7–10.0742%3 Dec →
dust216–13-0.0220%3 Dec →
cache16–140.0625%3 Dec →
mirage16–50.0427%25 Nov →
dust215–150.0733%25 Nov →
mirage16–80.0941%25 Nov →
mirage16–120.0528%25 Nov →
mirage16–20.0528%25 Nov →
mirage16–30.0627%25 Nov →
nuke16–7-0.0435%24 Nov →
inferno15–150.0441%24 Nov →
mirage16–90.1517%20 Nov →
nuke16–110.0519%20 Nov →
inferno16–100.0435%19 Nov →
inferno12–160.1441%29 Oct →
mirage16–70.1528%29 Oct →
mirage16–110.0718%23 Oct →
cache16–30.0415%23 Oct →
vertigo16–60.0823%22 Oct →
train16–130.1924%22 Oct →
mirage16–9-0.0130%16 Oct →
vertigo15–150.1321%16 Oct →
cache14–160.0226%16 Oct →
nuke16–100.0229%16 Oct →
train7–90.1133%26 Sept →

Match data via Leetify.

Recent teammates

Milestones

15-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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