JokseH

JokseH — CS2 Stats

FI76561198769069243[U:1:808803515]Steam profile ↗✓ No bans

37Tracked matches46%Win rate2026Tracked since
CSDB Rating2.2 LearningPositional Player
Premier CS Rating8,918Light Blue band · top ~60.1% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Aug 2026 (79 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,918 -921 9 Aug – 18 Aug · 4 days played
8,87910,549peak 10,5499 Aug18 Aug
10,549Peak Premier in tracked matches
13Days played since 2026-05-13

Premier CS Rating

  • 1,631 below peak (10,549)
  • Next: Blue band at 10,000 — 1,082 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGJokseHPREMIER8,918 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim15
Positioning38
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY13–20–2Last 3537%Win rateLLWLWWWLLL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +0.6pp headshot accuracy · +53ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 15%
  • Avg reaction 650ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 679ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 652ms

Newest first, from the last 35 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim1.5
Utility2.9
Positioning3.8
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 62% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 667ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.5
Positioning3.8
Utility2.9
Mechanics2.5
Opening Duels0.0
Win Impact3.8

Composite 2.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.03
first ⅓ avg -0.06 → last ⅓ avg -0.03
Reaction time691ms−19ms
first ⅓ avg 710ms → last ⅓ avg 691ms
Headshot accuracy13.1%+0.5%
first ⅓ avg 12.6% → last ⅓ avg 13.1%

Rolling 5-match average across the last 35 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 5–13 · stronghold, 23 May →
29%Best headshot accuracy · 13–5 · nuke, 13 May →
438msFastest reaction time · 3–9 · inferno, 10 Jun →
13–0Biggest win · dust2, 10 Jun →

Across the last 35 tracked matches.

Highlights

3Longest win streak
L2Current streak

Map breakdown

Strongest and weakest map need 5+ matches on two different maps — 1 of 11 maps qualify so far.

MapGradePlayedRecordWin rateAvg rating
mirageA116–555%-0.04
inferno—41–325%-0.01
dust2—41–325%-0.05
cache—31–233%-0.05
anubis—20–20%-0.06
train—20–20%-0.06
ancient—21–150%-0.07
nuke—21–150%-0.08
stronghold—20–20%0.03
overpass—21–150%-0.04
warden—11–0100%-0.01

Across the last 35 tracked matches.

Faceit stats

Combat

2Matches
50%Win rate
0.73Avg K/D
65.8ADR
46%Headshot %

Clutches & streaks

0%1v1 clutch win
50%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Cache10%0.397.0
Nuke1100%1.0716.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.1%Headshot accuracy
26.5%Accuracy (enemy spotted)
23.1%Spray accuracy
61.2%Counter-strafing
12.4°Preaim
667msReaction time
23.1%T opening success
27.6%CT opening success
0.36Enemies flashed / flash
5.1%Flash assists
4.96HE damage / grenade
3.99Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.3766° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.0975% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3621 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
mirage2–13-0.0413%18 Aug →
mirage9–13-0.1110%16 Aug →
mirage9–20.0317%16 Aug →
anubis11–13-0.0818%14 Aug →
mirage13–6-0.0117%10 Aug →
mirage13–30.0416%9 Aug →
inferno13–40.0414%9 Aug →
dust28–13-0.027%6 Aug →
train7–13-0.0720%17 Jun →
ancient9–13-0.080%10 Jun →
inferno9–13-0.0213%10 Jun →
mirage13–9-0.0513%10 Jun →
inferno3–9-0.006%10 Jun →
nuke6–13-0.1113%10 Jun →
mirage13–4-0.056%10 Jun →
mirage10–13-0.0318%10 Jun →
dust213–0-0.0220%10 Jun →
cache1–13-0.0118%9 Jun →
stronghold2–13-0.0511%23 May →
stronghold5–130.118%23 May →
warden13–7-0.016%22 May →
dust212–12-0.0919%21 May →
overpass13–5-0.0217%21 May →
mirage12–12-0.136%21 May →
cache13–9-0.0616%13 May →
mirage13–3-0.0613%13 May →
nuke13–5-0.0629%13 May →
dust25–13-0.0714%13 May →
ancient13–10-0.0510%13 May →
train10–13-0.0512%13 May →
cache11–13-0.098%13 May →
anubis3–13-0.0510%13 May →
inferno4–13-0.0516%13 May →
mirage5–13-0.0711%13 May →
overpass6–13-0.060%13 May →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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