JaxFord09

JaxFord09 — CS2 Stats

76561198707089928[U:1:746824200]Steam profile ↗✓ No bans

92Tracked matches50%Win rate2026Tracked since
131Hours in CS
CSDB Rating3.0 LearningClutch Specialist
Premier CS Rating13,058Blue band · top ~38.7% of ranked players (population est.)
WingmanSilver Elite Master
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 13,058 +911 20 Jun – 17 Jul · 11 days played
11,22514,026peak 14,02620 Jun17 Jul
14,026Peak Premier in tracked matches
1,056Highest Faceit ELO seen on CSDB
39Days played since 2026-05-09

Premier CS Rating

  • 968 below peak (14,026)
  • +911 over 30 days · improving
  • Next: Purple band at 15,000 — 1,942 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate41.5%42.0%44.4%2.9% short
Shot accuracy0.0%9.6%11.9%11.9% short
Kill/death ratio0.810.981.030.22 short
Match win rate50.8%43.8%45.2%above

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJaxFord09PREMIER13,058 · Blue bandPEAK ELO1,056csdb.gg/stats

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Performance scores

Aim34
Positioning54
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY48–37–4Last 8954%Win rateLWWLWWLLLL

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +3.3pp headshot accuracy · −10ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 570ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 17%
  • Avg reaction 540ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 545ms

Newest first, from the last 89 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.8 against its own average).

Aim3.4
Utility1.1
Positioning5.4
Opening Duels2.9
Clutch6.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 75% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 555ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 55% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning5.4
Utility1.1
Mechanics1.1
Opening Duels2.6
Win Impact5.0

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.02
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time557ms−99ms
first ⅓ avg 656ms → last ⅓ avg 557ms
Headshot accuracy15.9%+7.8%
first ⅓ avg 8.2% → last ⅓ avg 15.9%

Rolling 5-match average across the last 89 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–2 · anubis, 11 Jul →
50%Best headshot accuracy · 8–8 · poseidon, 21 Jul →
398msFastest reaction time · 5–13 · ancient, 29 Jul →
13–0Biggest win · cache, 11 Jul →

Across the last 89 tracked matches.

Highlights

4Longest win streak
13–4In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 73% over 22overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeS2216–673%-0.03
ancientA148–657%-0.02
mirageC125–742%-0.03
infernoB105–550%-0.01
anubisD93–633%-0.02
cacheB84–450%-0.03
overpassD51–420%-0.04
poseidon—32–167%-0.04
vertigo—21–150%-0.05
debris—22–0100%0.05
dust2—10–10%-0.01
eldorado—11–0100%-0.01

Across the last 89 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

5,796Lifetime kills
0.81K/D
443Matches
50.8%Match win rate · Top 10% of Blue band
41.5%Headshot %
0.0%Shot accuracy
1,262MVPs
131Hours (in match)
415Bombs planted
324Bombs defused

Most-used weapons

Lifetime map wins

760nuke
687inferno
336dust2
65train
54vertigo
13italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

29Matches
55%Win rate
0.91Avg K/D
63.4ADR
39%Headshot %

Clutches & streaks

54%1v1 clutch win
38%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Ancient862%0.7711.1
Nuke683%1.2414.3
Mirage450%0.7411.8
Anubis425%0.8613.0
Cache367%1.1114.3
Inferno333%0.7311.3
Vertigo10%0.7515.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.5%Headshot accuracy
29.3%Accuracy (enemy spotted)
31.5%Spray accuracy
54.9%Counter-strafing
10.4°Preaim
555msReaction time
40.9%T opening success
39.5%CT opening success
0.13Enemies flashed / flash
0.0%Flash assists
4.70HE damage / grenade
1.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.4995% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1341 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.5366% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.0615%10 Aug →
inferno13–1-0.0323%10 Aug →
nuke13–70.0718%9 Aug →
vertigo10–13-0.0413%7 Aug →
nuke13–110.0010%7 Aug →
anubis13–60.0215%7 Aug →
ancient9–130.0014%30 Jul →
ancient5–13-0.0121%29 Jul →
anubis8–13-0.1122%29 Jul →
mirage10–130.0020%28 Jul →
ancient3–13-0.089%28 Jul →
nuke13–100.0515%27 Jul →
cache13–3-0.0919%27 Jul →
ancient13–6-0.029%27 Jul →
mirage14–16-0.0417%26 Jul →
inferno9–130.068%22 Jul →
cache9–13-0.0112%22 Jul →
nuke13–6-0.0219%22 Jul →
mirage13–3-0.0623%22 Jul →
anubis9–13-0.028%21 Jul →
ancient16–14-0.018%21 Jul →
debris9–70.0412%21 Jul →
poseidon8–8-0.0550%21 Jul →
cache13–70.0419%19 Jul →
anubis9–13-0.0615%18 Jul →
ancient13–8-0.039%18 Jul →
mirage16–14-0.055%18 Jul →
nuke13–20.0321%17 Jul →
mirage11–13-0.0214%17 Jul →
dust211–13-0.0114%17 Jul →
nuke8–1-0.0314%17 Jul →
anubis7–13-0.0320%16 Jul →
inferno15–15-0.0112%16 Jul →
cache5–13-0.0628%15 Jul →
anubis8–13-0.0318%15 Jul →
ancient8–13-0.0610%15 Jul →
ancient13–9-0.0116%14 Jul →
mirage5–13-0.038%13 Jul →
cache8–13-0.0516%13 Jul →
nuke13–11-0.028%13 Jul →
ancient10–130.0018%13 Jul →
nuke13–9-0.0114%12 Jul →
ancient13–40.008%12 Jul →
mirage13–60.0220%12 Jul →
inferno13–7-0.026%12 Jul →
mirage3–13-0.077%12 Jul →
anubis13–6-0.0318%12 Jul →
cache9–13-0.0819%12 Jul →
anubis13–20.0810%11 Jul →
nuke13–11-0.048%11 Jul →
anubis9–13-0.0317%11 Jul →
eldorado9–6-0.0112%11 Jul →
debris9–40.0512%11 Jul →
inferno6–13-0.0311%11 Jul →
ancient12–16-0.0214%11 Jul →
cache13–0-0.0111%11 Jul →
inferno7–13-0.057%2 Jul →
nuke2–130.0212%2 Jul →
inferno9–130.0113%1 Jul →
nuke13–11-0.0921%1 Jul →
cache13–70.0323%1 Jul →
overpass12–16-0.1019%27 Jun →
inferno13–110.0421%24 Jun →
ancient16–14-0.018%23 Jun →
nuke13–11-0.067%23 Jun →
nuke9–13-0.087%21 Jun →
poseidon9–30.0711%21 Jun →
overpass11–130.038%20 Jun →
nuke6–13-0.104%19 Jun →
poseidon9–5-0.124%19 Jun →
mirage13–11-0.037%18 Jun →
nuke13–8-0.043%6 Jun →
ancient13–11-0.019%5 Jun →
overpass8–13-0.112%4 Jun →
inferno13–9-0.056%28 May →
overpass13–7-0.063%28 May →
nuke9–3-0.024%28 May →
nuke13–9-0.040%24 May →
overpass8–80.057%23 May →
nuke9–13-0.0617%21 May →
mirage12–12-0.015%21 May →
mirage13–5-0.045%21 May →
mirage6–130.0215%21 May →
ancient13–10-0.045%20 May →
vertigo13–8-0.067%20 May →
nuke13–6-0.016%20 May →
nuke9–13-0.078%17 May →
inferno9–7-0.045%10 May →
nuke13–10-0.0713%9 May →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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