KingSlayeR

KingSlayeR — CS2 Stats

HU76561198875646332[U:1:915380604]Steam profile ↗✓ No bans

713Tracked matches47%Win rate2021Tracked since
775Hours in CS
CSDB Rating4.8 DevelopingSupport
Premier CS Rating17,599Purple band · top ~18.1% of ranked players (population est.)
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Apr 2026 (163 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 34 days played since 29 Jan 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 17,599 -2,297 31 Jan – 14 Apr · 31 days played
17,43620,520peak 20,52031 Jan14 Apr
20,520Peak Premier in tracked matches
34Days played since 2026-01-29

Premier CS Rating

  • 2,921 below peak (20,520)
  • -2,224 over 30 days · declining
  • Next: Pink band at 20,000 — 2,401 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 30 Aug 2026 and 24 Sep 2026.

Measured 30 Aug 2026 → 24 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate52.5%44.3%46.9%above
Shot accuracy8.7%11.8%13.0%4.3% short
Kill/death ratio0.741.031.080.34 short
Match win rate42.7%45.2%46.7%4.0% short

This profile matches the typical Pink band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGKingSlayeRPREMIER17,599 · Purple bandcsdb.gg/stats

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Performance scores

Aim56
Positioning40
Utility50

0–100 skill scores via Leetify.

Recent form

STEADY46–52–2Last 10046%Win rateLLWWLLWWLW

Last 10 vs previous 10: +30pp win rate · +0.04 avg rating · +9.3pp headshot accuracy · −63ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 28%
  • Avg reaction 717ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 28%
  • Avg reaction 699ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 23%
  • Avg reaction 730ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.4 against its own average).

Aim5.6
Utility5.0
Positioning4.0
Opening Duels1.7
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 39% on CT to 19% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 724ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning4.0
Utility5.0
Mechanics7.4
Opening Duels1.1
Win Impact3.9

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.01
Reaction time731ms+28ms
first ⅓ avg 703ms → last ⅓ avg 731ms
Headshot accuracy23.2%−3.2%
first ⅓ avg 26.3% → last ⅓ avg 23.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–7 · nuke, 29 Mar →
48%Best headshot accuracy · 13–1 · dust2, 31 Jan →
500msFastest reaction time · 11–8 · anubis, 4 Feb →
13–0Biggest win · nuke, 29 Jan →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
7–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

ancientBest map · 56% over 16infernoWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
nukeC187–1139%-0.01
anubisB189–950%-0.00
ancientA169–756%-0.01
dust2A169–756%-0.02
mirageC146–843%-0.01
infernoD103–730%-0.03
overpassC83–538%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

32,761Lifetime kills
0.74K/D
1,871Matches
42.7%Match win rate
52.5%Headshot % · Top 25% of Purple band
8.7%Shot accuracy
3,460MVPs
775Hours (in match)
992Bombs planted
252Bombs defused

Most-used weapons

Lifetime map wins

3,758office
2,551inferno
1,864dust2
1,593nuke
934vertigo
335train
74lake
55cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

