joker

joker — CS2 Stats

76561198725964065[U:1:765698337]Steam profile ↗1 game ban

140Tracked matches83%Win rate2026Tracked since
CSDB Rating7.4 StrongAll-Rounder
Premier CS Rating31,568Top 1% of 175,286 CSDB-tracked playersGold band · top ~0.6% of ranked players (population est.)
CSDB Leaderboard#43 of 219752 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 140 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 4 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

31,568Peak Premier on CSDB
1Days observed since 2026-09-04

Premier CS Rating

  • At peak — 31,568
  • Reached: Gold band · Red band · Pink band · Purple band
  • Gold band first seen 2026-09-04
  • Red band first seen 2026-09-04

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGjokerPREMIER31,568 · Gold bandcsdb.gg/stats

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Performance scores

Aim95
Positioning61
Utility55

0–100 skill scores via Leetify.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim9.5
Utility5.5
Positioning6.1
Opening Duels4.4

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 90% playstyle similarity

Most alike: aim profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 95 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 34 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.5
Positioning6.1
Utility5.5
Mechanics5.4
Opening Duels3.8
Win Impact10.0

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.1%Headshot accuracy
41.8%Accuracy (enemy spotted)
37.7%Spray accuracy
74.5%Counter-strafing
5.9°Preaim
364msReaction time
38.1%T opening success
52.3%CT opening success
0.49Enemies flashed / flash
9.1%Flash assists
11.76HE damage / grenade
6.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.488 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.0666% — below the 40% mark we flag

Milestones

100 MatchesAim 90+
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