heyyawl — CS2 Stats
76561198875884696[U:1:915618968]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Purple band among CSDB-tracked players (n=2,789), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Purple band median | Pink band median | vs Pink band |
|---|---|---|---|---|
| Headshot rate | 48.1% | 44.1% | 47.2% | meets |
| Shot accuracy | 0.0% | 11.4% | 12.7% | 12.7% short |
| Kill/death ratio | 0.68 | 1.03 | 1.09 | 0.40 short |
| Match win rate | 41.5% | 45.2% | 46.6% | 5.1% short |
This profile matches the typical Pink band player on 1 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 78% playstyle similarity
Most alike: opening-fight frequency, utility contribution.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 3.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Ancient | 16 | 69% | 0.63 | 9.6 |
| Dust2 | 10 | 40% | 0.78 | 10.2 |
| Nuke | 4 | 0% | 0.60 | 11.8 |
| Train | 3 | 100% | 0.92 | 12.3 |
| Overpass | 2 | 0% | 0.44 | 7.5 |
| Mirage | 2 | 0% | 0.56 | 10.0 |
| Inferno | 2 | 50% | 0.78 | 15.0 |
| Anubis | 1 | 0% | 0.76 | 13.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 26.4364% — below the 40% mark we flag