heyyawl

heyyawl — CS2 Stats

76561198875884696[U:1:915618968]Steam profile ↗✓ No bans

1,233Tracked matches55%Win rate2024Tracked since
809Hours in CS
CSDB Rating4.2 DevelopingPositional Player
Premier CS Rating18,275Purple band · top ~15.4% of ranked players (population est.)
CSDB Leaderboard#96629 of 227852 tracked
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

+1302Premier CS Rating · 16,973 → 18,275
0Faceit ELO · 1,189 → 1,189
+9Tracked matches · now 1,233
+13.8ppWin rate · 41.4% → 55.2%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 2 days observed since 29 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 16,973 -980 29 Aug13 Sept · 2 observations
16,97317,953peak 17,95329 Aug13 Sept
Faceit ELO: 1,189 +0 29 Aug13 Sept · 2 observations
1,1891,189peak 1,18929 Aug13 Sept
18,275Peak Premier on CSDB
1,189Highest Faceit ELO seen on CSDB
2Days observed since 2026-08-29

Faceit ELO

  • At peak — 1,189
  • Next: Level 6 at 1,201 12 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-08-29
  • Level 4 first seen 2026-08-29

Premier CS Rating

  • At peak — 18,275
  • Next: Pink band at 20,000 1,725 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-29
  • Blue band first seen 2026-08-29

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches922−13
Win rate67%45%+21pp
K/D0.680.69−0.01
Headshot %43%40%+3pp

Measured 13 Sep 202619 Sep 2026; previous 3 Sep 2026 → 13 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=35,873), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate48.0%44.3%46.9%above
Shot accuracy0.0%11.8%13.0%13.0% short
Kill/death ratio0.681.031.080.40 short
Match win rate41.6%45.2%46.7%5.1% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGheyyawlPREMIER18,275 · Purple bandPEAK ELO1,189csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim37
Positioning50
Utility38

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.7 against its own average).

Aim3.7
Utility3.8
Positioning5.0
Opening Duels0.3
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 66% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 629ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.7
Positioning5.0
Utility3.8
Mechanics4.5
Opening Duels1.5
Win Impact6.7

Composite 4.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

25,742Lifetime kills
0.68K/D
2,077Matches
41.6%Match win rate
48.0%Headshot % · Top 50% of Purple band
0.0%Shot accuracy
3,242MVPs
809Hours (in match)
1,672Bombs planted
530Bombs defused

Most-used weapons

Lifetime map wins

3,867dust2
2,526nuke
2,524inferno
626vertigo
530train
429lake
357office
26safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

42Matches
48%Win rate
0.71Avg K/D
59.7ADR
54%Headshot %

Clutches & streaks

17%1v1 clutch win
14%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient1669%0.639.6
Dust21145%0.8411.0
Nuke50%0.6612.8
Train3100%0.9212.3
Overpass20%0.447.5
Mirage20%0.5610.0
Inferno250%0.7815.0
Anubis10%0.7613.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.4%Headshot accuracy
28.1%Accuracy (enemy spotted)
33.9%Spray accuracy
70.1%Counter-strafing
11.2°Preaim
629msReaction time
41.3%T opening success
31.0%CT opening success
0.38Enemies flashed / flash
5.9%Flash assists
10.62HE damage / grenade
7.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3764 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 30.9713% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →