Jacob

Jacob — CS2 Stats

ES76561198830125186[U:1:869859458]Steam profile ↗✓ No bans

230Tracked matches60%Win rate2021Tracked since
CSDB Rating6.8 SolidPositional Player
Premier CS Rating15,396Purple band · top ~26.8% of ranked players (population est.)
FaceitLevel 4 · 964 ELOTop 81.0% of ranked FACEIT players
WingmanThe Global Elite
Ladder ranks via Leetify

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CSDB.GGJacobFACEITLevel 4 · 964 ELOSTANDINGTop 81.0% of rankedPREMIER15,396 · Purple bandcsdb.gg/stats

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Performance scores

Aim82
Positioning63
Utility28

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim8.2
Utility2.8
Positioning6.3
Opening Duels5.6
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 84% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.3
Utility2.8
Mechanics7.8
Opening Duels6.2
Win Impact8.3

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

159Matches
49%Win rate
0.97Avg K/D
67.1ADR
43%Headshot %

Clutches & streaks

14%1v1 clutch win
12%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Vertigo4100%1.0311.3
Inferno30%0.7112.3
Dust2333%0.8916.3
Mirage333%0.8412.3
Nuke2100%1.0615.0
Anubis10%0.569.0
Overpass10%0.9416.0
Ancient10%0.8814.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.4%Headshot accuracy
38.5%Accuracy (enemy spotted)
38.2%Spray accuracy
85.0%Counter-strafing
8.7°Preaim
571msReaction time
50.5%T opening success
59.2%CT opening success
0.41Enemies flashed / flash
3.8%Flash assists
6.87HE damage / grenade
5.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4146 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.