slivermognol

slivermognol — CS2 Stats

RU76561198442220046[U:1:481954318]Steam profile ↗✓ No bans

466Tracked matches56%Win rate2020Tracked since
CSDB Rating5.9 SolidAll-Rounder
Premier CS Rating24,793Top 25% of 194,975 CSDB-tracked playersPink band · top ~3.2% of ranked players (population est.)
CSDB Leaderboard#23635 of 242586 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 30 days played since 13 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 24,793 +4,636 13 Jun – 20 Sept · 26 days played
20,15724,999peak 24,99913 Jun20 Sept
24,999Peak Premier in tracked matches
30Days played since 2026-06-13

Premier CS Rating

  • 206 below peak (24,999)
  • +2,288 over 30 days · improving
  • +2,555 over 90 days
  • Next: Red band at 25,000 — 207 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-31
  • Purple band first seen 2026-08-31

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGslivermognolPREMIER24,793 · Pink bandcsdb.gg/stats

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Performance scores

Aim66
Positioning64
Utility60

0–100 skill scores via Leetify.

Recent form

STEADY50–46–4Last 10050%Win rateWWWLLWLLTW

Last 10 vs previous 10: +10pp win rate · −0.00 avg rating · −1.4pp headshot accuracy · +1ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 15%
  • Avg reaction 425ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 467ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 18%
  • Avg reaction 467ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim6.6
Utility6.0
Positioning6.4
Opening Duels5.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 78% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 60% on CT to 39% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 63% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning6.4
Utility6.0
Mechanics3.0
Opening Duels4.8
Win Impact6.9

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time462ms−61ms
first ⅓ avg 524ms → last ⅓ avg 462ms
Headshot accuracy18.8%−0.4%
first ⅓ avg 19.2% → last ⅓ avg 18.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–0 · dust2, 29 Jul →
45%Best headshot accuracy · 13–6 · cache, 4 Aug →
336msFastest reaction time · 2–13 · inferno, 3 Sept →
13–0Biggest win · dust2, 29 Jul →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W3Current streak
8–6In matches decided by ≤2 rounds
10Overtime games

Map breakdown

dust2Best map · 65% over 26mirageWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2S2617–965%0.02
infernoC219–1243%0.01
nukeC198–1142%0.01
cacheB126–650%0.01
ancientA116–555%-0.01
mirageD72–529%-0.00
anubis—32–167%0.03
overpass—10–10%0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.2%Headshot accuracy
34.2%Accuracy (enemy spotted)
37.0%Spray accuracy
63.3%Counter-strafing
10.8°Preaim
469msReaction time
38.8%T opening success
59.5%CT opening success
0.48Enemies flashed / flash
4.6%Flash assists
9.65HE damage / grenade
13.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4828 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.7885% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–11-0.0112%20 Sept →
dust213–5-0.023%20 Sept →
nuke13–100.0126%20 Sept →
inferno10–13-0.0421%20 Sept →
inferno10–130.0612%18 Sept →
nuke13–100.0714%18 Sept →
mirage7–13-0.0017%18 Sept →
nuke4–13-0.0116%18 Sept →
nuke15–15-0.0121%18 Sept →
dust213–8-0.0532%6 Sept →
dust28–130.0123%5 Sept →
nuke5–13-0.0122%5 Sept →
ancient13–16-0.0116%3 Sept →
inferno2–130.0128%3 Sept →
cache13–80.0119%2 Sept →
dust213–60.0311%2 Sept →
nuke13–6-0.018%1 Sept →
mirage7–13-0.0731%1 Sept →
cache14–16-0.0115%1 Sept →
dust213–100.0714%31 Aug →
ancient13–110.0214%31 Aug →
cache15–15-0.0220%31 Aug →
cache13–90.0538%31 Aug →
dust213–60.0818%31 Aug →
dust213–11-0.0327%26 Aug →
nuke15–15-0.0423%26 Aug →
inferno13–90.0324%24 Aug →
inferno13–70.063%24 Aug →
inferno9–13-0.0318%23 Aug →
cache8–13-0.0127%16 Aug →
inferno4–130.0019%16 Aug →
ancient6–13-0.0417%16 Aug →
dust25–13-0.0511%15 Aug →
dust213–7-0.0715%15 Aug →
ancient0–7-0.060%15 Aug →
cache13–80.0616%14 Aug →
inferno11–130.0123%14 Aug →
ancient13–10.0311%14 Aug →
cache2–13-0.0117%14 Aug →
nuke8–130.0228%10 Aug →
inferno13–110.0522%10 Aug →
cache11–130.0419%10 Aug →
nuke9–130.0818%10 Aug →
anubis3–13-0.0510%10 Aug →
inferno13–90.039%5 Aug →
dust213–30.0530%5 Aug →
anubis13–70.0910%4 Aug →
dust29–13-0.0138%4 Aug →
dust216–14-0.0219%4 Aug →
nuke10–130.0312%4 Aug →
cache13–6-0.0245%4 Aug →
inferno13–3-0.0311%3 Aug →
ancient0–13-0.0522%3 Aug →
dust29–130.0517%3 Aug →
ancient6–13-0.0715%3 Aug →
dust216–12-0.0415%3 Aug →
nuke16–12-0.0012%2 Aug →
cache9–13-0.0822%2 Aug →
ancient13–60.0410%2 Aug →
nuke6–13-0.0319%2 Aug →
dust210–130.0118%2 Aug →
nuke1–13-0.0222%29 Jul →
mirage13–60.0832%29 Jul →
dust29–13-0.0410%29 Jul →
dust213–00.2311%29 Jul →
inferno15–15-0.0315%27 Jul →
cache13–70.1323%27 Jul →
dust29–130.0024%27 Jul →
mirage6–13-0.0220%27 Jul →
inferno13–10-0.0113%27 Jul →
inferno5–130.0013%26 Jul →
dust213–110.0719%26 Jul →
ancient13–11-0.0212%26 Jul →
dust213–8-0.0214%1 Jul →
mirage11–13-0.0111%1 Jul →
inferno6–13-0.059%1 Jul →
nuke11–130.0329%30 Jun →
ancient13–30.0219%24 Jun →
dust210–13-0.0129%24 Jun →
dust213–100.0733%22 Jun →
inferno10–130.0625%22 Jun →
dust213–6-0.0411%22 Jun →
nuke9–130.0019%18 Jun →
dust213–100.0725%18 Jun →
inferno13–80.0710%18 Jun →
nuke13–70.0223%17 Jun →
nuke13–40.0223%17 Jun →
mirage12–16-0.0013%17 Jun →
ancient13–60.0024%16 Jun →
nuke13–80.0424%16 Jun →
inferno13–60.0418%16 Jun →
inferno11–130.0421%13 Jun →
mirage13–110.0215%13 Jun →
overpass7–130.0527%13 Jun →
dust213–40.1619%13 Jun →
inferno13–100.0518%13 Jun →
dust27–13-0.0315%13 Jun →
inferno3–13-0.0529%13 Jun →
nuke13–90.0019%13 Jun →
anubis13–90.0313%13 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →