onkel rejegøjer

onkel rejegøjer — CS2 Stats

76561199004422991[U:1:1044157263]Steam profile ↗✓ No bans

2,887Tracked matches34%Win rate2020Tracked since
CSDB Rating3.4 LearningPositional Player
Premier CS Rating2,938Grey band · top ~87.5% of ranked players (population est.)
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+15Premier CS Rating · 2,923 → 2,938

Rating over time

Premier CS Rating: 2,938 -5,278 9 Sept – 27 Oct · 24 days played
2,92310,113peak 10,1139 Sept27 Oct
10,622Peak Premier in tracked matches
23Days played since 2026-09-09

Premier CS Rating

  • 7,175 below peak (10,113)
  • -7,175 over 30 days · declining
  • Next: Light Blue band at 5,000 — 2,062 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-09

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGonkel rejegøjerPREMIER2,938 · Grey bandcsdb.gg/stats

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Performance scores

Aim35
Positioning41
Utility32

0–100 skill scores via Leetify.

Recent form

COLD33–65–2Last 10033%Win rateWLLLWLWLLL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −0.7pp headshot accuracy · −74ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 9%
  • Avg reaction 667ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 10%
  • Avg reaction 643ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 680ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim3.5
Utility3.2
Positioning4.1
Opening Duels0.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 80% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 61% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 61% on T to 28% on CT — first contacts on the defending side are being lost.

Reaction time. 666ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.5
Positioning4.1
Utility3.2
Mechanics7.2
Opening Duels3.9
Win Impact0.0

Composite 3.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.00
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time671ms−1ms
first ⅓ avg 672ms → last ⅓ avg 671ms
Headshot accuracy10.9%−1.5%
first ⅓ avg 12.4% → last ⅓ avg 10.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 5–13 · mirage, 10 Oct →
29%Best headshot accuracy · 13–9 · dust2, 10 Oct →
422msFastest reaction time · 13–8 · inferno, 6 Oct →
13–2Biggest win · nuke, 26 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
7–4In matches decided by ≤2 rounds
4Overtime games

Map breakdown

cacheBest map · 45% over 11dust2Weakest map · 17% over 23
MapGradePlayedRecordWin rateAvg rating
dust2D234–1917%-0.03
nukeC219–1243%-0.03
infernoD217–1433%-0.04
cacheB115–645%-0.01
mirageC104–640%-0.01
ancientD92–722%-0.03
anubisC52–340%-0.03

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (17% over 23). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.5%Headshot accuracy
29.5%Accuracy (enemy spotted)
29.8%Spray accuracy
82.2%Counter-strafing
11.9°Preaim
666msReaction time
61.3%T opening success
27.8%CT opening success
0.57Enemies flashed / flash
9.6%Flash assists
3.67HE damage / grenade
1.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.4754% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 1.5415 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 27.8292% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–9-0.0410%27 Oct →
dust24–130.028%27 Oct →
inferno5–13-0.078%26 Oct →
dust27–13-0.0613%26 Oct →
nuke13–2-0.024%26 Oct →
dust211–13-0.099%25 Oct →
dust213–50.0913%25 Oct →
dust24–130.0410%25 Oct →
ancient8–13-0.088%24 Oct →
inferno7–13-0.0814%24 Oct →
nuke15–15-0.069%24 Oct →
anubis7–130.027%23 Oct →
inferno13–100.0413%23 Oct →
dust27–13-0.0117%23 Oct →
cache13–80.0214%22 Oct →
mirage13–8-0.0617%22 Oct →
dust26–130.0015%22 Oct →
inferno7–13-0.042%22 Oct →
dust28–13-0.0211%22 Oct →
nuke6–13-0.040%22 Oct →
inferno13–10-0.0317%21 Oct →
nuke13–110.0110%21 Oct →
dust21–13-0.074%21 Oct →
inferno13–11-0.0211%21 Oct →
cache10–13-0.029%21 Oct →
inferno9–13-0.0218%20 Oct →
mirage13–5-0.0816%20 Oct →
nuke5–13-0.089%20 Oct →
dust29–130.0524%20 Oct →
nuke8–13-0.0119%20 Oct →
nuke16–14-0.097%20 Oct →
cache13–16-0.098%19 Oct →
dust213–6-0.055%19 Oct →
dust26–13-0.0315%18 Oct →
dust210–13-0.0216%18 Oct →
nuke13–110.039%18 Oct →
inferno3–13-0.083%18 Oct →
cache4–13-0.058%17 Oct →
dust26–13-0.0615%17 Oct →
inferno3–13-0.1222%17 Oct →
ancient9–13-0.0213%17 Oct →
cache5–13-0.0218%17 Oct →
cache13–50.0615%17 Oct →
inferno5–13-0.0810%17 Oct →
ancient2–13-0.0711%17 Oct →
nuke13–30.048%17 Oct →
ancient2–00.000%17 Oct →
cache7–13-0.036%16 Oct →
nuke8–13-0.0314%16 Oct →
mirage5–13-0.039%16 Oct →
nuke1–13-0.1113%16 Oct →
dust23–13-0.0611%16 Oct →
nuke13–5-0.0114%16 Oct →
nuke10–13-0.0315%16 Oct →
inferno13–6-0.006%16 Oct →
dust215–15-0.0113%16 Oct →
mirage5–130.0323%16 Oct →
nuke6–130.0918%15 Oct →
inferno9–13-0.008%15 Oct →
ancient7–13-0.0012%15 Oct →
dust28–13-0.0111%13 Oct →
inferno11–13-0.056%13 Oct →
mirage10–130.0419%13 Oct →
mirage5–13-0.0513%13 Oct →
nuke13–100.0111%12 Oct →
inferno13–7-0.0126%12 Oct →
inferno10–13-0.0810%12 Oct →
mirage10–13-0.054%11 Oct →
dust24–13-0.0613%11 Oct →
ancient10–130.0013%11 Oct →
anubis0–6-0.0625%11 Oct →
dust25–13-0.093%10 Oct →
dust22–13-0.0623%10 Oct →
inferno13–2-0.007%10 Oct →
anubis13–4-0.063%10 Oct →
dust213–90.0229%10 Oct →
cache13–70.0513%10 Oct →
mirage5–130.1112%10 Oct →
ancient11–13-0.0016%9 Oct →
nuke13–9-0.0513%9 Oct →
cache6–13-0.0520%9 Oct →
ancient10–13-0.108%9 Oct →
dust213–11-0.064%8 Oct →
nuke9–13-0.086%8 Oct →
mirage13–50.0011%8 Oct →
mirage13–6-0.0322%8 Oct →
inferno8–13-0.0812%6 Oct →
inferno13–8-0.0220%6 Oct →
nuke7–13-0.068%6 Oct →
inferno11–130.028%6 Oct →
inferno8–13-0.0529%5 Oct →
dust22–13-0.077%4 Oct →
anubis8–13-0.0612%4 Oct →
nuke9–13-0.0313%4 Oct →
ancient13–110.017%4 Oct →
nuke5–13-0.0516%4 Oct →
cache13–80.0313%4 Oct →
inferno6–13-0.064%4 Oct →
cache13–6-0.029%3 Oct →
anubis13–100.008%3 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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