55Matches
51%Win rate
1.10Avg K/D
81.6ADR
54%Headshot %

Clutches & streaks

38%1v1 clutch win
13%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1443%1.2014.7
Anubis956%1.0720.9
Inferno757%1.2120.3
Ancient743%1.0916.9
Dust2667%0.9515.5
Vertigo425%1.2315.8
Nuke367%0.9314.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.9%Headshot accuracy
31.0%Accuracy (enemy spotted)
31.4%Spray accuracy
83.3%Counter-strafing
9.8°Preaim
724msReaction time
19.4%T opening success
38.8%CT opening success
0.64Enemies flashed / flash
10.3%Flash assists
11.35HE damage / grenade
3.87Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 724.1488ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.8704 — below the 4 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 19.4001% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno10–13-0.0724%14 Apr →
nuke6–13-0.0327%13 Apr →
overpass16–140.0031%10 Apr →
ancient13–90.0439%2 Apr →
dust26–13-0.0319%31 Mar →
overpass11–13-0.0325%29 Mar →
nuke13–90.0415%29 Mar →
nuke13–70.1133%29 Mar →
anubis10–13-0.0325%29 Mar →
overpass13–40.0140%29 Mar →
ancient6–13-0.0517%29 Mar →
dust213–7-0.0223%28 Mar →
mirage3–13-0.146%28 Mar →
mirage8–13-0.0518%28 Mar →
dust213–9-0.0219%28 Mar →
mirage10–13-0.0110%27 Mar →
dust28–130.0024%27 Mar →
inferno10–13-0.119%27 Mar →
nuke10–13-0.0033%25 Mar →
nuke11–13-0.0225%25 Mar →
dust213–6-0.0323%23 Mar →
ancient13–70.0225%23 Mar →
inferno6–13-0.0520%22 Mar →
nuke13–5-0.0423%22 Mar →
mirage13–6-0.0210%22 Mar →
anubis13–10.0146%22 Mar →
anubis9–130.0128%21 Mar →
dust213–100.0120%21 Mar →
inferno13–90.0215%20 Mar →
nuke5–130.0119%19 Mar →
mirage13–40.0617%19 Mar →
anubis7–13-0.0133%19 Mar →
anubis13–30.0125%19 Mar →
dust28–13-0.1018%19 Mar →
mirage8–13-0.0120%18 Mar →
mirage6–13-0.0435%18 Mar →
anubis13–16-0.0423%18 Mar →
ancient13–100.0823%17 Mar →
ancient13–110.0123%17 Mar →
nuke9–130.0035%16 Mar →
nuke12–16-0.0613%16 Mar →
mirage11–130.0734%15 Mar →
ancient13–5-0.0312%15 Mar →
dust210–13-0.0034%15 Mar →
nuke13–9-0.0432%15 Mar →
dust28–13-0.0815%14 Mar →
ancient15–15-0.0323%14 Mar →
overpass8–130.0227%14 Mar →
ancient10–4-0.0713%14 Mar →
mirage13–80.0127%14 Mar →
dust29–13-0.0136%14 Mar →
dust213–3-0.0415%10 Mar →
ancient13–6-0.0424%10 Mar →
inferno13–11-0.0123%9 Mar →
ancient11–130.0233%9 Mar →
dust213–11-0.0528%9 Mar →
anubis13–10-0.0528%7 Mar →
mirage4–13-0.0527%7 Mar →
mirage13–80.0219%5 Mar →
anubis13–10-0.0129%5 Mar →
nuke13–7-0.0723%5 Mar →
ancient15–150.0122%4 Mar →
mirage8–13-0.0218%4 Mar →
overpass4–13-0.1210%4 Mar →
inferno8–13-0.0325%4 Mar →
anubis13–10-0.0325%8 Feb →
nuke2–13-0.0714%6 Feb →
anubis5–13-0.0525%6 Feb →
mirage13–70.0439%6 Feb →
nuke13–11-0.0319%6 Feb →
inferno10–13-0.0431%5 Feb →
ancient10–13-0.0443%5 Feb →
nuke9–13-0.0823%5 Feb →
inferno7–130.0026%5 Feb →
ancient13–9-0.0415%4 Feb →
anubis11–80.0438%4 Feb →
overpass8–130.0122%4 Feb →
nuke10–13-0.0114%3 Feb →
inferno13–80.0224%3 Feb →
ancient10–13-0.0426%2 Feb →
nuke9–13-0.0331%2 Feb →
anubis13–110.0532%2 Feb →
dust216–13-0.0128%1 Feb →
anubis8–13-0.029%1 Feb →
ancient11–13-0.0413%1 Feb →
anubis11–13-0.0220%31 Jan →
overpass3–13-0.0125%31 Jan →
dust213–10.0048%31 Jan →
anubis13–30.0414%31 Jan →
ancient13–90.0527%31 Jan →
dust24–13-0.0421%31 Jan →
mirage13–80.0017%31 Jan →
anubis8–13-0.0223%31 Jan →
anubis13–70.0336%30 Jan →
nuke10–130.0130%29 Jan →
anubis14–160.0221%29 Jan →
overpass13–4-0.0343%29 Jan →
dust216–140.0222%29 Jan →
nuke13–00.0833%29 Jan →
inferno11–130.0129%29 Jan →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →