❤️FcknSnd1t❤

❤️FcknSnd1t❤ — CS2 Stats

76561198853604119[U:1:893338391]Steam profile ↗✓ No bans

4,131Tracked matches58%Win rate2020Tracked since
7,021Hours in CS
CSDB Rating5.3 DevelopingSupport
Premier CS Rating19,815Top 50% of 204,793 CSDB-tracked playersPurple band · top ~9.2% of ranked players (population est.)
CSDB Leaderboard#85989 of 251979 tracked
FaceitLevel 6Top 54.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,815 -558 11 Sept – 13 Oct · 11 days played
19,42720,456peak 20,45611 Sept13 Oct
20,456Peak Premier in tracked matches
29Days played since 2026-09-11

Premier CS Rating

  • 641 below peak (20,456)
  • -185 over 30 days · steady
  • Next: Pink band at 20,000 — 185 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-11
  • Purple band first seen 2026-09-11

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches227——
Win rate51%——
K/D1.04——
Headshot %46%——

Measured 18 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,110), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate43.0%44.8%45.7%2.7% short
Shot accuracy15.5%12.4%12.7%above
Kill/death ratio1.101.031.05above
Match win rate49.4%45.2%45.7%above

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG❤️FcknSnd1t❤FACEITLevel 6STANDINGTop 54.0% of rankedPREMIER19,815 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim44
Positioning54
Utility75

0–100 skill scores via Leetify.

Recent form

STEADY47–43–10Last 10047%Win rateLWLWWWWWTL

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · +1.3pp headshot accuracy · −33ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 626ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 626ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 19%
  • Avg reaction 643ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.4 against its own average).

Aim4.4
Utility7.5
Positioning5.4
Opening Duels2.5

High utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 63% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 57% on T to 34% on CT — first contacts on the defending side are being lost.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning5.4
Utility7.5
Mechanics4.2
Opening Duels3.8
Win Impact7.6

Composite 5.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time608ms+15ms
first ⅓ avg 592ms → last ⅓ avg 608ms
Headshot accuracy18.6%−0.7%
first ⅓ avg 19.3% → last ⅓ avg 18.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–4 · vertigo, 8 Oct →
42%Best headshot accuracy · 9–1 · inferno, 16 Sept →
352msFastest reaction time · 9–3 · inferno, 16 Sept →
13–2Biggest win · inferno, 26 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
10–4In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 67% over 18trainWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
infernoB2614–1254%0.01
nukeS1812–667%0.04
dust2D144–1029%0.00
mirageC125–742%-0.00
cacheD93–633%-0.00
vertigoD51–420%0.06
trainD50–50%-0.01
rush_001—42–250%-0.04
anubis—32–167%0.03
office—22–0100%0.03
ancient—11–0100%0.03
italy—11–0100%0.11

Across the last 100 tracked matches.

Lifetime stats

372,289Lifetime kills
1.10K/D · Top 50% of Level 6 players
22,805Matches
49.4%Match win rate · Top 25% of Level 6 players
43.0%Headshot %
15.5%Shot accuracy · Top 50% of Level 6 players
37,494MVPs
7,021Hours (in match)
10,596Bombs planted
4,242Bombs defused

Most-used weapons

AK-4788,907
AWP65,260
SSG 0812,208
Knife10,341
AUG7,089
HE Grenade6,520

Lifetime map wins

40,567nuke
17,245dust2
15,713vertigo
14,554inferno
5,225cbble
3,425train
2,062office
849lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

