sleeeepy_qt

sleeeepy_qt — CS2 Stats

US76561198963461951[U:1:1003196223]Steam profile ↗✓ No bans

1,611Tracked matches57%Win rate2020Tracked since
2,217Hours in CS21Hrs last 2 wks
CSDB Rating6.3 SolidPositional Player
Premier CS Rating14,650Blue band · top ~30.3% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 19 days played since 13 Aug 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 14,650 +1,543 13 Aug17 Sept · 14 days played
13,10716,870peak 16,87013 Aug17 Sept
16,870Peak Premier in tracked matches
19Days played since 2026-08-13

Premier CS Rating

  • 2,220 below peak (16,870)
  • +932 over 30 days · improving
  • Next: Purple band at 15,000 350 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 3 among CSDB-tracked players (n=8,862), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 3 medianLevel 4 medianvs Level 4
Headshot rate31.4%41.9%42.7%11.3% short
Shot accuracy11.0%12.2%11.2%meets
Kill/death ratio0.880.981.000.12 short
Match win rate41.1%43.3%43.9%2.8% short

This profile matches the typical Level 4 player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 4 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsleeeepy_qtFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER14,650 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim86
Positioning66
Utility30

0–100 skill scores via Leetify.

Recent form

STEADY493813Last 10049%Win rateLWWWTLLLWL

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · +13.3pp headshot accuracy · +201ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 311 · 60% win rate
  • Avg rating 0.19
  • Avg headshot accuracy 21%
  • Avg reaction 539ms

Last 10

  • 451 · 40% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 35%
  • Avg reaction 688ms

Last 20

  • 884 · 40% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 28%
  • Avg reaction 587ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim8.6
Utility3.0
Positioning6.6
Opening Duels5.5

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 86 — the mechanical foundation is a clear strength.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 38% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.6
Positioning6.6
Utility3.0
Mechanics7.1
Opening Duels4.9
Win Impact7.2

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.06−0.02
first ⅓ avg 0.08 → last ⅓ avg 0.06
Reaction time566ms+45ms
first ⅓ avg 521ms → last ⅓ avg 566ms
Headshot accuracy25.5%+7.0%
first ⅓ avg 18.4% → last ⅓ avg 25.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.50Best match rating · 9–0 · inferno, 7 Sept
80%Best headshot accuracy · 2–9 · nuke, 11 Sept
297msFastest reaction time · 7–9 · inferno, 11 Sept
13–1Biggest win · cache, 28 Aug

Across the last 100 tracked matches.

Highlights

9Longest win streak
127In matches decided by ≤2 rounds
2Overtime games

Map breakdown

ancientBest map · 75% over 8mirageWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
infernoC27111641%0.03
nukeB179853%0.04
vertigoD124833%0.05
ancientS86275%0.05
poseidonA74357%0.10
debrisB63350%0.09
mirageD51420%0.00
overpass42250%0.20
dust242250%0.02
cache440100%0.13
eldorado31233%0.18
anubis32167%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

54,619Lifetime kills
0.88K/D
3,918Matches
41.1%Match win rate
31.4%Headshot %
11.0%Shot accuracy
4,961MVPs
1,318Hours (in match)
3,978Bombs planted
813Bombs defused

Most-used weapons

AK-4711,678
MP93,638
AWP2,669
P902,619
MAC-101,799
MP71,687
FAMAS1,683

Lifetime map wins

5,748dust2
4,549nuke
4,294inferno
1,742vertigo
1,542office
513train
55lake
35bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.4%Headshot accuracy
42.9%Accuracy (enemy spotted)
42.9%Spray accuracy
82.0%Counter-strafing
10.3°Preaim
542msReaction time
37.7%T opening success
61.1%CT opening success
0.22Enemies flashed / flash
8.0%Flash assists
7.84HE damage / grenade
2.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2163 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.7204% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke3–50.0025%17 Sept
overpass9–20.3012%14 Sept
nuke9–50.159%14 Sept
poseidon9–30.3034%14 Sept
vertigo8–80.1826%14 Sept
inferno7–9-0.0367%14 Sept
debris5–9-0.0757%14 Sept
inferno6–9-0.1619%14 Sept
inferno9–70.0641%14 Sept
inferno2–9-0.1260%14 Sept
poseidon8–80.0631%14 Sept
debris9–50.1223%14 Sept
vertigo4–90.0031%14 Sept
nuke9–70.1617%14 Sept
inferno8–80.1015%14 Sept
vertigo9–30.3424%14 Sept
poseidon2–9-0.1023%14 Sept
debris8–80.0819%14 Sept
vertigo9–60.1222%14 Sept
inferno5–90.0014%14 Sept
overpass8–80.0716%14 Sept
eldorado8–80.1613%14 Sept
vertigo0–9-0.3017%14 Sept
debris8–80.0317%14 Sept
vertigo5–9-0.0024%14 Sept
inferno9–60.1714%14 Sept
poseidon8–80.1020%14 Sept
nuke9–60.1621%14 Sept
inferno8–80.1536%13 Sept
vertigo4–9-0.0438%13 Sept
eldorado6–90.0626%12 Sept
vertigo7–90.1227%12 Sept
inferno1–9-0.164%12 Sept
inferno6–9-0.0557%11 Sept
nuke2–9-0.1780%11 Sept
nuke0–9-0.130%11 Sept
inferno7–9-0.200%11 Sept
nuke6–9-0.1233%11 Sept
vertigo0–3-0.180%11 Sept
inferno9–7-0.0813%11 Sept
overpass8–80.1218%11 Sept
poseidon9–40.1311%11 Sept
vertigo9–30.2622%11 Sept
debris9–70.2227%11 Sept
inferno1–9-0.1111%11 Sept
inferno8–80.0647%11 Sept
nuke8–80.0326%11 Sept
inferno9–4-0.0236%11 Sept
inferno4–9-0.0519%10 Sept
inferno9–70.0611%10 Sept
inferno3–9-0.190%10 Sept
inferno9–60.1042%10 Sept
nuke9–7-0.0557%10 Sept
nuke8–80.1135%10 Sept
ancient13–11-0.100%8 Sept
anubis3–13-0.068%8 Sept
mirage1–13-0.114%8 Sept
nuke13–90.1523%7 Sept
poseidon9–60.0311%7 Sept
inferno9–40.1224%7 Sept
vertigo9–70.1615%7 Sept
eldorado9–40.3322%7 Sept
debris9–50.1811%7 Sept
overpass9–10.3324%7 Sept
poseidon9–50.1728%7 Sept
nuke9–40.1121%7 Sept
vertigo4–9-0.078%7 Sept
inferno9–00.5022%7 Sept
ancient13–110.1213%3 Sept
inferno13–30.1232%3 Sept
dust213–110.1217%2 Sept
mirage6–13-0.090%2 Sept
cache13–90.1514%1 Sept
ancient13–80.0021%31 Aug
mirage6–13-0.0216%31 Aug
dust29–13-0.0228%31 Aug
dust29–13-0.0227%31 Aug
anubis13–80.1216%31 Aug
ancient13–100.0814%31 Aug
nuke13–16-0.0429%29 Aug
ancient11–130.0319%29 Aug
cache13–10.2316%28 Aug
anubis13–80.0610%28 Aug
nuke13–100.0324%28 Aug
inferno3–60.3650%28 Aug
cache13–80.0617%28 Aug
inferno0–2-0.170%28 Aug
nuke13–160.0615%28 Aug
inferno4–130.0412%28 Aug
mirage13–110.2110%25 Aug
inferno13–40.0421%25 Aug
nuke13–80.0426%25 Aug
inferno13–70.1524%25 Aug
ancient13–60.1215%25 Aug
cache13–110.0812%25 Aug
ancient8–130.0613%24 Aug
mirage11–130.0223%23 Aug
nuke13–80.1121%23 Aug
ancient13–60.069%17 Aug
dust213–8-0.0224%13 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →