Tirppa

Tirppa — CS2 Stats

76561198448590225[U:1:488324497]Steam profile ↗✓ No bans

1,434Tracked matches60%Win rate2020Tracked since
3,937Hours in CS6Hrs last 2 wks
CSDB Rating5.8 SolidPositional Player
Premier CS Rating14,582Blue band · top ~30.6% of ranked players (population est.)
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Oct 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,582 +1,894 11 Aug – 7 Oct · 26 days played
10,00014,728peak 14,72811 Aug7 Oct
14,839Peak Premier in tracked matches
26Days played since 2026-08-11

Premier CS Rating

  • 146 below peak (14,728)
  • +3,621 over 30 days · improving
  • Next: Purple band at 15,000 — 418 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-18
  • Light Blue band first seen 2026-09-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches73——
Win rate53%——
K/D0.83——
Headshot %48%——

Measured 18 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=13,888), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate43.0%43.7%44.8%1.8% short
Shot accuracy10.2%12.0%12.4%2.3% short
Kill/death ratio0.941.021.030.10 short
Match win rate44.3%44.7%45.2%meets

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTirppaFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER14,582 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim68
Positioning56
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY47–51–2Last 10047%Win rateLWWWLLWLWW

Last 10 vs previous 10: +20pp win rate · +0.04 avg rating · +2.1pp headshot accuracy · +56ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 570ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 631ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 602ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim6.8
Utility5.1
Positioning5.6
Opening Duels1.7
Clutch0.0

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 89% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.79 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 577ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning5.6
Utility5.1
Mechanics6.1
Opening Duels4.7
Win Impact8.3

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time572ms+7ms
first ⅓ avg 565ms → last ⅓ avg 572ms
Headshot accuracy18.6%−3.3%
first ⅓ avg 21.9% → last ⅓ avg 18.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–3 · dust2, 20 Aug →
43%Best headshot accuracy · 13–6 · mirage, 27 Sept →
398msFastest reaction time · 2–13 · inferno, 22 Sept →
13–2Biggest win · dust2, 30 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–7In matches decided by ≤2 rounds
11Overtime games

Map breakdown

cacheBest map · 80% over 5infernoWeakest map · 27% over 15
MapGradePlayedRecordWin rateAvg rating
mirageC2812–1643%-0.01
dust2B2010–1050%-0.01
nukeB178–947%-0.01
infernoD154–1127%-0.02
anubisB105–550%-0.02
cacheS54–180%0.04
ancientS54–180%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (27% over 15). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

65,169Lifetime kills
0.94K/D
3,765Matches
44.3%Match win rate
43.0%Headshot %
10.2%Shot accuracy
8,490MVPs
1,622Hours (in match)
2,414Bombs planted
855Bombs defused

Most-used weapons

AK-4714,798
AWP10,265
SG 5533,454
SSG 083,202
AUG1,811
MP91,766

Lifetime map wins

6,148inferno
4,900nuke
2,805dust2
950train
754vertigo
165office
70cbble
58lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

