abraheim kalinussi

abraheim kalinussi — CS2 Stats

US76561198985636270[U:1:1025370542]Steam profile ↗✓ No bans

334Tracked matches62%Win rate2020Tracked since
CSDB Rating7.8 StrongAll-Rounder
Premier CS Rating21,183Top 50% of 213,399 CSDB-tracked playersPink band · top ~7.2% of ranked players (population est.)
CSDB Leaderboard#67628 of 259985 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Oct 2026 (7 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,183 +4,088 12 Aug – 29 Oct · 28 days played
15,10621,183peak 21,18312 Aug29 Oct
21,183Peak Premier in tracked matches
30Days played since 2026-08-12

Premier CS Rating

  • At peak — 21,183
  • +1,302 over 30 days · improving
  • +4,088 over 90 days
  • Next: Red band at 25,000 — 3,817 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGabraheim kalinussiPREMIER21,183 · Pink bandcsdb.gg/stats

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Performance scores

Aim94
Positioning62
Utility52

0–100 skill scores via Leetify.

Recent form

HOT60–37–3Last 10060%Win rateWWWWWLWWWW

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating · +2.5pp headshot accuracy · +30ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 5–0 · 100% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 18%
  • Avg reaction 508ms

Last 10

  • 9–1 · 90% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 16%
  • Avg reaction 536ms

Last 20

  • 16–4 · 80% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 15%
  • Avg reaction 521ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim9.4
Utility5.2
Positioning6.2
Opening Duels5.4

Sharp aimerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

T openings. 74% T opening-duel success — entries that actually open the round.

Flashes. 0.78 enemies blinded per flash — utility that consistently lands.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 74% on T to 49% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning6.2
Utility5.2
Mechanics8.0
Opening Duels7.4
Win Impact9.0

Composite 7.8/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time497ms−6ms
first ⅓ avg 504ms → last ⅓ avg 497ms
Headshot accuracy18.0%+0.2%
first ⅓ avg 17.8% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.38Best match rating · 9–1 · inferno, 18 Sept →
100%Best headshot accuracy · 13–3 · inferno, 21 Sept →
219msFastest reaction time · 0–4 · nuke, 1 Sept →
13–0Biggest win · cache, 1 Sept →

Across the last 100 tracked matches.

Highlights

10Longest win streak
W5Current streak
4–2In matches decided by ≤2 rounds
5Overtime games

Map breakdown

anubisBest map · 80% over 5mirageWeakest map · 45% over 22
MapGradePlayedRecordWin rateAvg rating
mirageB2210–1245%0.00
infernoS2013–765%0.05
ancientA159–660%0.02
nukeS1510–567%0.04
dust2B147–750%0.04
cacheS64–267%0.01
anubisS54–180%0.02
vertigo—22–0100%0.09
train—11–0100%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (45% over 22). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
41.8%Accuracy (enemy spotted)
45.1%Spray accuracy
85.9%Counter-strafing
5.9°Preaim
502msReaction time
74.4%T opening success
49.5%CT opening success
0.78Enemies flashed / flash
6.7%Flash assists
9.87HE damage / grenade
3.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.0926 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

45% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–50.1528%29 Oct →
nuke13–60.0510%29 Oct →
inferno13–70.0513%29 Oct →
ancient13–90.0018%28 Oct →
dust213–8-0.0321%22 Oct →
mirage10–130.0110%22 Oct →
nuke13–10.0512%21 Oct →
inferno13–40.0815%21 Oct →
inferno9–30.1721%17 Oct →
ancient13–90.0615%17 Oct →
inferno4–11-0.0117%17 Oct →
ancient16–14-0.027%15 Oct →
mirage13–20.019%13 Oct →
ancient13–60.0617%13 Oct →
nuke6–130.0417%13 Oct →
nuke13–10.0816%6 Oct →
train13–40.0422%5 Oct →
inferno1–13-0.070%5 Oct →
dust213–50.0418%4 Oct →
mirage13–40.0615%4 Oct →
ancient0–30.0218%4 Oct →
nuke7–130.0115%4 Oct →
cache2–13-0.040%4 Oct →
mirage13–5-0.025%3 Oct →
ancient0–13-0.030%1 Oct →
mirage1–13-0.0617%25 Sept →
inferno9–5-0.050%23 Sept →
anubis13–50.0218%23 Sept →
nuke15–15-0.027%22 Sept →
inferno0–13-0.0344%21 Sept →
inferno13–3-0.02100%21 Sept →
inferno9–20.2520%18 Sept →
inferno5–9-0.0647%18 Sept →
inferno9–10.3822%18 Sept →
inferno9–60.0322%18 Sept →
mirage9–130.0313%18 Sept →
vertigo13–110.1127%7 Sept →
anubis13–50.046%3 Sept →
ancient13–30.058%3 Sept →
dust213–110.0918%3 Sept →
cache13–90.0414%3 Sept →
inferno13–30.0717%3 Sept →
mirage13–50.0327%3 Sept →
nuke13–30.1430%3 Sept →
ancient13–70.0117%3 Sept →
dust213–6-0.088%3 Sept →
mirage0–6-0.0667%3 Sept →
nuke13–50.0521%3 Sept →
inferno15–150.0432%2 Sept →
mirage10–13-0.0615%2 Sept →
mirage9–13-0.0429%2 Sept →
mirage9–13-0.0118%2 Sept →
inferno13–100.0728%2 Sept →
anubis13–110.0322%1 Sept →
cache13–90.0043%1 Sept →
mirage13–90.0635%1 Sept →
mirage13–70.1357%1 Sept →
inferno2–50.0918%1 Sept →
ancient13–70.0220%1 Sept →
mirage13–20.0648%1 Sept →
cache13–00.0919%1 Sept →
dust213–90.1228%1 Sept →
nuke0–4-0.020%1 Sept →
dust20–30.0340%1 Sept →
anubis13–00.0728%1 Sept →
mirage12–20.0433%1 Sept →
mirage13–20.0818%31 Aug →
mirage13–20.0629%31 Aug →
dust213–20.1620%31 Aug →
inferno13–30.0629%31 Aug →
cache13–3-0.0231%31 Aug →
mirage0–13-0.053%31 Aug →
nuke13–70.0318%31 Aug →
nuke13–20.1420%31 Aug →
ancient13–50.0416%31 Aug →
mirage11–130.0418%31 Aug →
mirage3–13-0.0535%31 Aug →
nuke13–10.1017%31 Aug →
cache9–130.0120%27 Aug →
dust26–13-0.0322%27 Aug →
ancient3–13-0.130%25 Aug →
inferno11–40.0022%24 Aug →
dust27–130.1828%24 Aug →
nuke10–1-0.0111%24 Aug →
ancient7–130.0412%24 Aug →
dust215–150.0719%23 Aug →
nuke1–13-0.080%23 Aug →
nuke3–00.0525%23 Aug →
dust213–80.0711%20 Aug →
dust211–130.0131%20 Aug →
ancient6–13-0.044%20 Aug →
inferno16–120.0216%18 Aug →
vertigo13–10.0730%14 Aug →
dust210–130.0127%12 Aug →
mirage4–13-0.0550%12 Aug →
dust23–13-0.110%12 Aug →
anubis6–13-0.053%12 Aug →
mirage3–13-0.120%12 Aug →
inferno2–13-0.070%12 Aug →
ancient8–130.0322%12 Aug →

Match data via Leetify.

Recent teammates

Milestones

100 Matches10-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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