Eduardo de Sá

Eduardo de Sá — CS2 Stats

CC76561198880465932[U:1:920200204]Steam profile ↗✓ No bans

591Tracked matches63%Win rate2021Tracked since
1,255Hours in CS3Hrs last 2 wks
CSDB Rating6.7 SolidSupport
Premier CS Rating11,114Blue band · top ~49% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 27 Sep 2026 (31 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 11,114 → 11,114
+1Tracked matches · now 591
0.0ppWin rate · 63.3% → 63.3%

Rating over time

Premier CS Rating: 11,114 +2,801 30 Jun – 27 Sept · 11 days played
8,31311,114peak 11,11430 Jun27 Sept
11,114Peak Premier in tracked matches
34Days played since 2026-06-04

Premier CS Rating

  • At peak — 11,114
  • +2,801 over 90 days
  • Next: Purple band at 15,000 — 3,886 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-20
  • Light Blue band first seen 2026-09-20

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches16——
Win rate50%——
K/D1.32——
Headshot %56%——

Measured 27 Sep 2026 → 28 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate43.9%44.8%45.7%1.8% short
Shot accuracy13.2%12.4%12.7%above
Kill/death ratio1.261.031.05above
Match win rate67.9%45.2%45.7%above

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGEduardo de SáFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER11,114 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim79
Positioning61
Utility66

0–100 skill scores via Leetify.

Recent form

HOT51–43–6Last 10051%Win rateWLLWLWWWWW

Last 10 vs previous 10: +20pp win rate · −0.08 avg rating · −7.9pp headshot accuracy · −13ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.08), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 569ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 569ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 16%
  • Avg reaction 575ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.1 against its own average).

Aim7.9
Utility6.6
Positioning6.1
Opening Duels3.5
Clutch1.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 91% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 49% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 582ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning6.1
Utility6.6
Mechanics8.2
Opening Duels2.5
Win Impact9.4

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time577ms−27ms
first ⅓ avg 604ms → last ⅓ avg 577ms
Headshot accuracy15.3%+0.7%
first ⅓ avg 14.5% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.24Best match rating · 4–0 · ancient, 30 Jun →
28%Best headshot accuracy · 13–3 · nuke, 10 Aug →
375msFastest reaction time · 4–9 · vertigo, 7 Jun →
13–0Biggest win · ancient, 22 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
2–5In matches decided by ≤2 rounds
7Overtime games

Map breakdown

overpassBest map · 80% over 10infernoWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
nukeA2213–959%0.03
cacheC146–843%0.02
infernoD144–1029%0.03
ancientA148–657%0.03
anubisD124–833%0.01
overpassS108–280%0.05
mirageB84–450%0.03
dust2—21–150%-0.03
vertigo—21–150%0.05
office—11–0100%-0.00
train—11–0100%0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

36,560Lifetime kills
1.26K/D · Top 25% of Level 6 players
3,032Matches
67.9%Match win rate · Top 5% of Level 6 players
43.9%Headshot %
13.2%Shot accuracy · Top 50% of Level 6 players
7,370MVPs
575Hours (in match)
1,483Bombs planted
480Bombs defused

Most-used weapons

AK-4712,028
AWP3,701
MP9868
Knife616
P90585

Lifetime map wins

2,316inferno
1,972vertigo
1,735nuke
823dust2
430office
360train
308cbble
87lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