60Matches
50%Win rate
0.90Avg K/D
78.0ADR
45%Headshot %

Clutches & streaks

16%1v1 clutch win
19%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage2635%0.8513.5
Inferno944%0.9115.0
Cache850%0.8714.8
Anubis683%1.0514.3
Nuke5100%1.1413.4
Overpass250%0.7413.5
Ancient1100%1.0010.0
Dust210%0.8113.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.3%Headshot accuracy
31.6%Accuracy (enemy spotted)
36.6%Spray accuracy
77.7%Counter-strafing
8.5°Preaim
577msReaction time
53.5%T opening success
44.0%CT opening success
0.79Enemies flashed / flash
5.9%Flash assists
10.35HE damage / grenade
2.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.5382 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage4–13-0.0728%7 Oct →
anubis13–3-0.0614%6 Oct →
mirage13–10-0.0018%6 Oct →
dust213–80.0114%6 Oct →
mirage6–13-0.0313%6 Oct →
mirage5–130.0121%5 Oct →
nuke13–5-0.0322%1 Oct →
dust212–16-0.0227%30 Sept →
cache13–70.0629%30 Sept →
dust213–20.0114%30 Sept →
mirage13–7-0.0523%29 Sept →
nuke6–13-0.0320%29 Sept →
nuke4–12-0.0733%29 Sept →
dust213–10-0.1020%29 Sept →
inferno6–13-0.0315%29 Sept →
dust213–16-0.0812%29 Sept →
inferno2–13-0.0810%28 Sept →
nuke13–90.0816%28 Sept →
mirage10–13-0.0719%28 Sept →
anubis16–13-0.0710%28 Sept →
mirage10–13-0.0616%28 Sept →
nuke13–8-0.0117%28 Sept →
nuke13–7-0.0228%28 Sept →
dust216–14-0.0219%28 Sept →
mirage10–130.0226%28 Sept →
anubis13–30.037%28 Sept →
inferno13–5-0.0023%28 Sept →
mirage16–140.0121%27 Sept →
mirage13–9-0.086%27 Sept →
nuke13–30.0113%27 Sept →
mirage13–60.0743%27 Sept →
mirage15–150.0211%27 Sept →
anubis13–8-0.029%27 Sept →
nuke3–50.0530%27 Sept →
mirage7–13-0.0128%27 Sept →
dust213–60.0217%27 Sept →
mirage7–13-0.0413%27 Sept →
mirage13–8-0.0317%27 Sept →
cache7–130.0721%26 Sept →
mirage10–130.0213%26 Sept →
dust213–40.0530%26 Sept →
inferno13–9-0.0129%26 Sept →
dust27–13-0.0322%26 Sept →
ancient8–00.0524%26 Sept →
mirage13–100.0824%26 Sept →
mirage13–30.0526%26 Sept →
dust27–13-0.0222%26 Sept →
mirage13–11-0.0319%26 Sept →
inferno11–13-0.0315%26 Sept →
dust213–9-0.0016%26 Sept →
inferno13–11-0.0126%25 Sept →
nuke6–130.0122%25 Sept →
dust213–30.0721%25 Sept →
dust23–13-0.0020%24 Sept →
nuke13–11-0.0321%24 Sept →
mirage9–13-0.087%24 Sept →
nuke13–3-0.0419%24 Sept →
inferno11–13-0.0213%24 Sept →
inferno11–13-0.0519%23 Sept →
dust28–3-0.0633%23 Sept →
ancient13–10-0.0320%23 Sept →
dust26–13-0.0321%23 Sept →
mirage3–13-0.0340%22 Sept →
anubis2–130.0118%22 Sept →
inferno8–11-0.0612%22 Sept →
inferno2–130.0127%22 Sept →
ancient8–13-0.0533%22 Sept →
cache13–40.0138%22 Sept →
mirage15–15-0.0236%21 Sept →
nuke13–4-0.0436%21 Sept →
mirage4–13-0.0524%21 Sept →
cache13–80.0126%21 Sept →
dust214–160.0422%20 Sept →
mirage13–6-0.0622%20 Sept →
nuke5–13-0.0125%20 Sept →
anubis5–13-0.0719%20 Sept →
nuke10–13-0.0218%7 Sept →
anubis5–130.0021%6 Sept →
inferno13–4-0.0231%6 Sept →
inferno12–16-0.0220%2 Sept →
mirage11–13-0.0214%2 Sept →
mirage13–110.0330%2 Sept →
anubis0–13-0.0620%31 Aug →
dust28–13-0.0231%27 Aug →
anubis13–30.0623%27 Aug →
mirage6–13-0.0124%26 Aug →
dust23–13-0.1136%26 Aug →
inferno9–130.0418%26 Aug →
mirage13–80.0017%26 Aug →
nuke9–130.0216%25 Aug →
ancient13–8-0.0421%20 Aug →
dust213–30.1022%20 Aug →
inferno8–13-0.0016%19 Aug →
ancient13–50.0123%19 Aug →
inferno5–13-0.044%12 Aug →
anubis6–13-0.052%12 Aug →
nuke12–16-0.0221%12 Aug →
nuke14–16-0.079%11 Aug →
cache13–110.0519%11 Aug →
dust27–13-0.0721%11 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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