186Matches
51%Win rate
0.95Avg K/D
—ADR
43%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Vertigo1844%0.9412.7
Mirage1765%0.9212.9
Ancient1155%0.8713.6
Anubis1050%0.8913.2
Inferno771%1.0617.3
Nuke683%1.3016.8
Overpass540%1.4621.0
Dust2450%0.9016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.7%Headshot accuracy
28.2%Accuracy (enemy spotted)
31.2%Spray accuracy
69.0%Counter-strafing
10.1°Preaim
612msReaction time
56.5%T opening success
34.0%CT opening success
0.56Enemies flashed / flash
5.5%Flash assists
16.84HE damage / grenade
10.09Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 34.0288% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
dust23–130.0226%13 Oct →
dust213–6-0.0323%13 Oct →
vertigo5–130.0522%13 Oct →
inferno13–50.0029%12 Oct →
office13–40.0014%12 Oct →
mirage13–11-0.0215%12 Oct →
cache13–90.0619%12 Oct →
mirage13–11-0.039%11 Oct →
vertigo12–12-0.0118%11 Oct →
cache10–130.0517%11 Oct →
inferno2–13-0.0513%11 Oct →
nuke13–80.0218%11 Oct →
cache7–130.0113%11 Oct →
mirage13–110.1219%10 Oct →
inferno13–10-0.0619%9 Oct →
dust213–110.0412%9 Oct →
nuke8–13-0.0316%9 Oct →
mirage4–13-0.1128%9 Oct →
vertigo13–40.1813%8 Oct →
dust26–130.0129%8 Oct →
inferno13–30.1616%8 Oct →
train12–120.0135%7 Oct →
train3–13-0.0729%7 Oct →
train11–13-0.0429%7 Oct →
dust27–13-0.0218%6 Oct →
inferno12–12-0.0417%6 Oct →
cache12–120.0111%6 Oct →
mirage13–100.048%5 Oct →
nuke13–110.0119%5 Oct →
nuke13–90.1215%5 Oct →
nuke13–7-0.017%5 Oct →
dust25–13-0.0518%5 Oct →
dust212–120.0621%4 Oct →
mirage10–13-0.0225%4 Oct →
cache8–13-0.045%4 Oct →
vertigo11–130.0527%4 Oct →
nuke13–110.0715%4 Oct →
mirage9–130.0137%4 Oct →
inferno10–13-0.059%4 Oct →
rush_0018–7-0.0230%4 Oct →
inferno13–9-0.0528%3 Oct →
cache13–8-0.0126%3 Oct →
rush_0016–20.0125%3 Oct →
dust27–130.0319%3 Oct →
mirage10–13-0.013%2 Oct →
rush_0014–8-0.0233%2 Oct →
rush_0010–4-0.140%2 Oct →
train12–120.0724%1 Oct →
inferno13–30.0517%1 Oct →
nuke13–60.1425%1 Oct →
inferno7–13-0.0515%30 Sept →
inferno13–10-0.0429%30 Sept →
anubis13–60.0620%30 Sept →
train4–13-0.0314%29 Sept →
mirage9–13-0.0315%29 Sept →
inferno5–13-0.0111%28 Sept →
cache13–70.0124%28 Sept →
nuke13–110.0310%28 Sept →
dust212–120.0417%27 Sept →
mirage8–130.0412%27 Sept →
inferno13–20.048%26 Sept →
nuke8–13-0.0415%24 Sept →
vertigo11–130.0421%23 Sept →
inferno6–13-0.0418%23 Sept →
dust213–5-0.038%23 Sept →
nuke13–80.097%22 Sept →
inferno8–80.058%22 Sept →
inferno4–90.0616%22 Sept →
dust28–13-0.0812%22 Sept →
cache8–13-0.0226%22 Sept →
mirage4–13-0.0015%22 Sept →
dust24–130.0323%22 Sept →
dust24–130.0030%21 Sept →
inferno9–60.0819%21 Sept →
inferno9–40.005%21 Sept →
nuke13–5-0.0128%21 Sept →
office13–70.0526%20 Sept →
nuke12–12-0.0118%20 Sept →
ancient13–80.0317%20 Sept →
italy13–70.1125%19 Sept →
dust213–110.0123%19 Sept →
cache6–13-0.088%18 Sept →
mirage13–60.0119%18 Sept →
nuke13–20.0824%18 Sept →
nuke13–60.1014%18 Sept →
inferno6–9-0.0115%17 Sept →
inferno9–10.1742%16 Sept →
inferno9–30.019%16 Sept →
inferno9–40.0125%16 Sept →
inferno5–9-0.1113%16 Sept →
inferno9–70.1321%16 Sept →
inferno9–40.1217%16 Sept →
inferno3–9-0.1613%16 Sept →
nuke13–80.0124%16 Sept →
anubis13–10-0.0218%16 Sept →
anubis6–130.0618%16 Sept →
nuke12–120.0320%15 Sept →
nuke8–130.0411%15 Sept →
inferno9–130.0422%14 Sept →
nuke11–130.0724%14 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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