Son Punnett

Son Punnett — CS2 Stats

76561198880574120[U:1:920308392]Steam profile ↗✓ No bans

489Tracked matches53%Win rate2021Tracked since
CSDB Rating3.0 LearningPositional Player
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Aug 2026 (65 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 865 → 865
+13Tracked matches · now 489
−15.6ppWin rate · 69.0% → 53.3%

Rating over time

865Highest Faceit ELO seen on CSDB
44Days played since 2025-11-29

Faceit ELO

  • At peak — 865
  • Next: Level 4 at 901 — 36 to go
  • Reached: Level 3 · Level 2
  • Level 3 first seen 2026-08-29
  • Level 2 first seen 2026-08-29

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGSon PunnettPEAK ELO865csdb.gg/stats

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Performance scores

Aim40
Positioning28
Utility5

0–100 skill scores via Leetify.

Recent form

COLD42–57–1Last 10042%Win rateLWLLLLLLLL

Last 10 vs previous 10: −50pp win rate · −0.03 avg rating · +1.2pp headshot accuracy · −71ms reaction

Win rate down 50pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.08
  • Avg headshot accuracy 18%
  • Avg reaction 623ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 19%
  • Avg reaction 634ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 19%
  • Avg reaction 669ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim4.0
Utility0.5
Positioning2.8
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 90% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 670ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.0
Positioning2.8
Utility0.5
Mechanics6.2
Opening Duels0.0
Win Impact6.1

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06+0.01
first ⅓ avg -0.06 → last ⅓ avg -0.06
Reaction time685ms−79ms
first ⅓ avg 764ms → last ⅓ avg 685ms
Headshot accuracy18.2%+1.5%
first ⅓ avg 16.6% → last ⅓ avg 18.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 9–2 · inferno, 9 May →
50%Best headshot accuracy · 13–2 · vertigo, 3 Jun →
422msFastest reaction time · 1–5 · mirage, 6 Sept →
13–2Biggest win · vertigo, 3 Jun →

Across the last 100 tracked matches.

Highlights

9Longest win streak
4–5In matches decided by ≤2 rounds
3Overtime games

Map breakdown

cacheBest map · 67% over 6mirageWeakest map · 30% over 23
MapGradePlayedRecordWin rateAvg rating
dust2C3013–1743%-0.07
mirageD237–1630%-0.06
infernoC177–1041%-0.06
nukeC73–443%-0.05
cacheS64–267%-0.06
vertigo—43–175%-0.07
ancient—31–233%-0.04
overpass—31–233%-0.11
train—21–150%-0.03
office—20–20%-0.08
italy—11–0100%-0.02
warden—10–10%-0.07
rooftop—11–0100%0.04

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (30% over 23). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

47Matches
43%Win rate
0.42Avg K/D
37.0ADR
52%Headshot %

Clutches & streaks

9%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1242%0.468.7
Dust2838%0.335.6
Anubis333%0.8610.3
Inferno3100%0.447.7
Overpass333%0.285.0
Train10%0.386.0
Cache1100%0.265.0
Nuke10%0.122.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.4%Headshot accuracy
28.1%Accuracy (enemy spotted)
27.1%Spray accuracy
78.1%Counter-strafing
10.9°Preaim
670msReaction time
29.9%T opening success
22.5%CT opening success
0.10Enemies flashed / flash
0.5%Flash assists
1.33HE damage / grenade
1.03Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1043 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.8961% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 23 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust27–13-0.0818%25 Oct →
inferno13–8-0.1115%25 Oct →
dust24–13-0.1110%25 Oct →
ancient6–13-0.0819%25 Oct →
cache7–13-0.0227%24 Oct →
mirage6–13-0.1020%3 Oct →
dust27–13-0.0829%3 Oct →
mirage5–13-0.0224%27 Sept →
mirage11–13-0.0526%20 Sept →
mirage5–13-0.096%20 Sept →
dust25–00.0418%20 Sept →
mirage1–50.036%6 Sept →
dust211–13-0.0527%29 Aug →
mirage19–16-0.0721%12 Jul →
mirage6–13-0.0510%11 Jul →
inferno6–13-0.0313%11 Jul →
mirage16–14-0.0327%11 Jul →
cache13–8-0.0521%11 Jul →
dust213–11-0.0824%5 Jul →
overpass13–11-0.1117%5 Jul →
dust24–13-0.070%5 Jul →
dust213–9-0.0710%5 Jul →
mirage13–8-0.0515%5 Jul →
cache13–8-0.1029%5 Jul →
dust213–5-0.0725%24 Jun →
cache13–10-0.0413%10 Jun →
dust213–10-0.0810%10 Jun →
vertigo13–8-0.0713%10 Jun →
mirage13–6-0.0210%10 Jun →
cache13–10-0.1026%10 Jun →
cache4–13-0.0530%10 Jun →
inferno13–5-0.0219%6 Jun →
dust212–12-0.0423%6 Jun →
vertigo13–2-0.0350%3 Jun →
dust213–6-0.0218%10 May →
train5–13-0.1118%10 May →
italy13–10-0.0221%10 May →
nuke13–40.0323%10 May →
nuke4–13-0.137%10 May →
dust213–6-0.0021%10 May →
inferno5–13-0.070%9 May →
vertigo2–13-0.0913%9 May →
inferno9–20.1031%9 May →
inferno5–9-0.1314%9 May →
inferno8–13-0.0518%7 May →
nuke13–2-0.018%6 May →
mirage7–13-0.0822%5 May →
dust213–2-0.0716%18 Apr →
inferno13–7-0.0725%18 Apr →
overpass4–13-0.148%18 Apr →
inferno5–13-0.1210%18 Apr →
mirage5–13-0.0931%17 Apr →
inferno10–13-0.110%17 Apr →
vertigo13–9-0.0811%17 Apr →
nuke13–6-0.0917%17 Apr →
ancient3–13-0.0325%16 Apr →
nuke11–13-0.1413%15 Apr →
dust213–3-0.0625%14 Apr →
ancient13–5-0.0230%13 Apr →
nuke9–13-0.0112%13 Apr →
inferno11–13-0.0711%13 Apr →
dust23–13-0.0613%13 Apr →
inferno11–13-0.0813%9 Apr →
mirage10–13-0.1021%9 Apr →
mirage7–13-0.0421%5 Apr →
office1–13-0.0811%5 Apr →
inferno7–13-0.0210%5 Apr →
inferno9–7-0.0619%5 Apr →
mirage4–13-0.0424%26 Mar →
dust29–13-0.050%26 Mar →
nuke3–13-0.0310%26 Mar →
dust24–13-0.1117%21 Mar →
dust21–13-0.0313%21 Mar →
dust25–1-0.050%21 Mar →
mirage13–10-0.0228%21 Mar →
mirage13–8-0.0516%15 Mar →
inferno8–13-0.0113%15 Mar →
dust210–13-0.075%13 Mar →
warden0–9-0.070%7 Feb →
office0–13-0.0826%26 Jan →
mirage9–13-0.0118%26 Jan →
dust27–13-0.1039%26 Jan →
inferno13–9-0.1525%9 Jan →
mirage2–13-0.128%4 Jan →
mirage7–13-0.135%4 Jan →
dust213–10-0.0619%28 Dec →
mirage13–16-0.0921%25 Dec →
dust25–13-0.098%21 Dec →
inferno13–3-0.0321%21 Dec →
dust213–10-0.0726%20 Dec →
dust23–13-0.1223%20 Dec →
train13–50.0430%18 Dec →
dust213–6-0.0914%18 Dec →
dust28–13-0.068%18 Dec →
dust22–13-0.0431%14 Dec →
mirage6–13-0.1014%13 Dec →
mirage13–10-0.0912%7 Dec →
dust22–13-0.1112%7 Dec →
rooftop9–10.0410%7 Dec →
overpass6–13-0.0736%29 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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