m0le

m0le — CS2 Stats

KI76561198987995909[U:1:1027730181]Steam profile ↗✓ No bans

854Tracked matches43%Win rate2020Tracked since
842Hours in CS
CSDB Rating4.9 DevelopingSupport
Premier CS Rating19,007Top 50% of 185,711 CSDB-tracked playersPurple band · top ~12.4% of ranked players (population est.)
CSDB Leaderboard#89442 of 232593 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 44 days played since 7 Feb 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,007 +1,966 7 Feb18 Sept · 25 days played
14,38019,015peak 19,0157 Feb18 Sept
19,015Peak Premier in tracked matches
44Days played since 2026-02-07

Premier CS Rating

  • 8 below peak (19,015)
  • +115 over 90 days
  • Next: Pink band at 20,000 993 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches25−3
Win rate50%20%+30pp
K/D1.210.83+0.38
Headshot %38%35%+2pp

Measured 14 Sep 202620 Sep 2026; previous 6 Sep 2026 → 14 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=36,319), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate45.2%44.3%46.9%1.8% short
Shot accuracy6.6%11.8%13.0%6.4% short
Kill/death ratio1.141.031.08above
Match win rate41.4%45.2%46.7%5.2% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGm0lePREMIER19,007 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim64
Positioning47
Utility57

0–100 skill scores via Leetify.

Recent form

STEADY4951Last 10049%Win rateWLLWLWWLLW

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · −4.7pp headshot accuracy · −44ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 21%
  • Avg reaction 567ms

Last 10

  • 55 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 18%
  • Avg reaction 575ms

Last 20

  • 713 · 35% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 21%
  • Avg reaction 597ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+2 against its own average).

Aim6.4
Utility5.7
Positioning4.7
Opening Duels1.2
Clutch3.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 86% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 42% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.7
Utility5.7
Mechanics5.4
Opening Duels1.4
Win Impact2.8

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time588ms−20ms
first ⅓ avg 609ms → last ⅓ avg 588ms
Headshot accuracy21.9%+0.3%
first ⅓ avg 21.6% → last ⅓ avg 21.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–9 · mirage, 25 May
43%Best headshot accuracy · 13–11 · cache, 27 Aug
422msFastest reaction time · 13–2 · overpass, 17 Jun
13–2Biggest win · overpass, 17 Jun

Across the last 100 tracked matches.

Highlights

6Longest win streak
105In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 63% over 16mirageWeakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
ancientB24111346%0.01
infernoB1991047%0.02
nukeA1610663%0.01
mirageD1541127%0.00
cacheA106460%0.03
anubisA74357%-0.01
overpass43175%0.03
dust22020%0.04
vertigo110100%0.05
train110100%0.01
warden1010%0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (27% over 15). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

38,917Lifetime kills
1.14K/D · Top 50% of Purple band
2,361Matches
41.4%Match win rate
45.2%Headshot % · Top 50% of Purple band
6.6%Shot accuracy
4,501MVPs
842Hours (in match)
1,528Bombs planted
774Bombs defused

Most-used weapons

Lifetime map wins

3,611nuke
3,379inferno
1,158vertigo
1,011dust2
597train
179office
175cbble
95lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

