pixels — CS2 Stats

76561198769202101[U:1:808936373]

1,287Tracked matches39%Win rate2025Tracked since
3,605Hours in CS153Hrs last 2 wks
CSDB Rating6.0 SolidAggressive Rifler
Premier CS Rating22,787Top 50% of 819 CSDB-tracked playersPink band · top ~5.4% of ranked players (population est.)
CSDB Leaderboard#1961 of 6780 tracked
WingmanSupreme Master First Class
Ladder ranks via Leetify

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=201), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band median
Headshot rate77.4%48.1%
Shot accuracy0.0%12.9%
Kill/death ratio4.021.08
Match win rate56.9%46.5%

Share this profile

CSDB.GGpixelsPREMIER22,787 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim87
Positioning56
Utility32

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.7
Aggression8.7
Utility3.2
Positioning5.6
Opening Duels3.7
Clutch2.6

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.6
Utility3.2
Mechanics7.9
Opening Duels3.7
Win Impact1.4

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

91,948Lifetime kills
4.02K/D · Top 1% of Pink band
1,292Matches
56.9%Match win rate · Top 5% of Pink band
77.4%Headshot % · Top 1% of Pink band
0.0%Shot accuracy
3,066MVPs
1,480Hours (in match)
1,154Bombs planted
606Bombs defused

Most-used weapons

AK-4779,138
AWP2,611
MP7227
Knife203
P90143

Lifetime map wins

3,109dust2
1,813inferno
1,633nuke
196train
194vertigo
163office
5italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

187Matches
52%Win rate
1.21Avg K/D
74.8ADR
55%Headshot %

Clutches & streaks

33%1v1 clutch win
26%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage6356%1.3216.8
Dust23757%1.2615.1
Inferno2654%1.1915.9
Ancient2343%0.9814.7
Nuke1850%1.2613.1
Anubis1164%1.0417.1
Overpass617%1.0115.2
Cache20%0.8413.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.4%Headshot accuracy
37.1%Accuracy (enemy spotted)
36.6%Spray accuracy
85.5%Counter-strafing
8.0°Preaim
558msReaction time
40.1%T opening success
49.5%CT opening success
0.48Enemies flashed / flash
2.9%Flash assists
7.95HE damage / grenade
5.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4781 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →