d3js

d3js — CS2 Stats

PS76561198848879458[U:1:888613730]Steam profile ↗✓ No bans

324Tracked matches50%Win rate2021Tracked since
1,072Hours in CS
CSDB Rating2.4 LearningClutch Specialist
Premier CS Rating10,202Blue band · top ~53.8% of ranked players (population est.)
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 15 Oct 2026 (30 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 324 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,202 -51 18 Feb – 15 Oct · 14 days played
10,01511,625peak 11,62518 Feb15 Oct
11,625Peak Premier in tracked matches
47Days played since 2026-02-18

Premier CS Rating

  • 1,423 below peak (11,625)
  • Next: Purple band at 15,000 — 4,798 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-24
  • Light Blue band first seen 2026-09-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 15 Oct 2026 and 14 Nov 2026.

Measured 15 Oct 2026 → 14 Nov 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate43.1%42.0%44.4%1.3% short
Shot accuracy14.6%9.6%11.9%above
Kill/death ratio0.710.981.030.32 short
Match win rate33.8%43.8%45.2%11.4% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGd3jsPREMIER10,202 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim18
Positioning27
Utility37

0–100 skill scores via Leetify.

Recent form

COLD43–45–12Last 10043%Win rateLLWWTLWLLL

Last 10 vs previous 10: +10pp win rate · +0.01 avg rating · −2.4pp headshot accuracy · +30ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 785ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 17%
  • Avg reaction 738ms

Last 20

  • 5–13–2 · 25% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 19%
  • Avg reaction 723ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+5.5 against its own average).

Aim1.8
Utility3.7
Positioning2.7
Opening Duels0.0
Clutch9.4

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 66% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 704ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.8
Positioning2.7
Utility3.7
Mechanics2.5
Opening Duels0.1
Win Impact5.0

Composite 2.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.05−0.02
first ⅓ avg -0.03 → last ⅓ avg -0.05
Reaction time694ms+39ms
first ⅓ avg 654ms → last ⅓ avg 694ms
Headshot accuracy18.9%+0.3%
first ⅓ avg 18.6% → last ⅓ avg 18.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 12–12 · dust2, 12 Mar →
43%Best headshot accuracy · 13–5 · office, 13 May →
422msFastest reaction time · 6–13 · dust2, 24 Apr →
13–2Biggest win · overpass, 12 Mar →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
4–6In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 57% over 7infernoWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
dust2B4521–2447%-0.04
mirageB115–645%-0.03
infernoD113–827%-0.04
cacheA74–357%-0.06
anubisC52–340%-0.01
overpass—43–175%-0.04
office—42–250%-0.05
ancient—41–325%-0.05
vertigo—30–30%-0.05
train—21–150%-0.08
nuke—21–150%0.01
fachwerk—10–10%-0.04
italy—10–10%-0.10

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

35,265Lifetime kills
0.71K/D
3,121Matches
33.8%Match win rate
43.1%Headshot % · Top 50% of Blue band
14.6%Shot accuracy · Top 25% of Blue band
4,806MVPs
1,072Hours (in match)
1,036Bombs planted
342Bombs defused

Most-used weapons

Lifetime map wins

3,160dust2
2,496inferno
1,021vertigo
618nuke
423cbble
340lake
288train
272office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

23Matches
22%Win rate
1.10Avg K/D
66.6ADR
42%Headshot %

Clutches & streaks

67%1v1 clutch win
25%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust220%0.589.5
Inferno10%0.7110.0
Mirage10%0.8814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
22.7%Accuracy (enemy spotted)
26.4%Spray accuracy
61.3%Counter-strafing
10.7°Preaim
704msReaction time
21.2%T opening success
30.8%CT opening success
0.38Enemies flashed / flash
2.8%Flash assists
4.53HE damage / grenade
16.10Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 703.7049ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3848 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 21.2028% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust210–13-0.030%26 Sept →
dust25–13-0.0525%29 Aug →
overpass9–00.0523%20 Aug →
dust213–10-0.0620%15 Aug →
cache12–12-0.0621%15 Aug →
dust210–13-0.0931%8 Aug →
mirage13–11-0.0313%7 Aug →
fachwerk9–13-0.040%6 Aug →
cache1–13-0.0617%6 Aug →
dust29–13-0.0826%6 Aug →
cache13–3-0.0719%6 Aug →
dust210–13-0.0421%23 Jul →
mirage13–30.0314%23 Jul →
inferno5–9-0.0216%27 Jun →
inferno1–9-0.280%27 Jun →
vertigo5–9-0.0424%20 Jun →
inferno7–9-0.0522%20 Jun →
vertigo4–130.0326%6 Jun →
inferno8–80.0725%5 Jun →
vertigo4–9-0.1433%5 Jun →
cache13–11-0.1211%21 May →
office13–80.0332%13 May →
office13–5-0.0743%13 May →
cache2–13-0.0627%13 May →
cache9–4-0.0336%6 May →
cache13–9-0.0311%6 May →
dust26–13-0.0816%24 Apr →
dust210–50.0115%23 Apr →
inferno6–9-0.054%17 Apr →
dust212–12-0.0119%17 Apr →
dust213–4-0.068%16 Apr →
dust212–12-0.098%10 Apr →
mirage10–13-0.0921%9 Apr →
dust213–5-0.0424%9 Apr →
ancient5–13-0.1111%5 Apr →
anubis12–120.0013%1 Apr →
anubis13–40.0924%1 Apr →
anubis11–13-0.0711%28 Mar →
italy6–13-0.104%28 Mar →
dust212–12-0.0121%27 Mar →
train0–3-0.070%27 Mar →
mirage10–13-0.0911%25 Mar →
dust213–9-0.0619%23 Mar →
dust210–13-0.099%20 Mar →
ancient1–13-0.064%20 Mar →
mirage12–12-0.0131%20 Mar →
inferno13–50.0113%19 Mar →
office9–13-0.1111%18 Mar →
office10–13-0.0712%18 Mar →
nuke14–16-0.0120%18 Mar →
dust213–6-0.0516%16 Mar →
dust28–13-0.105%16 Mar →
inferno13–6-0.0411%15 Mar →
dust213–8-0.0717%15 Mar →
dust213–10-0.057%13 Mar →
dust212–12-0.0324%13 Mar →
overpass13–2-0.0420%12 Mar →
dust212–120.1025%12 Mar →
dust213–5-0.0021%7 Mar →
dust29–13-0.0917%7 Mar →
dust210–4-0.0512%7 Mar →
dust213–10-0.0416%7 Mar →
dust210–13-0.0714%6 Mar →
dust213–10-0.0429%6 Mar →
dust213–7-0.0010%5 Mar →
dust27–13-0.1014%5 Mar →
dust213–7-0.0639%2 Mar →
dust213–5-0.0524%2 Mar →
dust213–8-0.0132%2 Mar →
dust26–130.0517%2 Mar →
dust212–12-0.0715%1 Mar →
dust29–13-0.0723%27 Feb →
mirage13–90.0120%27 Feb →
train13–7-0.0912%26 Feb →
inferno8–80.0427%26 Feb →
dust216–12-0.0016%26 Feb →
mirage11–13-0.0117%26 Feb →
mirage2–13-0.0914%26 Feb →
ancient13–160.006%25 Feb →
nuke13–40.0213%25 Feb →
mirage14–16-0.0319%25 Feb →
anubis6–13-0.028%25 Feb →
ancient13–10-0.0412%23 Feb →
dust213–100.0213%23 Feb →
dust27–130.0217%23 Feb →
dust213–10-0.0219%23 Feb →
inferno15–15-0.0518%23 Feb →
dust210–13-0.0525%23 Feb →
inferno16–130.0020%22 Feb →
dust24–13-0.0124%22 Feb →
dust213–6-0.0328%22 Feb →
inferno14–16-0.0427%20 Feb →
overpass8–13-0.1116%20 Feb →
dust213–6-0.0425%19 Feb →
anubis13–10-0.0520%19 Feb →
mirage13–5-0.028%19 Feb →
dust212–16-0.0919%19 Feb →
mirage13–110.0124%19 Feb →
dust27–13-0.076%18 Feb →
overpass13–11-0.0530%18 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.