40Matches
48%Win rate
1.13Avg K/D
72.0ADR
48%Headshot %

Clutches & streaks

36%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1250%1.3812.9
Nuke757%0.9012.6
Inferno650%1.1815.3
Ancient633%1.0917.7
Overpass367%1.0815.3
Anubis250%0.7811.0
Dust220%0.9714.5
Train10%0.5511.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
31.8%Accuracy (enemy spotted)
35.7%Spray accuracy
74.1%Counter-strafing
10.3°Preaim
585msReaction time
25.9%T opening success
41.6%CT opening success
0.47Enemies flashed / flash
5.0%Flash assists
6.20HE damage / grenade
14.83Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4711 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 25.9484% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–80.1321%18 Sept
ancient11–13-0.0314%6 Sept
nuke6–9-0.0921%4 Sept
ancient13–70.0330%4 Sept
ancient9–130.0617%30 Aug
cache16–120.0614%30 Aug
nuke13–10-0.0111%30 Aug
ancient10–130.0425%29 Aug
ancient9–130.0417%29 Aug
cache13–80.0712%29 Aug
ancient11–130.0425%28 Aug
cache4–130.0727%28 Aug
anubis8–13-0.0113%28 Aug
cache2–13-0.0324%28 Aug
inferno7–130.0613%27 Aug
mirage3–13-0.0124%27 Aug
cache13–110.0343%27 Aug
nuke9–13-0.0123%27 Aug
cache13–100.0518%27 Aug
cache3–130.0320%25 Aug
mirage13–10-0.0619%21 Aug
ancient13–70.0230%16 Aug
ancient2–13-0.0225%26 Jul
inferno5–130.0435%21 Jul
ancient13–30.0320%21 Jul
inferno4–13-0.0331%21 Jul
anubis16–120.0121%20 Jul
nuke13–100.0425%20 Jul
anubis13–16-0.0123%20 Jul
inferno13–90.0722%20 Jul
cache10–130.0517%20 Jul
mirage3–13-0.0420%22 Jun
cache13–60.0025%17 Jun
overpass13–20.0421%17 Jun
inferno13–70.0625%17 Jun
ancient13–90.0810%16 Jun
anubis13–70.006%16 Jun
nuke13–70.0523%16 Jun
inferno8–13-0.0416%16 Jun
dust210–130.0726%16 Jun
ancient11–130.0118%31 May
ancient5–13-0.029%31 May
overpass8–130.0217%30 May
nuke13–110.0223%30 May
nuke13–110.0516%30 May
ancient7–13-0.0628%25 May
mirage13–80.0517%25 May
inferno13–40.0414%25 May
nuke7–13-0.0213%25 May
mirage13–90.1817%25 May
mirage4–130.0735%23 May
ancient9–13-0.0824%23 May
inferno13–70.0515%23 May
ancient13–110.0824%23 May
inferno13–70.0121%23 May
nuke6–13-0.0715%23 May
anubis16–14-0.0111%23 May
ancient11–130.0531%23 May
nuke13–30.0316%23 May
ancient13–110.0133%22 May
cache13–11-0.0033%22 May
ancient13–30.0627%22 May
mirage6–13-0.0626%14 May
mirage3–13-0.085%13 May
mirage4–130.0227%1 May
ancient13–40.0533%1 May
mirage2–130.0123%8 Apr
nuke13–110.0318%7 Apr
nuke13–30.0932%7 Apr
anubis13–110.0119%7 Apr
ancient13–40.0220%7 Apr
mirage13–60.0524%6 Apr
ancient1–13-0.0521%24 Mar
inferno5–130.0228%23 Mar
overpass13–50.0820%23 Mar
mirage1–13-0.0236%20 Mar
inferno3–13-0.0112%19 Mar
inferno13–9-0.0217%18 Mar
mirage13–16-0.0016%18 Mar
vertigo9–60.0530%16 Mar
nuke2–13-0.0223%6 Mar
inferno13–40.0621%5 Mar
inferno5–130.0027%4 Mar
inferno13–20.0318%4 Mar
ancient2–13-0.0711%3 Mar
nuke6–9-0.1221%18 Feb
train13–60.0115%18 Feb
inferno13–70.0416%17 Feb
ancient13–9-0.0214%13 Feb
ancient13–10-0.0412%13 Feb
anubis13–16-0.0224%13 Feb
dust210–130.0023%12 Feb
inferno0–8-0.0038%12 Feb
warden10–130.0335%10 Feb
mirage9–13-0.053%10 Feb
mirage10–13-0.0420%9 Feb
inferno7–13-0.0031%9 Feb
overpass13–11-0.0125%9 Feb
inferno11–130.0117%7 Feb
nuke16–130.0125%7 Feb

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →