mRk

mRk — CS2 Stats

DE76561198809212458[U:1:848946730]Steam profile ↗✓ No bans

1,111Tracked matches29%Win rate2020Tracked since
2,988Hours in CS1Hrs last 2 wks
CSDB Rating4.6 DevelopingSupport
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches2——
Win rate50%——
K/D1.00——
Headshot %48%——

Measured 26 Sep 2026 → 2 Oct 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim74
Positioning46
Utility50

0–100 skill scores via Leetify.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.3 against its own average).

Aim7.4
Utility5.0
Positioning4.6
Opening Duels1.4
Clutch3.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 90% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 602ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning4.6
Utility5.0
Mechanics7.5
Opening Duels0.7
Win Impact0.0

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

104,961Lifetime kills
1.49K/D · Top 5% of tracked players
4,231Matches
42.0%Match win rate
55.6%Headshot % · Top 10% of tracked players
15.2%Shot accuracy · Top 50% of tracked players
9,598MVPs
1,454Hours (in match)
3,583Bombs planted
1,305Bombs defused

Most-used weapons

AK-4747,349
AWP5,239
SG 5532,910
AUG2,531
FAMAS2,064
MAC-101,949

Lifetime map wins

5,233dust2
3,040inferno
2,449vertigo
1,535nuke
1,328lake
949train
496cbble
182office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

278Matches
47%Win rate
1.22Avg K/D
74.4ADR
48%Headshot %

Clutches & streaks

39%1v1 clutch win
22%1v2 clutch win
14Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient6341%1.1614.9
Anubis3751%1.0214.7
Mirage3551%1.3114.1
Nuke1527%0.9715.2
Inferno1553%0.9413.6
Train1457%1.0815.5
Overpass617%1.0113.3
Vertigo540%0.9913.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.9%Headshot accuracy
35.7%Accuracy (enemy spotted)
38.6%Spray accuracy
83.9%Counter-strafing
10.5°Preaim
602msReaction time
33.5%T opening success
32.4%CT opening success
0.51Enemies flashed / flash
3.6%Flash assists
10.88HE damage / grenade
6.29Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.5348% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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