JKL

JKL — CS2 Stats

RU76561198815532742[U:1:855267014]Steam profile ↗✓ No bans

3,299Tracked matches74%Win rate2020Tracked since
6,008Hours in CS49Hrs last 2 wks
CSDB Rating7.7 StrongPositional Player
Premier CS Rating24,683Top 25% of 212,695 CSDB-tracked playersPink band · top ~3.3% of ranked players (population est.)
CSDB Leaderboard#26189 of 259593 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 24,683 +2,245 29 Aug – 1 Nov · 26 days played
20,37424,683peak 24,68329 Aug1 Nov
Faceit ELO: 2,130 +0 29 Aug – 5 Oct · 4 observations
2,1302,130peak 2,13029 Aug5 Oct
24,993Peak Premier in tracked matches
2,130Highest Faceit ELO seen on CSDB
25Days played since 2026-08-29

Premier CS Rating

  • At peak — 24,683
  • +384 over 30 days · steady
  • Next: Red band at 25,000 — 317 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-29
  • Purple band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches107154−47
Win rate52%55%−2pp
K/D1.111.02+0.09
Headshot %43%49%−6pp

Measured 5 Oct 2026 → 3 Nov 2026; previous 4 Sep 2026 → 5 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate43.9%50.9%
Shot accuracy13.1%13.7%
Kill/death ratio0.981.09
Match win rate48.0%48.4%

Share this profile

CSDB.GGJKLFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER24,683 · Pink bandPEAK ELO2,130csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim93
Positioning75
Utility25

0–100 skill scores via Leetify.

Recent form

STEADY52–41–7Last 10052%Win rateWLWLWWLWWT

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −1.5pp headshot accuracy · +43ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 15%
  • Avg reaction 512ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 534ms

Last 20

  • 13–5–2 · 65% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 513ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.8 against its own average).

Aim9.3
Utility2.5
Positioning7.5
Opening Duels6.4
Clutch2.6

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 73% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

T openings. 71% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 71% on T to 56% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning7.5
Utility2.5
Mechanics7.3
Opening Duels8.3
Win Impact10.0

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.02
Reaction time511ms−18ms
first ⅓ avg 529ms → last ⅓ avg 511ms
Headshot accuracy23.4%+2.7%
first ⅓ avg 20.7% → last ⅓ avg 23.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–2 · anubis, 30 Oct →
57%Best headshot accuracy · 4–13 · nuke, 28 Oct →
359msFastest reaction time · 15–15 · anubis, 29 Oct →
13–2Biggest win · anubis, 30 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
10–7In matches decided by ≤2 rounds
16Overtime games

Map breakdown

cacheBest map · 78% over 9ancientWeakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
infernoB2311–1248%0.02
nukeA1710–759%-0.00
anubisB168–850%0.01
ancientC135–838%-0.00
mirageB115–645%0.01
cacheS97–278%0.02
dust2A95–456%-0.01
vertigo—11–0100%0.07
rush_001—10–10%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

164,522Lifetime kills
0.98K/D
8,206Matches
48.0%Match win rate
43.9%Headshot %
13.1%Shot accuracy
22,735MVPs
3,927Hours (in match)
6,551Bombs planted
2,082Bombs defused

Most-used weapons

AWP41,962
AK-4739,168
SSG 084,753
Knife2,172
MP71,634

Lifetime map wins

21,194inferno
16,182nuke
7,360dust2
5,024vertigo
1,442train
1,418cbble
570office
116lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,086Matches
53%Win rate
1.11Avg K/D
75.7ADR
43%Headshot %

Clutches & streaks

33%1v1 clutch win
22%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Ancient8240%1.1315.5
Anubis8255%1.0616.5
Inferno7268%1.1615.6
Mirage4248%0.8714.3
Vertigo3951%1.1115.9
Nuke3250%1.2016.7
Dust21669%1.0417.2
Cache771%0.8115.9

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.9%Headshot accuracy
39.6%Accuracy (enemy spotted)
41.2%Spray accuracy
82.8%Counter-strafing
6.6°Preaim
509msReaction time
71.1%T opening success
56.0%CT opening success
0.22Enemies flashed / flash
3.6%Flash assists
9.24HE damage / grenade
2.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2177 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient16–12-0.058%1 Nov →
inferno5–130.0414%1 Nov →
anubis13–30.1317%1 Nov →
nuke11–13-0.0127%31 Oct →
cache13–110.037%31 Oct →
dust216–130.0229%31 Oct →
mirage11–130.0722%30 Oct →
nuke13–11-0.0333%30 Oct →
vertigo13–100.0721%30 Oct →
inferno12–120.0539%30 Oct →
anubis15–15-0.0616%30 Oct →
dust213–10-0.0116%30 Oct →
anubis13–20.1512%30 Oct →
nuke13–70.0126%30 Oct →
inferno3–130.0114%30 Oct →
inferno13–50.0535%29 Oct →
nuke13–60.0047%29 Oct →
nuke13–80.0416%29 Oct →
mirage5–13-0.0320%29 Oct →
nuke13–9-0.0028%29 Oct →
dust216–14-0.029%29 Oct →
anubis15–150.0529%29 Oct →
inferno13–90.0221%29 Oct →
mirage16–130.0421%28 Oct →
cache13–40.0712%28 Oct →
anubis7–13-0.0914%28 Oct →
anubis13–60.0118%28 Oct →
inferno13–60.0533%28 Oct →
nuke13–80.0434%28 Oct →
nuke4–13-0.1157%28 Oct →
inferno15–150.0538%27 Oct →
ancient13–40.0213%27 Oct →
mirage13–50.0725%27 Oct →
anubis9–130.0429%27 Oct →
anubis9–13-0.0710%26 Oct →
anubis13–20.0322%26 Oct →
inferno11–13-0.0032%26 Oct →
nuke13–30.1247%26 Oct →
nuke4–00.0514%26 Oct →
inferno3–100.0723%26 Oct →
ancient16–140.0021%26 Oct →
dust213–11-0.0422%26 Oct →
ancient8–13-0.0513%24 Oct →
anubis13–110.0829%23 Oct →
mirage13–40.1222%23 Oct →
cache13–70.0633%23 Oct →
nuke6–13-0.0311%23 Oct →
ancient10–130.0617%23 Oct →
inferno10–13-0.0422%23 Oct →
mirage11–13-0.0821%23 Oct →
inferno13–110.0225%23 Oct →
anubis8–13-0.0120%23 Oct →
inferno8–130.0136%23 Oct →
cache7–13-0.069%23 Oct →
inferno13–30.0723%22 Oct →
inferno9–13-0.0226%22 Oct →
rush_0017–8-0.0127%22 Oct →
ancient15–150.0829%22 Oct →
cache8–130.0414%22 Oct →
dust23–13-0.0321%22 Oct →
ancient13–100.0728%21 Oct →
anubis13–5-0.0221%21 Oct →
inferno3–13-0.0520%21 Oct →
mirage16–12-0.0122%20 Oct →
anubis13–2-0.0718%20 Oct →
anubis13–80.0321%20 Oct →
dust211–13-0.0017%19 Oct →
dust27–13-0.0415%19 Oct →
ancient6–13-0.069%19 Oct →
mirage15–150.0121%19 Oct →
ancient10–13-0.0321%17 Oct →
cache13–11-0.0126%17 Oct →
dust210–13-0.0419%16 Oct →
mirage8–130.0119%16 Oct →
inferno13–100.004%15 Oct →
cache13–50.0615%15 Oct →
anubis11–130.0226%15 Oct →
inferno2–13-0.0532%12 Oct →
ancient12–16-0.0322%12 Oct →
dust213–90.0332%12 Oct →
inferno16–130.0326%12 Oct →
nuke16–120.0427%12 Oct →
nuke9–13-0.0226%11 Oct →
nuke7–13-0.0326%11 Oct →
nuke5–130.0130%10 Oct →
ancient8–13-0.0216%10 Oct →
anubis12–12-0.0523%9 Oct →
cache13–10-0.0116%9 Oct →
mirage13–160.0413%5 Oct →
inferno13–50.0714%5 Oct →
cache13–5-0.0113%2 Oct →
ancient13–8-0.0226%2 Oct →
nuke8–13-0.0817%2 Oct →
inferno13–10-0.0215%30 Sept →
ancient10–13-0.0319%29 Sept →
inferno13–90.0124%29 Sept →
nuke16–14-0.0539%27 Sept →
mirage13–8-0.1419%27 Sept →
inferno5–9-0.0213%27 Sept →
inferno13–110.0218%27 Sept →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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