Mike Hawk

Mike Hawk — CS2 Stats

US76561198808547576[U:1:848281848]Steam profile ↗✓ No bans

654Tracked matches63%Win rate2020Tracked since
669Hours in CS
CSDB Rating7.0 StrongPositional Player
Premier CS Rating26,552Top 5% of 192,959 CSDB-tracked playersRed band · top ~2.3% of ranked players (population est.)
CSDB Leaderboard#8594 of 240043 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 654 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 47 days played since 20 Apr 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 26,552 +3,490 20 Apr1 Sept · 23 days played
22,56727,647peak 27,64720 Apr1 Sept
27,647Peak Premier in tracked matches
47Days played since 2025-04-20

Premier CS Rating

  • 1,095 below peak (27,647)
  • -1,095 over 90 days
  • Next: Gold band at 30,000 3,448 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-30
  • Pink band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate56.6%49.2%50.2%above
Shot accuracy15.0%13.3%12.0%above
Kill/death ratio1.161.121.18meets
Match win rate47.6%48.5%51.9%4.3% short

This profile matches the typical Gold band player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGMike HawkPREMIER26,552 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim81
Positioning54
Utility46

0–100 skill scores via Leetify.

Recent form

STEADY57385Last 10057%Win rateTWWWLLWLLL

Last 10 vs previous 10: −20pp win rate · −0.02 avg rating · −2.9pp headshot accuracy · −110ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 311 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 24%
  • Avg reaction 570ms

Last 10

  • 451 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 23%
  • Avg reaction 576ms

Last 20

  • 1082 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 24%
  • Avg reaction 632ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.6 against its own average).

Aim8.1
Utility4.6
Positioning5.4
Opening Duels4.1
Clutch1.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 97% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.2° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 621ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.4
Utility4.6
Mechanics8.2
Opening Duels3.2
Win Impact9.3

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time619ms+58ms
first ⅓ avg 562ms → last ⅓ avg 619ms
Headshot accuracy22.5%+5.6%
first ⅓ avg 16.9% → last ⅓ avg 22.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–9 · cache, 6 May
59%Best headshot accuracy · 7–3 · cache, 28 Apr
422msFastest reaction time · 4–13 · mirage, 15 Jun
13–0Biggest win · anubis, 18 May

Across the last 100 tracked matches.

Highlights

7Longest win streak
108In matches decided by ≤2 rounds
10Overtime games

Map breakdown

cacheBest map · 70% over 20infernoWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
cacheS2014670%0.03
dust2A1811761%-0.01
ancientB178947%0.00
anubisA1610663%0.01
mirageB136746%-0.01
infernoD62433%-0.02
nuke31233%0.03
train330100%-0.03
overpass220100%0.03
grail1010%0.03
vertigo1010%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

38,803Lifetime kills
1.16K/D · Top 50% of Red band
1,345Matches
47.6%Match win rate
56.6%Headshot % · Top 25% of Red band
15.0%Shot accuracy · Top 50% of Red band
4,367MVPs
669Hours (in match)
773Bombs planted
762Bombs defused

Most-used weapons

AK-4716,725
AWP2,282
P2501,651
SSG 081,021
MP9789
Knife652

Lifetime map wins

2,006dust2
1,798inferno
874train
833nuke
794vertigo
234cbble
19office
2ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

