soke

soke — CS2 Stats

76561198934353094[U:1:974087366]Steam profile ↗✓ No bans

1,200Tracked matches93%Win rate2020Tracked since
4,579Hours in CS0Hrs last 2 wks
CSDB Rating8.9 EliteOpening Duellist
Premier CS Rating28,013Top 5% of 175,286 CSDB-tracked playersRed band · top ~1.6% of ranked players (population est.)
CSDB Leaderboard#2259 of 221157 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Sep 2026 (15 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,200 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 2 days observed since 31 Aug 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 28,013 +0 31 Aug2 Sept · 2 observations
28,01328,013peak 28,01331 Aug2 Sept
28,013Peak Premier on CSDB
2Days observed since 2026-08-31

Premier CS Rating

  • At peak — 28,013
  • Next: Gold band at 30,000 1,987 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-31
  • Pink band first seen 2026-08-31

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=11,040), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate33.3%44.9%45.8%12.4% short
Shot accuracy15.3%12.4%12.7%above
Kill/death ratio1.201.041.05above
Match win rate50.5%45.3%45.7%above

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGsokeFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER28,013 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim100
Positioning86
Utility48

0–100 skill scores via Leetify.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+3.5 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim10.0
Utility4.8
Positioning8.6
Opening Duels10.0
Clutch2.6

Sharp aimerStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 73% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: higher opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

CT openings. 73% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 77% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning8.6
Utility4.8
Mechanics7.1
Opening Duels10.0
Win Impact10.0

Composite 8.9/10 (Elite), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

94,719Lifetime kills
1.20K/D · Top 25% of Level 6 players
4,169Matches
50.5%Match win rate · Top 25% of Level 6 players
33.3%Headshot %
15.3%Shot accuracy · Top 50% of Level 6 players
10,544MVPs
1,586Hours (in match)
2,749Bombs planted
939Bombs defused

Most-used weapons

AWP24,927
AK-4718,848
SG 5532,324
SSG 082,187
MP91,570

Lifetime map wins

6,450inferno
6,446dust2
2,656nuke
1,478vertigo
1,183train
232office
148cbble
138lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

779Matches
50%Win rate
1.07Avg K/D
78.1ADR
29%Headshot %

Clutches & streaks

33%1v1 clutch win
19%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage16250%1.0215.8
Anubis7059%1.0916.0
Dust25646%1.0416.3
Inferno5334%1.0716.3
Vertigo4540%0.9715.5
Ancient4257%1.1516.2
Nuke2854%1.0616.8
Overpass862%1.1917.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

38.4%Headshot accuracy
61.0%Accuracy (enemy spotted)
49.9%Spray accuracy
82.1%Counter-strafing
4.5°Preaim
274msReaction time
76.5%T opening success
73.2%CT opening success
0.49Enemies flashed / flash
5.7%Flash assists
13.33HE damage / grenade
7.58Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4901 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →