mew

mew — CS2 Stats

US76561198844954659[U:1:884688931]Steam profile ↗✓ No bans

3,274Tracked matches57%Win rate2022Tracked since
56,608Hours in CS320Hrs last 2 wks
CSDB Rating6.1 SolidPositional Player
Premier CS Rating25,216Top 10% of 204,793 CSDB-tracked playersRed band · top ~2.9% of ranked players (population est.)
CSDB Leaderboard#18467 of 251924 tracked
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (39 days ago). Ranks are recorded once per day this page is viewed.

−3113Premier CS Rating · 28,329 → 25,216
0Faceit ELO · 1,858 → 1,858
+114Tracked matches · now 3,274
−15.7ppWin rate · 72.4% → 56.7%

Rating over time

Premier CS Rating: 28,329 +582 30 Aug – 6 Sept · 2 observations
27,74728,329peak 28,32930 Aug6 Sept
Faceit ELO: 1,858 +0 30 Aug – 6 Sept · 2 observations
1,8581,858peak 1,85830 Aug6 Sept
28,329Peak Premier on CSDB
1,858Highest Faceit ELO seen on CSDB
2Days observed since 2026-08-30

Faceit ELO

  • At peak — 1,858
  • Next: Level 10 at 2,001 — 143 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-08-30
  • Level 8 first seen 2026-08-30

Premier CS Rating

  • 3,113 below peak (28,329)
  • Next: Gold band at 30,000 — 4,784 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-30
  • Pink band first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches126——
Win rate60%——
K/D1.10——
Headshot %60%——

Measured 18 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate46.0%49.3%50.9%5.0% short
Shot accuracy11.3%13.4%11.8%0.6% short
Kill/death ratio5.701.121.18above
Match win rate82.0%48.5%51.9%above

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGmewPREMIER25,216 · Red bandPEAK ELO1,858csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning65
Utility27

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim7.1
Utility2.7
Positioning6.5
Opening Duels4.1
Clutch2.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 566ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning6.5
Utility2.7
Mechanics4.8
Opening Duels5.1
Win Impact7.2

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

379,489Lifetime kills
5.70K/D · Top 1% of Red band
148,411Matches
82.0%Match win rate · Top 1% of Red band
46.0%Headshot %
11.3%Shot accuracy
108,114MVPs
1,659Hours (in match)
48,624Bombs planted
55,820Bombs defused

Most-used weapons

Nova160,144
SSG 08150,306
XM1014150,138
UMP-45150,108
P250145,294
P90145,273
Negev145,112
SG 553145,070
M249145,035

Lifetime map wins

110,012italy
5,870inferno
4,924dust2
2,305nuke
1,529vertigo
619train
491office
12ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

312Matches
54%Win rate
1.12Avg K/D
85.9ADR
48%Headshot %

Clutches & streaks

33%1v1 clutch win
29%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage7046%1.1617.1
Ancient5070%1.1717.4
Anubis4854%0.9915.3
Inferno3751%1.1917.4
Dust22843%1.0315.5
Nuke2665%1.1718.1
Vertigo2357%1.0517.0
Overpass1958%1.2115.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.5%Headshot accuracy
34.2%Accuracy (enemy spotted)
39.2%Spray accuracy
71.5%Counter-strafing
9.4°Preaim
566msReaction time
45.1%T opening success
55.6%CT opening success
0.58Enemies flashed / flash
0.0%Flash assists
7.34HE damage / grenade
2.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.6212 — below the 4 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.