188Matches
53%Win rate
1.22Avg K/D
89.8ADR
54%Headshot %

Clutches & streaks

26%1v1 clutch win
20%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3361%1.2017.1
Anubis2060%1.1818.5
Dust21753%1.0116.2
Vertigo1450%1.3818.7
Ancient1457%1.0016.3
Inferno944%0.9718.3
Nuke650%1.2916.3
Train450%1.3422.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.5%Headshot accuracy
37.9%Accuracy (enemy spotted)
38.4%Spray accuracy
86.9%Counter-strafing
10.2°Preaim
621msReaction time
38.5%T opening success
47.4%CT opening success
0.61Enemies flashed / flash
5.7%Flash assists
7.42HE damage / grenade
7.79Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.5255% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
cache12–12-0.0631%6 Jul
cache13–100.0026%3 Jul
cache13–70.0518%26 Jun
cache13–70.0228%26 Jun
dust211–130.0116%21 Jun
mirage3–13-0.0515%21 Jun
cache13–100.0727%15 Jun
anubis1–13-0.0721%15 Jun
mirage4–13-0.0626%15 Jun
dust25–13-0.1117%8 Jun
dust213–10-0.0521%8 Jun
ancient13–90.0225%4 Jun
anubis16–12-0.0218%4 Jun
mirage15–15-0.0020%4 Jun
cache13–40.0738%4 Jun
cache13–9-0.0121%1 Jun
overpass13–90.0126%1 Jun
inferno8–13-0.0522%1 Jun
nuke10–130.0632%1 Jun
cache7–130.0034%31 May
cache6–130.0518%31 May
mirage6–13-0.0215%29 May
dust213–9-0.0024%29 May
dust215–150.0116%29 May
mirage10–50.0520%29 May
overpass13–70.0428%28 May
mirage13–10-0.0214%28 May
ancient13–9-0.0421%28 May
cache13–7-0.0317%28 May
cache13–30.1022%28 May
cache13–110.0416%27 May
cache8–130.0725%26 May
cache13–110.1124%26 May
cache13–80.0015%18 May
anubis13–00.0221%18 May
anubis13–5-0.0424%8 May
ancient11–130.0016%7 May
cache13–90.1133%6 May
dust216–120.0024%6 May
dust211–13-0.0119%5 May
inferno13–10-0.0111%4 May
mirage7–130.0120%3 May
cache8–130.0316%30 Apr
cache13–30.1029%30 Apr
cache3–13-0.0421%30 Apr
cache7–3-0.0259%28 Apr
ancient12–120.0423%20 Apr
ancient13–16-0.0717%20 Apr
dust213–11-0.0517%20 Apr
ancient13–70.0323%20 Apr
ancient13–100.0115%1 Feb
dust213–20.0530%1 Feb
mirage13–60.0138%19 Jan
ancient11–13-0.0421%1 Sept
mirage8–13-0.0127%1 Sept
mirage13–30.0429%1 Sept
mirage7–13-0.0416%11 Aug
dust213–11-0.0416%10 Jul
anubis10–13-0.0023%4 Jul
ancient8–130.0124%4 Jul
anubis1–130.0516%8 Jun
mirage13–5-0.0315%8 Jun
ancient3–13-0.0312%8 Jun
dust214–16-0.0016%28 May
anubis6–130.0318%28 May
dust29–13-0.0515%27 May
anubis13–70.0922%26 May
ancient13–9-0.0022%26 May
ancient13–90.0419%25 May
nuke13–90.0214%25 May
anubis13–11-0.0210%24 May
dust213–110.0721%24 May
inferno14–160.0225%24 May
anubis13–70.0828%24 May
train13–10-0.0015%23 May
grail5–130.0313%21 May
ancient4–13-0.047%21 May
anubis15–150.0113%21 May
dust216–140.0225%20 May
anubis13–30.0712%14 May
nuke10–130.0114%11 May
vertigo10–110.0215%11 May
anubis10–13-0.098%10 May
train13–9-0.0415%10 May
dust213–6-0.0022%10 May
dust29–13-0.0618%9 May
inferno5–130.0122%3 May
anubis13–110.0123%27 Apr
ancient10–13-0.0514%24 Apr
anubis13–70.0417%21 Apr
ancient13–100.0714%21 Apr
dust213–100.0116%20 Apr
inferno16–14-0.0216%20 Apr
mirage13–10-0.0413%20 Apr
dust213–11-0.0218%20 Apr
ancient11–13-0.0116%20 Apr
anubis13–50.0020%20 Apr
train5–1-0.0623%20 Apr
inferno9–13-0.0613%20 Apr
ancient13–60.1016%20 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →