Jadedmind

Jadedmind — CS2 Stats

US76561198858732613[U:1:898466885]Steam profile ↗✓ No bans

328Tracked matches45%Win rate2021Tracked since
719Hours in CS31Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating10,682Blue band · top ~51.3% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Jul 2026 (79 days ago). Ranks are recorded once per day this page is viewed.

−3421Premier CS Rating · 14,103 → 10,682
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 45 days played since 10 Jun 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 10,682 -3,789 26 Jun23 Sept · 5 days played
10,68214,471peak 14,47126 Jun23 Sept
14,877Peak Premier in tracked matches
45Days played since 2026-06-10

Premier CS Rating

  • 3,789 below peak (14,471)
  • -3,789 over 90 days
  • Next: Purple band at 15,000 4,318 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches49
Win rate47%
K/D3.56
Headshot %83%

Measured 28 Aug 202623 Sep 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,643), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate73.6%41.3%41.9%above
Shot accuracy8.4%12.7%12.2%3.8% short
Kill/death ratio2.310.950.98above
Match win rate40.0%42.5%43.3%3.3% short

This profile matches the typical Level 3 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJadedmindFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER10,682 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim74
Positioning56
Utility29

0–100 skill scores via Leetify.

Recent form

HOT41536Last 10041%Win rateWLWWWLLWWW

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · −3.7pp headshot accuracy · −46ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 578ms

Last 10

  • 73 · 70% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 569ms

Last 20

  • 128 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 592ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.9 against its own average).

Aim7.4
Utility2.9
Positioning5.6
Opening Duels3.6
Clutch2.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 92% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning5.6
Utility2.9
Mechanics8.1
Opening Duels3.6
Win Impact3.3

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.03
first ⅓ avg 0.01 → last ⅓ avg -0.02
Reaction time598ms−40ms
first ⅓ avg 639ms → last ⅓ avg 598ms
Headshot accuracy13.9%−1.0%
first ⅓ avg 14.9% → last ⅓ avg 13.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–8 · dust2, 29 Jun
29%Best headshot accuracy · 11–13 · inferno, 24 Aug
422msFastest reaction time · 9–7 · inferno, 16 Sept
13–0Biggest win · dust2, 26 Jun

Across the last 100 tracked matches.

Highlights

5Longest win streak
612In matches decided by ≤2 rounds
5Overtime games

Map breakdown

anubisBest map · 80% over 5cacheWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeC23101343%-0.01
dust2C1971237%0.02
mirageC1661038%0.00
infernoB126650%-0.02
ancientD102820%-0.03
cacheD61517%-0.04
anubisS54180%0.01
train31233%0.01
overpass21150%-0.05
vertigo21150%0.04
office110100%-0.01
fachwerk110100%0.05

Across the last 100 tracked matches.

Lifetime stats

35,938Lifetime kills
2.31K/D · Top 1% of Level 2 players
1,125Matches
40.0%Match win rate
73.6%Headshot % · Top 1% of Level 2 players
8.4%Shot accuracy
1,111MVPs
394Hours (in match)
659Bombs planted
180Bombs defused

Most-used weapons

Lifetime map wins

1,071dust2
919nuke
677inferno
352vertigo
143train
47office
22cbble
9safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

41Matches
37%Win rate
0.86Avg K/D
69.2ADR
46%Headshot %

Clutches & streaks

33%1v1 clutch win
12%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke1127%0.7611.9
Inferno956%0.8813.7
Dust2838%0.7410.9
Anubis560%1.1617.0
Mirage520%1.0112.2
Ancient20%0.7013.0
Overpass10%0.7613.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.1%Headshot accuracy
36.7%Accuracy (enemy spotted)
39.6%Spray accuracy
86.4%Counter-strafing
9.5°Preaim
602msReaction time
41.6%T opening success
47.3%CT opening success
0.33Enemies flashed / flash
2.8%Flash assists
6.10HE damage / grenade
5.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.076% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3273 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke13–100.0418%23 Sept
cache4–13-0.0411%23 Sept
inferno13–8-0.0212%23 Sept
nuke9–3-0.1019%22 Sept
anubis16–14-0.008%19 Sept
mirage9–13-0.077%19 Sept
nuke10–13-0.038%18 Sept
nuke13–8-0.104%16 Sept
inferno9–7-0.0610%16 Sept
inferno9–60.037%16 Sept
overpass5–9-0.1315%16 Sept
anubis13–70.0311%14 Sept
ancient9–13-0.0326%14 Sept
inferno11–13-0.059%13 Sept
dust213–9-0.0724%10 Sept
ancient8–13-0.0311%10 Sept
nuke10–130.0014%9 Sept
nuke13–10-0.078%5 Sept
inferno13–50.0011%4 Sept
anubis13–60.0514%4 Sept
dust211–130.0013%4 Sept
ancient15–15-0.048%31 Aug
nuke13–20.0313%31 Aug
mirage11–130.0721%28 Aug
inferno11–13-0.0510%28 Aug
nuke8–130.0212%25 Aug
dust211–130.0223%25 Aug
inferno11–130.0529%24 Aug
mirage13–40.0928%21 Aug
mirage13–10-0.057%3 Aug
dust29–13-0.0318%3 Aug
nuke11–130.0018%2 Aug
anubis6–13-0.0112%29 Jul
ancient13–30.1118%29 Jul
mirage13–90.0117%29 Jul
inferno11–13-0.0513%24 Jul
ancient6–13-0.079%22 Jul
inferno10–00.020%22 Jul
nuke11–130.0712%21 Jul
dust211–130.0116%19 Jul
ancient8–13-0.0314%17 Jul
ancient8–13-0.0525%17 Jul
inferno7–13-0.0614%15 Jul
ancient13–16-0.0515%15 Jul
cache1–13-0.0417%15 Jul
anubis13–8-0.0213%15 Jul
dust28–13-0.0418%15 Jul
cache4–130.014%15 Jul
inferno13–9-0.0211%14 Jul
train13–11-0.050%14 Jul
nuke12–12-0.0311%12 Jul
nuke16–14-0.0516%10 Jul
nuke13–80.0120%10 Jul
cache13–8-0.0113%10 Jul
office13–11-0.0119%10 Jul
fachwerk13–90.0514%10 Jul
nuke12–12-0.0222%9 Jul
cache5–13-0.1021%9 Jul
dust210–130.0017%8 Jul
mirage8–13-0.026%8 Jul
mirage13–70.0524%8 Jul
mirage9–130.1110%8 Jul
mirage13–11-0.0110%6 Jul
train9–13-0.0118%6 Jul
mirage11–13-0.049%6 Jul
overpass13–10.0316%6 Jul
ancient10–2-0.0515%6 Jul
nuke9–130.009%5 Jul
dust24–13-0.0317%4 Jul
vertigo12–12-0.0811%4 Jul
ancient8–13-0.045%4 Jul
dust213–100.0717%2 Jul
mirage11–13-0.0710%29 Jun
nuke13–6-0.0213%29 Jun
dust213–80.2017%29 Jun
mirage4–13-0.0616%26 Jun
dust215–15-0.0319%26 Jun
dust213–00.0117%26 Jun
nuke8–13-0.0419%25 Jun
mirage3–13-0.0311%24 Jun
nuke1–130.0221%24 Jun
nuke7–130.0619%24 Jun
mirage13–40.1016%24 Jun
dust213–90.1116%24 Jun
nuke13–10.0121%23 Jun
dust23–13-0.0314%23 Jun
cache2–11-0.0315%23 Jun
inferno0–7-0.070%23 Jun
mirage5–13-0.049%22 Jun
dust213–40.024%22 Jun
nuke12–1-0.0013%22 Jun
vertigo13–20.1510%21 Jun
train3–130.0914%21 Jun
dust212–10.0916%21 Jun
nuke12–12-0.0113%16 Jun
dust24–130.0526%16 Jun
dust26–130.1125%14 Jun
nuke5–13-0.0420%14 Jun
mirage8–13-0.0225%11 Jun
dust26–13-0.0416%10 Jun

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →