birkmu

birkmu — CS2 Stats

NO76561198451791917[U:1:491526189]Steam profile ↗✓ No bans

2,209Tracked matches45%Win rate2020Tracked since
3,737Hours in CS7Hrs last 2 wks
CSDB Rating5.0 DevelopingPositional Player
Premier CS Rating10,867Blue band · top ~50.3% of ranked players (population est.)
FaceitLevel 6Top 54.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 10,867 +571 18 Sept – 18 Oct · 3 days played
10,29610,867peak 10,86718 Sept18 Oct
11,296Peak Premier in tracked matches
30Days played since 2025-12-09

Premier CS Rating

  • At peak — 10,867
  • +571 over 30 days · improving
  • Next: Purple band at 15,000 — 4,133 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,185), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate45.7%44.8%45.7%meets
Shot accuracy15.0%12.4%12.7%above
Kill/death ratio0.911.031.050.14 short
Match win rate41.5%45.2%45.7%4.2% short

This profile matches the typical Level 7 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGbirkmuFACEITLevel 6STANDINGTop 54.0% of rankedPREMIER10,867 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim77
Positioning36
Utility24

0–100 skill scores via Leetify.

Recent form

STEADY44–48–8Last 10044%Win rateLWLLWWLLLW

Last 10 vs previous 10: −10pp win rate · −0.04 avg rating · −3.6pp headshot accuracy · +30ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 13%
  • Avg reaction 549ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 18%
  • Avg reaction 587ms

Last 20

  • 9–11 · 45% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 20%
  • Avg reaction 572ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim7.7
Utility2.4
Positioning3.6
Opening Duels0.9
Clutch1.8

Excellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 41 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 571ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning3.6
Utility2.4
Mechanics9.1
Opening Duels1.4
Win Impact3.3

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.04
Reaction time580ms−84ms
first ⅓ avg 665ms → last ⅓ avg 580ms
Headshot accuracy20.9%−2.4%
first ⅓ avg 23.3% → last ⅓ avg 20.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.31Best match rating · 9–1 · overpass, 16 Dec →
60%Best headshot accuracy · 1–13 · dust2, 18 Sept →
422msFastest reaction time · 3–13 · anubis, 18 Oct →
13–4Biggest win · mirage, 14 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–11In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 60% over 5ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoB2714–1352%-0.02
mirageC2410–1442%-0.02
anubisB157–847%-0.05
ancientD62–433%-0.02
nukeA53–260%-0.06
overpassA53–260%0.03
dust2—40–40%-0.04
poseidon—43–175%-0.04
rooftop—31–233%-0.08
vertigo—20–20%-0.10
cache—20–20%-0.03
sanctum—20–20%-0.04
alpine—11–0100%-0.10

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

84,486Lifetime kills
0.91K/D
5,201Matches
41.5%Match win rate
45.7%Headshot % · Top 50% of Level 6 players
15.0%Shot accuracy · Top 50% of Level 6 players
10,665MVPs
2,248Hours (in match)
3,761Bombs planted
876Bombs defused

Most-used weapons

SG 55313,913
AWP11,520
AK-4710,057
SSG 085,084
Knife1,660

Lifetime map wins

8,143inferno
1,322vertigo
801dust2
756nuke
737cbble
621lake
578train
207office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

725Matches
50%Win rate
0.88Avg K/D
66.8ADR
50%Headshot %

Clutches & streaks

29%1v1 clutch win
15%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage10450%0.9113.4
Anubis6560%0.8813.8
Inferno3047%0.9314.3
Ancient3057%0.8312.0
Dust21450%0.558.9
Vertigo812%0.488.8
Nuke50%0.548.6
Overpass250%1.5013.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.3%Headshot accuracy
31.7%Accuracy (enemy spotted)
30.4%Spray accuracy
91.0%Counter-strafing
8.6°Preaim
571msReaction time
41.3%T opening success
27.3%CT opening success
0.28Enemies flashed / flash
8.8%Flash assists
8.37HE damage / grenade
1.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2828 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 27.3333% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis3–13-0.0528%18 Oct →
nuke8–3-0.090%18 Oct →
nuke5–9-0.177%18 Oct →
anubis6–13-0.0915%14 Oct →
mirage13–40.0316%14 Oct →
anubis13–10-0.0217%14 Oct →
ancient11–13-0.0416%13 Oct →
vertigo6–9-0.185%13 Oct →
dust21–13-0.0560%18 Sept →
anubis13–100.0017%18 Sept →
anubis13–11-0.0719%18 Sept →
mirage10–130.0229%18 Sept →
mirage13–80.0210%18 Sept →
nuke13–11-0.0417%15 Sept →
anubis10–13-0.0831%15 Sept →
anubis11–13-0.0733%7 Sept →
mirage13–100.0125%7 Sept →
ancient10–13-0.0016%7 Sept →
mirage13–6-0.0125%7 Sept →
mirage11–13-0.0712%3 Sept →
cache15–15-0.0429%3 Sept →
anubis13–11-0.0613%3 Sept →
mirage13–4-0.0329%3 Sept →
inferno8–13-0.0316%3 Sept →
mirage7–13-0.0330%3 Sept →
dust212–16-0.0525%3 Sept →
anubis11–13-0.0217%3 Sept →
inferno9–50.0535%3 Sept →
mirage13–100.0941%2 Sept →
dust26–13-0.0219%1 Sept →
mirage10–13-0.0311%31 Aug →
anubis10–13-0.1112%31 Aug →
inferno13–10-0.0414%31 Aug →
mirage16–12-0.0227%24 Aug →
ancient13–70.0620%24 Aug →
mirage15–15-0.0314%24 Aug →
inferno9–6-0.0130%24 Aug →
cache11–13-0.0136%20 Aug →
mirage8–13-0.0230%28 Apr →
mirage9–13-0.0023%28 Apr →
inferno9–6-0.0845%28 Apr →
alpine13–7-0.1022%30 Mar →
overpass4–9-0.1523%30 Mar →
inferno9–6-0.0319%30 Mar →
poseidon9–4-0.0020%30 Mar →
inferno5–90.0732%30 Mar →
anubis7–13-0.0729%4 Mar →
poseidon9–7-0.0442%4 Mar →
sanctum7–9-0.1231%4 Mar →
poseidon9–5-0.0624%4 Mar →
ancient4–13-0.0515%22 Feb →
mirage4–13-0.0832%22 Feb →
ancient4–13-0.0427%22 Feb →
anubis13–4-0.0118%22 Feb →
sanctum8–80.0416%14 Feb →
poseidon6–9-0.0719%14 Feb →
mirage4–13-0.0521%13 Feb →
mirage12–16-0.0833%12 Feb →
mirage13–6-0.0616%12 Feb →
ancient13–9-0.0414%12 Feb →
anubis13–70.0120%12 Feb →
anubis13–5-0.0512%2 Feb →
mirage13–11-0.0213%2 Feb →
mirage4–13-0.086%2 Feb →
mirage14–160.0025%28 Jan →
inferno13–6-0.0122%28 Jan →
inferno13–10-0.0620%28 Jan →
mirage12–12-0.0618%19 Jan →
anubis6–13-0.065%19 Jan →
dust210–13-0.0327%19 Jan →
vertigo8–8-0.0236%19 Jan →
inferno9–20.0421%19 Jan →
nuke6–9-0.0317%19 Jan →
mirage13–70.0717%9 Jan →
mirage9–13-0.0621%9 Jan →
rooftop0–9-0.2011%9 Jan →
inferno7–9-0.0417%9 Jan →
overpass10–13-0.0424%17 Dec →
inferno8–8-0.1013%17 Dec →
nuke9–40.0121%17 Dec →
inferno9–5-0.0726%17 Dec →
inferno6–9-0.0414%17 Dec →
inferno7–9-0.1129%17 Dec →
overpass9–6-0.0827%17 Dec →
rooftop9–60.0414%17 Dec →
inferno9–70.0543%17 Dec →
overpass9–10.3133%16 Dec →
overpass9–70.1027%16 Dec →
inferno5–9-0.0822%15 Dec →
inferno8–8-0.1019%15 Dec →
inferno9–30.0921%15 Dec →
inferno9–60.1323%15 Dec →
inferno5–90.0436%14 Dec →
inferno9–40.1817%12 Dec →
inferno7–9-0.1310%12 Dec →
rooftop5–9-0.0829%11 Dec →
inferno8–8-0.0229%11 Dec →
inferno2–9-0.1850%11 Dec →
inferno7–9-0.0523%9 Dec →
inferno9–30.0926%9 Dec →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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