Särö

Särö — CS2 Stats

FI76561198841991619[U:1:881725891]Steam profile ↗✓ No bans

1,126Tracked matches57%Win rate2020Tracked since
3,586Hours in CS2Hrs last 2 wks
CSDB Rating6.6 SolidAll-Rounder
FaceitLevel 9 · 1,990 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (19 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,990 → 1,990
+3Tracked matches · now 1,126
−3.6ppWin rate · 60.7% → 57.1%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 34 days played since 31 Jan 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 23,900 +967 23 Apr24 Jun · 9 days played
21,20623,900peak 23,90023 Apr24 Jun
23,955Peak Premier in tracked matches
1,990Highest Faceit ELO seen on CSDB
34Days played since 2026-01-31

Faceit ELO

  • At peak — 1,990
  • Next: Level 10 at 2,001 11 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-09-01
  • Level 8 first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=13,320), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate57.9%48.3%51.0%above
Shot accuracy21.2%13.2%13.7%above
Kill/death ratio0.951.071.090.14 short
Match win rate46.4%46.9%48.4%2.0% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSäröFACEITLevel 9 · 1,990 ELOSTANDINGTop 20.7% of rankedPEAK ELO1,990csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning55
Utility55

0–100 skill scores via Leetify.

Recent form

COLD50455Last 10050%Win rateLLLLLLLWWW

Last 10 vs previous 10: −10pp win rate · −0.00 avg rating · +4.5pp headshot accuracy · +1ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 05 · 0% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 38%
  • Avg reaction 632ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 36%
  • Avg reaction 609ms

Last 20

  • 7112 · 35% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 34%
  • Avg reaction 608ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim8.5
Utility5.5
Positioning5.5
Opening Duels5.3
Clutch2.6

Sharp aimerExcellent counter-strafingEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 89% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Flashes. 0.79 enemies blinded per flash — utility that consistently lands.

Areas to improve

Positioning. Positioning trails aim by 30 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 58% on CT to 33% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 620ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.5
Utility5.5
Mechanics8.7
Opening Duels3.9
Win Impact7.4

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time621ms−41ms
first ⅓ avg 663ms → last ⅓ avg 621ms
Headshot accuracy31.3%+6.4%
first ⅓ avg 25.0% → last ⅓ avg 31.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 9–2 · inferno, 1 Mar
67%Best headshot accuracy · 4–9 · nuke, 17 Sept
461msFastest reaction time · 13–4 · mirage, 23 Apr
13–1Biggest win · cache, 14 Aug

Across the last 100 tracked matches.

Highlights

6Longest win streak
L7Current streak
810In matches decided by ≤2 rounds
10Overtime games

Map breakdown

infernoBest map · 57% over 21nukeWeakest map · 31% over 16
MapGradePlayedRecordWin rateAvg rating
infernoA2112957%0.01
mirageA2011955%0.00
nukeD1651131%-0.03
ancientB168850%-0.00
overpassB136746%-0.03
cacheA95456%0.02
anubis32167%-0.04
dust221150%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 16). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

110,455Lifetime kills
0.95K/D
5,250Matches
46.4%Match win rate
57.9%Headshot % · Top 25% of Level 9 players
21.2%Shot accuracy · Top 5% of Level 9 players
15,232MVPs
2,605Hours (in match)
4,997Bombs planted
1,174Bombs defused

Most-used weapons

AK-4744,310
SG 5536,799
AWP2,193
MP91,835
AUG1,525

Lifetime map wins

14,818inferno
5,099train
2,644nuke
2,275vertigo
824dust2
134lake
103cbble
62ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,273Matches
51%Win rate
1.16Avg K/D
78.2ADR
55%Headshot %

Clutches & streaks

33%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1735%0.8515.3
Inferno1182%1.2218.3
Overpass1145%0.9214.2
Ancient771%1.3220.7
Nuke743%0.7915.4
Cache617%0.8213.0
Train10%1.0424.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.4%Headshot accuracy
32.8%Accuracy (enemy spotted)
31.6%Spray accuracy
89.0%Counter-strafing
7.7°Preaim
620msReaction time
33.4%T opening success
57.7%CT opening success
0.79Enemies flashed / flash
6.1%Flash assists
7.53HE damage / grenade
3.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.5495 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.3589% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke4–9-0.1067%17 Sept
cache14–16-0.0124%7 Sept
ancient5–13-0.0541%7 Sept
cache7–130.0131%14 Aug
mirage8–13-0.0029%14 Aug
inferno9–13-0.0125%14 Aug
nuke7–130.0434%14 Aug
mirage13–11-0.0038%14 Aug
cache13–10.0344%14 Aug
inferno13–40.0725%14 Aug
cache13–90.0740%6 Aug
mirage8–130.0322%1 Aug
ancient4–13-0.0636%1 Aug
cache13–80.0531%31 Jul
nuke13–50.0121%31 Jul
mirage13–90.0439%31 Jul
inferno3–9-0.0238%18 Jul
inferno4–9-0.1333%4 Jul
nuke8–80.1127%4 Jul
overpass8–8-0.1227%4 Jul
mirage15–15-0.0237%24 Jun
mirage13–30.1235%24 Jun
ancient13–11-0.0226%23 Jun
cache12–120.0529%10 Jun
mirage13–90.0444%8 Jun
ancient8–130.0133%8 Jun
anubis13–11-0.0515%8 Jun
ancient13–60.0726%7 Jun
nuke16–13-0.0421%5 Jun
ancient9–13-0.0525%28 May
nuke3–13-0.0928%22 May
inferno8–13-0.0327%22 May
inferno13–8-0.0715%22 May
mirage16–120.0240%2 May
inferno13–90.0235%2 May
cache13–60.0224%2 May
inferno11–13-0.0429%2 May
ancient13–60.0433%1 May
mirage16–12-0.0114%1 May
inferno13–80.0217%1 May
inferno13–100.0319%29 Apr
inferno13–100.0321%29 Apr
cache13–4-0.0117%29 Apr
cache9–13-0.0024%29 Apr
nuke13–8-0.0220%28 Apr
overpass13–4-0.0522%28 Apr
mirage16–19-0.0225%28 Apr
nuke4–13-0.0715%28 Apr
mirage11–13-0.0228%28 Apr
overpass6–130.0446%28 Apr
ancient13–11-0.0040%28 Apr
overpass9–13-0.0624%27 Apr
inferno13–50.0433%27 Apr
mirage13–10-0.0522%27 Apr
overpass16–130.0420%27 Apr
inferno6–13-0.1115%25 Apr
ancient9–13-0.0315%25 Apr
ancient13–70.0617%25 Apr
ancient13–80.0317%24 Apr
nuke13–8-0.0419%24 Apr
dust26–13-0.0220%23 Apr
ancient12–16-0.0527%23 Apr
overpass13–60.0422%23 Apr
mirage13–7-0.0617%23 Apr
nuke4–13-0.0510%23 Apr
ancient13–80.0631%23 Apr
inferno13–8-0.0114%23 Apr
mirage13–4-0.0628%23 Apr
nuke7–130.0218%23 Apr
overpass16–130.0116%23 Apr
mirage9–130.0131%22 Apr
inferno9–60.0829%21 Apr
nuke1–9-0.1633%21 Apr
nuke9–70.0523%16 Apr
ancient11–13-0.0224%15 Apr
mirage13–80.0538%15 Apr
anubis13–110.0013%15 Apr
mirage13–11-0.0433%15 Apr
nuke11–13-0.0135%15 Apr
nuke10–13-0.0218%5 Apr
inferno11–130.0227%4 Apr
mirage11–13-0.0122%4 Apr
overpass11–130.0527%4 Apr
mirage11–130.0228%4 Apr
ancient7–130.0140%4 Apr
inferno13–30.0616%4 Apr
overpass13–110.0127%13 Mar
overpass10–13-0.0735%13 Mar
mirage15–150.0222%7 Mar
overpass1–13-0.135%7 Mar
inferno13–6-0.0314%7 Mar
overpass4–9-0.1238%1 Mar
nuke2–9-0.1421%1 Mar
inferno9–20.3228%1 Mar
inferno9–13-0.0516%31 Jan
ancient13–90.0226%31 Jan
anubis5–13-0.0826%31 Jan
overpass13–8-0.0214%31 Jan
inferno11–13-0.0226%31 Jan
dust25–00.0529%31 Jan

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →