javelin

javelin — CS2 Stats

AU76561198695478354[U:1:735212626]Steam profile ↗✓ No bans

402Tracked matches59%Win rate2026Tracked since
710Hours in CS41Hrs last 2 wks
CSDB Rating8.0 StrongPositional Player
Premier CS Rating25,512Top 10% of 212,133 CSDB-tracked playersRed band · top ~2.8% of ranked players (population est.)
CSDB Leaderboard#17259 of 259045 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 25,512 +2,483 5 Sept – 26 Oct · 20 days played
23,02927,006peak 27,0065 Sept26 Oct
27,293Peak Premier in tracked matches
24Days played since 2026-09-05

Premier CS Rating

  • 1,494 below peak (27,006)
  • +1,612 over 30 days · improving
  • Next: Gold band at 30,000 — 4,488 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-10-17
  • Pink band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate54.6%49.3%50.9%above
Shot accuracy0.0%13.4%11.8%11.8% short
Kill/death ratio1.131.121.180.05 short
Match win rate55.3%48.5%51.9%above

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGjavelinPREMIER25,512 · Red bandcsdb.gg/stats

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Performance scores

Aim93
Positioning69
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY55–41–4Last 10055%Win rateWWWLLWLLWW

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · +2.4pp headshot accuracy · +74ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 29%
  • Avg reaction 608ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 30%
  • Avg reaction 613ms

Last 20

  • 12–8 · 60% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 29%
  • Avg reaction 576ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim9.3
Utility4.8
Positioning6.9
Opening Duels5.5

Sharp aimerEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: utility contribution, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

T openings. 75% T opening-duel success — entries that actually open the round.

Flashes. 0.81 enemies blinded per flash — utility that consistently lands.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 75% on T to 46% on CT — first contacts on the defending side are being lost.

Reaction time. 572ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning6.9
Utility4.8
Mechanics8.1
Opening Duels7.0
Win Impact7.9

Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.03
first ⅓ avg 0.01 → last ⅓ avg 0.04
Reaction time558ms+26ms
first ⅓ avg 533ms → last ⅓ avg 558ms
Headshot accuracy26.7%−0.8%
first ⅓ avg 27.5% → last ⅓ avg 26.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.30Best match rating · 3–0 · inferno, 18 Oct →
59%Best headshot accuracy · 13–4 · cache, 22 Oct →
297msFastest reaction time · 0–4 · cache, 6 Oct →
13–1Biggest win · inferno, 29 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
W3Current streak
6–6In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 77% over 13anubisWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2B2412–1250%0.04
infernoS1711–665%0.03
cacheB168–850%-0.00
anubisD144–1029%-0.00
nukeS1310–377%0.06
ancientS96–367%0.02
mirageS64–267%0.04
train—10–10%0.09

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Lifetime stats

7,380Lifetime kills
1.13K/D · Top 50% of Red band
436Matches
55.3%Match win rate · Top 25% of Red band
54.6%Headshot % · Top 50% of Red band
0.0%Shot accuracy
1,111MVPs
219Hours (in match)
299Bombs planted
95Bombs defused

Most-used weapons

Lifetime map wins

809dust2
738inferno
386nuke
38office
6train
2vertigo

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.4%Headshot accuracy
40.0%Accuracy (enemy spotted)
43.7%Spray accuracy
86.4%Counter-strafing
8.4°Preaim
572msReaction time
75.3%T opening success
46.0%CT opening success
0.81Enemies flashed / flash
5.7%Flash assists
4.73HE damage / grenade
9.01Flashes / match

