zerRekt

zerRekt — CS2 Stats

DE76561198447257001[U:1:486991273]Steam profile ↗✓ No bans

175Tracked matches37%Win rate2025Tracked since
CSDB Rating2.6 LearningPositional Player
Premier CS Rating6,745Light Blue band · top ~70.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Jun 2026 (147 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 6,745 +4,187 10 Dec – 10 Jun · 14 days played
2,32911,506peak 11,50610 Dec10 Jun
11,807Peak Premier in tracked matches
28Days played since 2025-11-15

Premier CS Rating

  • 4,761 below peak (11,506)
  • +833 over 30 days · improving
  • -2,446 over 90 days
  • Next: Blue band at 10,000 — 3,255 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGzerRektPREMIER6,745 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim27
Positioning43
Utility32

0–100 skill scores via Leetify.

Recent form

HOT40–52–8Last 10040%Win rateWLWWWWLWLW

Last 10 vs previous 10: +60pp win rate · +0.03 avg rating · −1.5pp headshot accuracy · −26ms reaction

Win rate up 60pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 638ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 683ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 16%
  • Avg reaction 696ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim2.7
Utility3.2
Positioning4.3
Opening Duels0.9

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 69% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 46% on CT to 13% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 692ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.7
Positioning4.3
Utility3.2
Mechanics2.8
Opening Duels2.0
Win Impact0.7

Composite 2.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.00
first ⅓ avg -0.05 → last ⅓ avg -0.04
Reaction time697ms+34ms
first ⅓ avg 663ms → last ⅓ avg 697ms
Headshot accuracy17.0%+0.7%
first ⅓ avg 16.3% → last ⅓ avg 17.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–2 · ancient, 24 Feb →
55%Best headshot accuracy · 5–9 · sanctum, 28 Feb →
438msFastest reaction time · 6–13 · ancient, 15 May →
13–0Biggest win · inferno, 23 Jan →

Across the last 100 tracked matches.

Highlights

8Longest win streak
5–7In matches decided by ≤2 rounds
9Overtime games

Map breakdown

ancientBest map · 61% over 18nukeWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2B2211–1150%-0.05
infernoC207–1335%-0.04
ancientA1811–761%-0.03
nukeD144–1029%-0.05
cacheD93–633%-0.06
overpassC73–443%-0.05
anubis—40–40%-0.04
mirage—31–233%-0.03
sanctum—10–10%-0.14
poseidon—10–10%-0.20
office—10–10%-0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
30.5%Accuracy (enemy spotted)
27.7%Spray accuracy
62.5%Counter-strafing
11.2°Preaim
692msReaction time
13.1%T opening success
45.8%CT opening success
0.35Enemies flashed / flash
7.7%Flash assists
8.55HE damage / grenade
4.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.353 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 13.1065% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–30.0033%20 Aug →
cache10–13-0.0717%29 Jul →
ancient13–2-0.016%29 Jul →
cache13–5-0.069%14 Jul →
cache13–7-0.0413%14 Jul →
dust213–9-0.0314%10 Jun →
inferno5–13-0.0219%10 Jun →
ancient16–13-0.0118%8 Jun →
inferno5–13-0.059%8 Jun →
dust213–11-0.0117%30 May →
ancient1–13-0.0725%30 May →
dust25–13-0.0818%30 May →
dust213–5-0.0228%30 May →
dust211–13-0.0119%30 May →
dust22–13-0.0719%25 May →
dust29–13-0.0619%25 May →
inferno15–150.0119%15 May →
overpass15–15-0.0812%15 May →
ancient6–13-0.086%15 May →
nuke7–13-0.095%15 May →
cache6–13-0.0413%14 May →
dust211–13-0.0319%14 May →
dust213–9-0.0220%14 May →
nuke6–13-0.0411%14 May →
inferno13–11-0.0532%5 May →
overpass11–13-0.0722%5 May →
dust211–13-0.077%5 May →
anubis12–12-0.049%30 Apr →
cache7–13-0.0422%30 Apr →
inferno6–13-0.0516%30 Apr →
cache13–3-0.0115%30 Apr →
cache11–13-0.0935%30 Apr →
cache12–12-0.0815%30 Apr →
cache6–13-0.087%30 Apr →
nuke11–13-0.0417%26 Apr →
ancient6–13-0.0112%26 Apr →
dust26–13-0.0919%26 Apr →
inferno13–10.0115%24 Apr →
nuke13–60.0015%24 Apr →
ancient13–90.006%24 Apr →
dust213–10-0.0110%24 Apr →
ancient13–1-0.0123%24 Apr →
nuke13–8-0.0626%24 Apr →
inferno13–10-0.093%24 Apr →
dust213–4-0.0522%24 Apr →
ancient14–16-0.0418%16 Apr →
inferno7–13-0.0516%16 Apr →
nuke7–13-0.1014%1 Mar →
anubis10–13-0.0612%1 Mar →
inferno10–13-0.0512%1 Mar →
inferno15–15-0.0417%28 Feb →
nuke7–13-0.118%28 Feb →
dust25–13-0.0610%28 Feb →
ancient4–13-0.0722%28 Feb →
overpass13–7-0.0214%28 Feb →
sanctum5–9-0.1455%28 Feb →
poseidon3–9-0.2014%28 Feb →
nuke9–13-0.026%27 Feb →
anubis10–13-0.0611%27 Feb →
nuke10–13-0.0213%27 Feb →
dust26–13-0.0240%27 Feb →
dust213–2-0.0717%27 Feb →
overpass10–13-0.0410%27 Feb →
overpass13–50.002%27 Feb →
anubis10–130.007%25 Feb →
inferno4–13-0.0424%25 Feb →
ancient13–20.0613%24 Feb →
office12–12-0.0614%24 Feb →
inferno7–13-0.053%24 Feb →
ancient16–14-0.067%20 Feb →
ancient16–14-0.0129%20 Feb →
nuke8–13-0.080%20 Feb →
inferno13–60.0113%20 Feb →
inferno13–9-0.064%20 Feb →
dust26–13-0.0615%20 Feb →
inferno6–130.0022%20 Feb →
nuke8–13-0.0813%20 Feb →
dust213–6-0.0620%20 Feb →
dust213–8-0.0517%16 Feb →
nuke16–14-0.0626%16 Feb →
ancient5–1-0.0220%16 Feb →
dust216–13-0.0720%15 Feb →
overpass10–13-0.079%15 Feb →
inferno5–13-0.0211%15 Feb →
mirage12–12-0.0230%24 Jan →
ancient6–2-0.010%24 Jan →
inferno13–0-0.050%23 Jan →
ancient13–7-0.0315%10 Jan →
overpass13–2-0.0718%10 Jan →
inferno12–12-0.0545%10 Jan →
dust28–13-0.0714%10 Jan →
nuke13–70.0143%10 Jan →
mirage2–13-0.0521%10 Jan →
ancient8–13-0.0320%30 Dec →
inferno4–13-0.0820%30 Dec →
ancient13–3-0.105%10 Dec →
nuke2–13-0.0711%10 Dec →
ancient2–13-0.0919%10 Dec →
mirage13–5-0.0217%15 Nov →
inferno13–8-0.0318%15 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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