Auddd

Auddd — CS2 Stats

76561199006870123[U:1:1046604395]Steam profile ↗✓ No bans

726Tracked matches41%Win rate2020Tracked since
CSDB Rating4.3 DevelopingSupport
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 12,397 +236 26 Feb – 25 Apr · 14 days played
10,00012,669peak 12,66926 Feb25 Apr
12,828Peak Premier in tracked matches
37Days played since 2023-06-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGAudddFACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

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Performance scores

Aim33
Positioning46
Utility68

0–100 skill scores via Leetify.

Recent form

STEADY37–60–3Last 10037%Win rateWLWLLWLLLW

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · +2.6pp headshot accuracy · +78ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 742ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 720ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 13%
  • Avg reaction 681ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.8 against its own average).

Aim3.3
Utility6.8
Positioning4.6
Opening Duels1.3
Clutch3.2

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 56% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 47% on CT to 19% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 672ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.3
Positioning4.6
Utility6.8
Mechanics6.4
Opening Duels2.2
Win Impact2.1

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05+0.01
first ⅓ avg -0.06 → last ⅓ avg -0.05
Reaction time671ms+4ms
first ⅓ avg 666ms → last ⅓ avg 671ms
Headshot accuracy15.0%+0.2%
first ⅓ avg 14.8% → last ⅓ avg 15.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–9 · nuke, 21 Apr →
33%Best headshot accuracy · 7–13 · mirage, 24 Mar →
484msFastest reaction time · 7–13 · ancient, 2 Mar →
13–2Biggest win · nuke, 16 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
6–15In matches decided by ≤2 rounds
21Overtime games

Map breakdown

dust2Best map · 63% over 8infernoWeakest map · 24% over 21
MapGradePlayedRecordWin rateAvg rating
infernoD215–1624%-0.06
nukeA1811–761%-0.04
overpassD154–1127%-0.05
mirageD144–1029%-0.06
ancientD134–931%-0.06
dust2A85–363%-0.05
vertigoA74–357%-0.05
anubis—40–40%-0.04

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (24% over 21). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

424Matches
49%Win rate
0.76Avg K/D
59.6ADR
38%Headshot %

Clutches & streaks

36%1v1 clutch win
14%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLLWW

MapMatchesWin rateAvg K/DAvg kills
Dust22948%0.639.8
Inferno2650%0.6711.7
Mirage2227%0.6010.4
Ancient2259%0.8012.6
Nuke1984%0.8412.9
Anubis838%0.499.0
Vertigo1100%0.8612.0
Overpass10%0.5610.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.0%Headshot accuracy
28.4%Accuracy (enemy spotted)
30.3%Spray accuracy
78.6%Counter-strafing
12.3°Preaim
672msReaction time
19.4%T opening success
47.3%CT opening success
0.58Enemies flashed / flash
5.9%Flash assists
11.06HE damage / grenade
4.96Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.3347° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.0158% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

24% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–8-0.0111%17 Jun →
ancient9–13-0.0411%17 Jun →
dust213–90.0021%17 Jun →
inferno9–13-0.0620%17 Jun →
inferno8–13-0.0321%9 Jun →
inferno13–6-0.067%2 Jun →
dust211–13-0.0713%2 Jun →
mirage6–13-0.0517%2 Jun →
inferno11–13-0.0317%21 Apr →
nuke13–90.068%21 Apr →
overpass12–12-0.0811%24 Mar →
inferno14–16-0.068%17 Dec →
ancient10–13-0.0519%16 Dec →
nuke10–13-0.0411%16 Dec →
dust213–8-0.063%16 Dec →
mirage13–16-0.087%16 Oct →
ancient13–8-0.0313%16 Oct →
nuke13–2-0.0217%16 Oct →
dust25–13-0.0622%7 Oct →
mirage13–8-0.109%30 Sept →
nuke16–14-0.0216%30 Sept →
dust213–11-0.0612%30 Sept →
dust210–13-0.0813%24 Sept →
mirage13–10-0.0414%29 Aug →
nuke11–12-0.0416%20 Aug →
mirage13–16-0.0811%16 Aug →
dust213–8-0.0628%28 Jul →
anubis7–13-0.0313%4 Jun →
inferno11–13-0.0912%4 Jun →
nuke9–13-0.1127%25 Apr →
anubis4–13-0.0326%25 Apr →
vertigo13–110.0016%25 Apr →
ancient5–13-0.1025%25 Apr →
overpass8–13-0.0325%22 Apr →
nuke13–60.0119%22 Apr →
vertigo12–2-0.0329%22 Apr →
mirage7–13-0.069%22 Apr →
inferno11–13-0.0516%22 Apr →
mirage13–9-0.0515%18 Apr →
ancient13–8-0.0124%18 Apr →
overpass10–13-0.0411%18 Apr →
vertigo13–2-0.1017%18 Apr →
overpass15–150.0220%16 Apr →
nuke13–6-0.047%16 Apr →
inferno14–16-0.0517%16 Apr →
nuke13–5-0.0421%16 Apr →
inferno13–9-0.0618%15 Apr →
overpass13–7-0.0813%15 Apr →
overpass13–4-0.0818%15 Apr →
ancient14–16-0.0315%15 Apr →
vertigo8–13-0.0714%11 Apr →
nuke13–8-0.0022%11 Apr →
overpass11–13-0.0820%11 Apr →
nuke16–12-0.0518%11 Apr →
ancient6–13-0.0519%8 Apr →
overpass8–13-0.0820%8 Apr →
mirage11–13-0.0610%8 Apr →
inferno5–13-0.109%8 Apr →
inferno10–13-0.0729%2 Apr →
ancient6–13-0.0823%2 Apr →
inferno13–11-0.0213%2 Apr →
nuke13–5-0.0420%2 Apr →
vertigo7–13-0.0729%2 Apr →
vertigo8–13-0.0612%24 Mar →
mirage7–13-0.1133%24 Mar →
overpass13–9-0.0612%24 Mar →
nuke13–5-0.0431%24 Mar →
inferno11–13-0.0123%24 Mar →
anubis9–13-0.0319%14 Mar →
ancient13–9-0.0619%14 Mar →
inferno13–11-0.128%14 Mar →
nuke12–16-0.0019%14 Mar →
inferno3–13-0.0515%8 Mar →
overpass10–13-0.036%8 Mar →
overpass7–13-0.0311%8 Mar →
inferno13–90.0017%8 Mar →
ancient13–6-0.0915%8 Mar →
inferno14–16-0.1118%7 Mar →
overpass13–7-0.0413%7 Mar →
nuke14–16-0.0714%7 Mar →
mirage7–13-0.1114%2 Mar →
ancient7–13-0.1215%2 Mar →
nuke9–13-0.0414%2 Mar →
overpass15–15-0.0415%2 Mar →
mirage13–16-0.0211%26 Feb →
ancient10–13-0.0330%26 Feb →
overpass13–16-0.0420%26 Feb →
nuke13–10-0.0814%26 Feb →
inferno9–13-0.0722%19 Feb →
anubis11–13-0.0617%18 Feb →
inferno10–13-0.0717%18 Feb →
vertigo13–6-0.0022%18 Feb →
inferno6–13-0.1118%17 Oct →
mirage10–16-0.066%27 Sept →
mirage4–16-0.0410%28 Jun →
ancient12–16-0.044%28 Jun →
overpass14–16-0.0511%28 Jun →
inferno12–16-0.1013%5 Jun →
nuke9–16-0.069%4 Jun →
mirage16–14-0.059%4 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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