Recommended for you

Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–110.0838%30 Oct →
inferno13–70.1331%29 Oct →
dust213–100.0716%28 Oct →
dust211–130.0231%28 Oct →
train6–130.0927%28 Oct →
cache13–6-0.0028%27 Oct →
nuke6–130.1023%26 Oct →
mirage11–13-0.0218%26 Oct →
dust213–20.0329%25 Oct →
cache13–40.1759%22 Oct →
dust213–40.0634%21 Oct →
nuke13–100.0819%21 Oct →
cache4–13-0.0329%21 Oct →
dust22–130.0426%21 Oct →
cache13–60.1226%21 Oct →
cache13–110.0224%20 Oct →
dust213–20.1536%20 Oct →
ancient1–9-0.0320%20 Oct →
cache3–13-0.0039%20 Oct →
cache13–8-0.0323%19 Oct →
ancient13–8-0.0424%19 Oct →
cache13–80.0323%18 Oct →
inferno3–00.3035%18 Oct →
cache5–130.0222%18 Oct →
anubis12–16-0.0514%18 Oct →
anubis6–13-0.0223%7 Oct →
cache0–4-0.100%6 Oct →
dust215–150.0429%6 Oct →
dust213–3-0.0018%6 Oct →
anubis13–40.0226%6 Oct →
dust21–130.0926%4 Oct →
dust213–80.0528%4 Oct →
nuke13–100.0838%4 Oct →
dust25–13-0.0711%4 Oct →
inferno13–110.0631%4 Oct →
nuke13–70.1143%3 Oct →
inferno11–130.0325%3 Oct →
cache7–30.0717%3 Oct →
inferno13–5-0.0033%3 Oct →
nuke13–40.1248%3 Oct →
dust213–70.0539%3 Oct →
dust213–50.1431%3 Oct →
ancient13–40.1435%3 Oct →
anubis3–13-0.0711%3 Oct →
anubis13–90.0833%3 Oct →
anubis0–5-0.110%2 Oct →
dust213–110.1027%2 Oct →
inferno7–13-0.0423%2 Oct →
dust213–60.0019%2 Oct →
inferno13–80.0224%2 Oct →
nuke13–11-0.0232%2 Oct →
ancient16–120.0722%1 Oct →
inferno14–16-0.0125%1 Oct →
anubis10–130.0135%1 Oct →
dust20–13-0.100%1 Oct →
inferno6–20.0744%1 Oct →
anubis4–13-0.0339%1 Oct →
cache13–100.0336%29 Sept →
nuke13–100.1423%29 Sept →
dust213–90.0832%29 Sept →
mirage13–80.1224%29 Sept →
cache10–13-0.0322%29 Sept →
mirage2–13-0.0527%29 Sept →
inferno13–10.0329%29 Sept →
ancient1–13-0.100%29 Sept →
dust212–120.1024%29 Sept →
inferno8–13-0.0722%28 Sept →
ancient13–3-0.0521%28 Sept →
anubis2–11-0.0110%28 Sept →
nuke8–13-0.0123%27 Sept →
ancient10–130.1125%27 Sept →
nuke6–13-0.0926%27 Sept →
ancient13–90.0823%27 Sept →
inferno13–90.0313%27 Sept →
dust29–130.0123%27 Sept →
cache0–3-0.150%26 Sept →
inferno0–4-0.140%26 Sept →
nuke13–90.0229%26 Sept →
anubis10–130.0128%26 Sept →
inferno12–120.0832%26 Sept →
dust212–120.0634%26 Sept →
dust24–130.0229%26 Sept →
anubis11–130.0831%25 Sept →
mirage13–60.0239%25 Sept →
nuke13–100.1337%25 Sept →
inferno13–100.1033%25 Sept →
anubis10–130.0431%25 Sept →
dust21–9-0.0733%24 Sept →
cache1–13-0.120%24 Sept →
mirage13–60.0734%24 Sept →
anubis13–6-0.0924%24 Sept →
ancient13–70.0224%24 Sept →
inferno13–10.0540%23 Sept →
nuke13–20.0537%23 Sept →
mirage13–10.1045%23 Sept →
nuke13–40.1029%23 Sept →
anubis13–30.1130%23 Sept →
inferno13–11-0.0546%23 Sept →
cache11–13-0.0136%23 Sept →
dust24–13-0.0139%23 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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