125Matches
53%Win rate
1.09Avg K/D
89.9ADR
41%Headshot %

Clutches & streaks

28%1v1 clutch win
37%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLWL

MapMatchesWin rateAvg K/DAvg kills
Vertigo2948%1.2117.9
Mirage2357%1.0617.0
Anubis1963%1.1115.0
Inferno1127%0.9717.0
Nuke967%1.0014.8
Overpass875%1.1316.1
Ancient560%1.1915.2
Cache475%1.3818.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
37.6%Accuracy (enemy spotted)
43.4%Spray accuracy
86.7%Counter-strafing
9.5°Preaim
582msReaction time
31.6%T opening success
48.8%CT opening success
0.52Enemies flashed / flash
9.8%Flash assists
10.69HE damage / grenade
10.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7283% — below the 15% mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.5502% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
overpass13–10-0.039%23 Sept →
cache5–130.0615%1 Sept →
nuke5–13-0.0914%1 Sept →
office13–9-0.0010%31 Aug →
inferno11–130.0521%31 Aug →
nuke13–90.0315%26 Aug →
dust213–110.0112%25 Aug →
cache13–7-0.027%25 Aug →
inferno13–5-0.017%25 Aug →
mirage13–50.0515%23 Aug →
cache13–90.0924%21 Aug →
mirage6–13-0.0313%21 Aug →
ancient13–70.0312%21 Aug →
vertigo13–20.1715%21 Aug →
mirage13–10.2222%12 Aug →
nuke8–80.1428%11 Aug →
inferno8–80.1715%11 Aug →
cache9–130.0425%10 Aug →
nuke13–30.0428%10 Aug →
cache5–130.0023%7 Aug →
anubis11–13-0.0113%6 Aug →
nuke13–90.0311%5 Aug →
inferno7–13-0.0116%5 Aug →
cache11–130.0116%5 Aug →
ancient13–70.063%5 Aug →
inferno9–6-0.1017%5 Aug →
nuke13–60.0216%4 Aug →
cache13–50.0818%4 Aug →
ancient11–130.0412%4 Aug →
nuke10–130.0617%4 Aug →
anubis13–60.0615%3 Aug →
cache12–3-0.018%3 Aug →
mirage13–8-0.0215%3 Aug →
anubis13–80.0317%3 Aug →
nuke13–40.0816%3 Aug →
cache9–130.0117%3 Aug →
anubis15–150.0422%2 Aug →
nuke13–70.0811%2 Aug →
inferno10–130.020%2 Aug →
anubis7–13-0.0411%2 Aug →
anubis7–13-0.0211%24 Jul →
ancient4–13-0.025%24 Jul →
ancient13–50.086%23 Jul →
nuke13–80.0615%22 Jul →
inferno6–130.0218%22 Jul →
cache4–13-0.044%22 Jul →
inferno13–30.1212%22 Jul →
nuke6–130.0410%22 Jul →
ancient13–00.0415%22 Jul →
cache13–100.019%21 Jul →
inferno10–130.0226%21 Jul →
ancient5–13-0.018%21 Jul →
mirage7–13-0.0112%19 Jul →
nuke7–2-0.0125%19 Jul →
ancient13–50.0519%19 Jul →
cache8–13-0.029%19 Jul →
inferno16–130.1710%17 Jul →
cache12–160.039%17 Jul →
ancient11–13-0.0419%3 Jul →
overpass13–30.0113%3 Jul →
nuke7–13-0.0420%2 Jul →
mirage13–50.0311%2 Jul →
nuke13–80.0917%2 Jul →
overpass13–4-0.0110%2 Jul →
train13–70.0511%30 Jun →
anubis13–00.1216%30 Jun →
ancient15–150.0410%30 Jun →
mirage6–13-0.0010%30 Jun →
overpass13–80.149%30 Jun →
ancient4–00.2427%30 Jun →
overpass10–130.0918%30 Jun →
inferno1–13-0.0421%30 Jun →
nuke5–130.0215%30 Jun →
anubis1–13-0.0913%30 Jun →
ancient13–80.0315%30 Jun →
cache13–90.0413%30 Jun →
overpass13–100.0317%30 Jun →
ancient16–130.006%29 Jun →
anubis4–13-0.0317%29 Jun →
nuke5–0-0.0125%29 Jun →
mirage10–13-0.0113%29 Jun →
overpass9–60.1018%25 Jun →
inferno6–9-0.0011%25 Jun →
nuke5–130.0219%18 Jun →
nuke7–130.0513%17 Jun →
nuke10–20.0311%17 Jun →
anubis13–60.0610%15 Jun →
overpass16–140.058%10 Jun →
anubis15–150.0611%10 Jun →
overpass8–13-0.0312%10 Jun →
nuke13–5-0.0413%10 Jun →
nuke11–20.049%9 Jun →
ancient3–13-0.0918%9 Jun →
inferno1–13-0.0513%9 Jun →
dust24–13-0.0713%9 Jun →
overpass9–60.1615%7 Jun →
vertigo4–9-0.0717%7 Jun →
inferno4–90.0615%7 Jun →
nuke8–80.1514%7 Jun →
anubis8–13-0.0119%4 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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