ReapzZz

ReapzZz — CS2 Stats

KZ76561198984193222[U:1:1023927494]Steam profile ↗✓ No bans

962Tracked matches38%Win rate2021Tracked since
733Hours in CS
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating22,446Top 50% of 180,525 CSDB-tracked playersPink band · top ~5.8% of ranked players (population est.)
CSDB Leaderboard#45375 of 227173 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 22,446 → 22,446
+1Tracked matches · now 962
0.0ppWin rate · 38.5% → 38.5%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 1 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 22,446 +1,068 1 Sept17 Sept · 3 observations
21,37822,446peak 22,4461 Sept17 Sept
22,446Peak Premier on CSDB
3Days observed since 2026-09-01

Premier CS Rating

  • At peak — 22,446
  • Next: Red band at 25,000 2,554 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches3625+11
Win rate47%40%+7pp
K/D0.950.80+0.15
Headshot %53%49%+4pp

Measured 10 Sep 202619 Sep 2026; previous 4 Sep 2026 → 10 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=36,054), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate45.4%47.0%49.2%3.8% short
Shot accuracy12.3%13.0%13.3%1.1% short
Kill/death ratio1.021.081.130.10 short
Match win rate48.6%46.7%48.5%meets

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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CSDB.GGReapzZzPREMIER22,446 · Pink bandcsdb.gg/stats

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Performance scores

Aim59
Positioning44
Utility21

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim5.9
Utility2.1
Positioning4.4
Opening Duels2.4
Clutch2.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 58% on T to 39% on CT — first contacts on the defending side are being lost.

Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.9
Positioning4.4
Utility2.1
Mechanics4.4
Opening Duels4.5
Win Impact1.2

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

38,742Lifetime kills
1.02K/D
2,507Matches
48.6%Match win rate · Top 50% of Pink band
45.4%Headshot %
12.3%Shot accuracy
4,976MVPs
733Hours (in match)
705Bombs planted
443Bombs defused

Most-used weapons

Lifetime map wins

3,477dust2
2,686inferno
2,265nuke
1,260vertigo
708office
588train
321cbble
108italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

87Matches
59%Win rate
0.97Avg K/D
75.7ADR
41%Headshot %

Clutches & streaks

33%1v1 clutch win
17%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage2060%1.0613.7
Anubis1443%0.8113.1
Dust21346%0.8313.0
Nuke1164%1.0415.3
Ancient1060%0.9816.0
Inferno1080%1.0916.1
Cache667%0.9414.0
Overpass250%0.7611.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.9%Headshot accuracy
30.7%Accuracy (enemy spotted)
27.0%Spray accuracy
69.8%Counter-strafing
8.7°Preaim
566msReaction time
57.5%T opening success
38.6%CT opening success
0.34Enemies flashed / flash
1.8%Flash assists
7.01HE damage / grenade
3.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3398 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.5683% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →