myrsik

myrsik — CS2 Stats

EE76561198814390767[U:1:854125039]Steam profile ↗✓ No bans

3,284Tracked matches60%Win rate2022Tracked since
2,850Hours in CS17Hrs last 2 wks
CSDB Rating5.4 DevelopingPositional Player
Premier CS Rating15,903Purple band · top ~24.8% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

+2155Premier CS Rating · 13,748 → 15,903
+18Tracked matches · now 3,284
+3.3ppWin rate · 56.7% → 60.0%

Rating over time

Premier CS Rating: 13,748 -1,739 28 Aug – 10 Sept · 4 observations
13,73715,487peak 15,48728 Aug10 Sept
15,903Peak Premier on CSDB
4Days observed since 2026-08-28

Premier CS Rating

  • At peak — 15,903
  • Next: Pink band at 20,000 — 4,097 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches72——
Win rate58%——
K/D0.92——
Headshot %47%——

Measured 2 Sep 2026 → 2 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,989), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate48.7%42.7%43.8%above
Shot accuracy6.1%11.3%12.0%6.0% short
Kill/death ratio0.790.991.020.23 short
Match win rate47.4%43.9%44.7%above

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGmyrsikFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER15,903 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim63
Positioning43
Utility42

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim6.3
Utility4.2
Positioning4.3
Opening Duels0.5
Clutch2.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 86% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning4.3
Utility4.2
Mechanics6.9
Opening Duels1.3
Win Impact8.3

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

58,233Lifetime kills
0.79K/D
4,822Matches
47.4%Match win rate · Top 25% of Level 4 players
48.7%Headshot % · Top 25% of Level 4 players
6.1%Shot accuracy
11,601MVPs
1,493Hours (in match)
2,367Bombs planted
718Bombs defused

Most-used weapons

AK-4721,139
P904,264
FAMAS2,501
MP71,093
AWP848

Lifetime map wins

5,734inferno
5,415nuke
4,495vertigo
2,804dust2
1,099train
401office
139cbble
105italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

176Matches
51%Win rate
0.92Avg K/D
75.7ADR
48%Headshot %

Clutches & streaks

34%1v1 clutch win
17%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage5545%0.8312.8
Anubis4245%0.7613.2
Ancient1669%0.7712.7
Dust21457%1.2519.0
Inferno1464%1.2515.8
Nuke1443%1.1516.1
Vertigo757%0.7613.0
Overpass367%2.1230.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
33.1%Accuracy (enemy spotted)
31.2%Spray accuracy
81.2%Counter-strafing
8.9°Preaim
612msReaction time
35.3%T opening success
35.4%CT opening success
0.47Enemies flashed / flash
6.5%Flash assists
8.70HE damage / grenade
3.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4662 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.2508% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.