Mo Shmingle

Mo Shmingle — CS2 Stats

US76561198854055846[U:1:893790118]Steam profile ↗✓ No bans

259Tracked matches60%Win rate2022Tracked since
363Hours in CS
CSDB Rating6.5 SolidAll-Rounder
Premier CS Rating19,555Top 50% of 185,711 CSDB-tracked playersPurple band · top ~10.3% of ranked players (population est.)
CSDB Leaderboard#82661 of 230430 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 259 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 29 days played since 16 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,555 +608 21 May30 Aug · 27 days played
16,61719,555peak 19,55521 May30 Aug
19,664Peak Premier in tracked matches
29Days played since 2026-05-16

Premier CS Rating

  • At peak — 19,555
  • +2,938 over 90 days
  • Next: Pink band at 20,000 445 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 11 Sep 2026 and 20 Sep 2026.

Measured 11 Sep 202620 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=36,319), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate56.8%44.3%46.9%above
Shot accuracy13.8%11.8%13.0%above
Kill/death ratio1.081.031.08meets
Match win rate32.6%45.2%46.7%14.1% short

This profile matches the typical Pink band player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMo ShminglePREMIER19,555 · Purple bandcsdb.gg/stats

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Performance scores

Aim78
Positioning53
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY56413Last 10056%Win rateWWLWWLLLWW

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · −2.4pp headshot accuracy · +77ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 651ms

Last 10

  • 64 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 19%
  • Avg reaction 630ms

Last 20

  • 137 · 65% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 591ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim7.8
Utility4.7
Positioning5.3
Opening Duels3.8

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 97% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 51% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.3
Utility4.7
Mechanics8.5
Opening Duels2.9
Win Impact8.3

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.05
first ⅓ avg 0.06 → last ⅓ avg 0.01
Reaction time591ms+4ms
first ⅓ avg 587ms → last ⅓ avg 591ms
Headshot accuracy21.1%−1.1%
first ⅓ avg 22.1% → last ⅓ avg 21.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 9–0 · inferno, 28 May
37%Best headshot accuracy · 13–7 · ancient, 13 Jun
438msFastest reaction time · 0–13 · inferno, 4 Jun
13–2Biggest win · nuke, 8 Jun

Across the last 100 tracked matches.

Highlights

5Longest win streak
W2Current streak
58In matches decided by ≤2 rounds
9Overtime games

Map breakdown

nukeBest map · 65% over 23mirageWeakest map · 41% over 22
MapGradePlayedRecordWin rateAvg rating
nukeS2315865%0.02
mirageC2291341%-0.00
infernoA2214864%0.04
overpassC125742%0.03
dust2B84450%-0.01
ancient43175%0.02
anubis42250%0.03
vertigo32167%0.07
cache110100%0.21
office110100%0.08

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (41% over 22). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,140Lifetime kills
1.08K/D · Top 50% of Purple band
1,238Matches
32.6%Match win rate
56.8%Headshot % · Top 10% of Purple band
13.8%Shot accuracy · Top 50% of Purple band
2,406MVPs
363Hours (in match)
980Bombs planted
155Bombs defused

Most-used weapons

Lifetime map wins

1,240nuke
1,204inferno
676dust2
417office
195vertigo
189train
119lake
87cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.0%Headshot accuracy
33.8%Accuracy (enemy spotted)
37.5%Spray accuracy
88.4%Counter-strafing
9.7°Preaim
593msReaction time
32.3%T opening success
50.7%CT opening success
0.44Enemies flashed / flash
5.7%Flash assists
7.70HE damage / grenade
6.70Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4437 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.3414% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

41% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–40.0619%28 Jun
mirage13–10-0.0315%28 Jun
ancient10–13-0.0016%25 Jun
mirage13–70.0729%25 Jun
inferno13–6-0.0114%23 Jun
dust28–13-0.0414%21 Jun
nuke11–13-0.0216%21 Jun
overpass6–13-0.0728%19 Jun
nuke13–100.0019%19 Jun
nuke13–8-0.0423%19 Jun
mirage13–8-0.0311%19 Jun
inferno13–10-0.0218%19 Jun
overpass12–16-0.0125%17 Jun
mirage16–14-0.0133%17 Jun
nuke13–9-0.0116%16 Jun
mirage9–130.0320%15 Jun
nuke11–13-0.0335%15 Jun
inferno13–70.0218%15 Jun
nuke13–80.0323%14 Jun
nuke13–4-0.0016%14 Jun
mirage14–16-0.0421%14 Jun
ancient13–70.0237%13 Jun
dust213–10-0.0112%13 Jun
anubis7–130.1017%13 Jun
overpass13–90.1419%9 Jun
inferno13–16-0.0419%9 Jun
overpass7–13-0.0233%8 Jun
overpass13–50.0726%8 Jun
mirage6–13-0.069%8 Jun
nuke13–20.0526%8 Jun
inferno9–50.1124%6 Jun
mirage13–5-0.0127%5 Jun
mirage8–13-0.0316%5 Jun
mirage13–90.1019%5 Jun
inferno10–13-0.0016%5 Jun
mirage1–13-0.0614%4 Jun
inferno0–13-0.0636%4 Jun
nuke8–13-0.0617%4 Jun
nuke13–60.0128%4 Jun
dust213–110.0519%4 Jun
anubis16–130.0217%3 Jun
nuke13–40.0024%3 Jun
dust213–10-0.0215%2 Jun
mirage11–13-0.0631%2 Jun
mirage11–13-0.0215%2 Jun
inferno13–7-0.0127%2 Jun
ancient16–14-0.0420%1 Jun
nuke13–70.0216%1 Jun
mirage7–13-0.0417%1 Jun
inferno11–130.0423%1 Jun
nuke6–130.0326%31 May
mirage4–130.0425%31 May
overpass13–8-0.0724%30 May
inferno13–20.0823%30 May
mirage8–13-0.0819%29 May
overpass8–13-0.0220%29 May
mirage13–9-0.0225%29 May
anubis4–130.0227%29 May
overpass11–13-0.0021%29 May
inferno9–00.2325%28 May
overpass13–50.1120%28 May
overpass6–13-0.0517%28 May
mirage9–13-0.0419%27 May
dust24–13-0.0431%27 May
nuke13–80.0233%27 May
inferno4–13-0.0121%27 May
overpass7–130.0821%27 May
dust215–150.0323%27 May
inferno16–12-0.0311%26 May
inferno0–20.000%24 May
dust24–13-0.0832%24 May
nuke9–130.0733%24 May
vertigo6–130.0718%24 May
inferno13–40.0422%23 May
vertigo13–100.0225%23 May
mirage13–70.1421%23 May
ancient13–80.1223%22 May
nuke12–120.1514%22 May
vertigo13–60.1328%22 May
anubis13–6-0.0021%22 May
cache13–50.2127%22 May
office13–20.0833%22 May
nuke13–4-0.0526%22 May
nuke5–13-0.0730%21 May
nuke13–50.0220%21 May
overpass13–30.1815%21 May
nuke10–130.1128%21 May
nuke13–70.1325%21 May
inferno8–80.0628%21 May
mirage5–130.0515%21 May
dust216–140.0020%21 May
mirage13–11-0.0232%21 May
mirage4–130.0124%21 May
inferno9–60.0710%16 May
inferno9–20.1123%16 May
inferno9–20.0522%16 May
inferno6–9-0.0921%16 May
nuke9–40.0820%16 May
inferno9–40.1525%16 May
inferno9–20.1116%16 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →