I Miss Her — CS2 Stats
SY76561198860701438[U:1:900435710]Steam profile ↗✓ No bans
What changed since last observed
CSDB last observed this profile on 13 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.
No change since then — still 694 tracked matches. Play, then come back: the next observation lands here.
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 13 Sep 2026. Come back after the next session and the change shows above.
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Rating over time
Premier CS Rating
- At peak — 12,743
- Next: Purple band at 15,000 — 2,257 to go
- Reached: Blue band · Light Blue band
- Blue band first seen 2026-09-13
- Light Blue band first seen 2026-09-13
CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
Compare periods
Last 7 days vs previous 7
No matches recorded between 9 Sep 2026 and 17 Sep 2026.
Measured 9 Sep 2026 → 17 Sep 2026; previous 3 Sep 2026 → 9 Sep 2026.
Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.
How this compares with the same rank
Median values for Blue band among CSDB-tracked players (n=18,772), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Blue band median | Purple band median | vs Purple band |
|---|---|---|---|---|
| Headshot rate | 43.0% | 41.9% | 44.3% | 1.3% short |
| Shot accuracy | 1.8% | 9.6% | 11.8% | 10.0% short |
| Kill/death ratio | 1.05 | 0.98 | 1.03 | meets |
| Match win rate | 55.5% | 43.8% | 45.2% | above |
This profile matches the typical Purple band player on 2 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2.2 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.
Sharp aimerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like s1mple 72% playstyle similarity
Most alike: aim profile, positioning profile.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 96 — the mechanical foundation is a clear strength.
CT openings. 66% CT opening-duel success — winning the first fight on the defending side is rare and valuable.
Areas to improve
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
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- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.297 — below the 0.5 mark we flag