Captain D Price

Captain D Price — CS2 Stats

NL76561198417265822[U:1:457000094]Steam profile ↗✓ No bans

2,209Tracked matches50%Win rate2021Tracked since
CSDB Rating4.8 DevelopingPositional Player
Premier CS Rating20,554Top 50% of 210,832 CSDB-tracked playersPink band · top ~7.9% of ranked players (population est.)
CSDB Leaderboard#75085 of 257802 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (41 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 2,209 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,554 +3,912 30 May – 16 Sept · 19 days played
16,64220,554peak 20,55430 May16 Sept
20,554Peak Premier in tracked matches
1,231Highest Faceit ELO seen on CSDB
26Days played since 2026-05-30

Premier CS Rating

  • At peak — 20,554
  • +1,779 over 90 days
  • Next: Red band at 25,000 — 4,446 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-16
  • Purple band first seen 2026-09-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

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CSDB.GGCaptain D PricePREMIER20,554 · Pink bandPEAK ELO1,231csdb.gg/stats

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Performance scores

Aim68
Positioning46
Utility28

0–100 skill scores via Leetify.

Recent form

HOT48–48–4Last 10048%Win rateWWLWWLLWWW

Last 10 vs previous 10: +30pp win rate · −0.00 avg rating · −0.9pp headshot accuracy · 0ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 605ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 15%
  • Avg reaction 540ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 540ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim6.8
Utility2.8
Positioning4.6
Opening Duels1.6
Clutch3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 94% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning4.6
Utility2.8
Mechanics4.7
Opening Duels0.9
Win Impact5.0

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time548ms−15ms
first ⅓ avg 563ms → last ⅓ avg 548ms
Headshot accuracy16.1%+1.4%
first ⅓ avg 14.6% → last ⅓ avg 16.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–10 · ancient, 20 Jun →
35%Best headshot accuracy · 13–6 · cache, 7 Jul →
406msFastest reaction time · 13–11 · ancient, 28 Jun →
13–0Biggest win · nuke, 13 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
5–7In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 71% over 14dust2Weakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
anubisB199–1047%0.01
nukeB1910–953%0.01
ancientS1410–471%0.04
infernoC135–838%0.03
mirageD124–833%-0.00
dust2D113–827%0.01
cacheA85–363%0.00
overpass—32–167%0.07
train—10–10%-0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

126Matches
56%Win rate
1.01Avg K/D
74.1ADR
37%Headshot %

Clutches & streaks

38%1v1 clutch win
14%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Anubis4156%0.9713.3
Inferno1947%1.0816.2
Ancient1867%1.0016.4
Mirage1471%0.9212.9
Dust21331%0.7111.4
Nuke1362%1.4616.5
Train560%1.0214.4
Vertigo20%0.6010.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
36.4%Accuracy (enemy spotted)
42.9%Spray accuracy
71.1%Counter-strafing
10.6°Preaim
556msReaction time
35.5%T opening success
31.6%CT opening success
0.31Enemies flashed / flash
6.2%Flash assists
7.02HE damage / grenade
1.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3149 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.4744% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–9-0.0119%30 Jul →
anubis13–100.0314%30 Jul →
dust28–13-0.0111%26 Jul →
dust213–70.0015%26 Jul →
mirage13–10-0.0310%26 Jul →
ancient9–130.0817%26 Jul →
inferno8–13-0.0311%26 Jul →
cache13–20.0717%25 Jul →
ancient13–30.0311%24 Jul →
dust213–40.0728%24 Jul →
anubis13–60.014%24 Jul →
ancient13–50.056%24 Jul →
nuke9–13-0.0224%16 Jul →
inferno9–130.0515%16 Jul →
dust28–130.1322%16 Jul →
cache16–120.0314%16 Jul →
dust23–130.0026%16 Jul →
mirage15–150.0118%16 Jul →
nuke7–13-0.0719%16 Jul →
dust213–110.0313%15 Jul →
mirage6–130.0620%15 Jul →
dust25–13-0.067%14 Jul →
ancient7–13-0.0218%14 Jul →
inferno13–100.0629%14 Jul →
mirage7–13-0.0217%14 Jul →
anubis13–100.0118%14 Jul →
cache13–6-0.0211%13 Jul →
inferno15–150.0828%13 Jul →
nuke9–13-0.0217%12 Jul →
cache4–13-0.0712%12 Jul →
mirage11–130.0613%12 Jul →
dust21–13-0.0824%12 Jul →
ancient13–60.095%12 Jul →
anubis10–13-0.0220%12 Jul →
ancient13–30.0117%12 Jul →
nuke13–100.0616%12 Jul →
nuke16–13-0.0310%11 Jul →
cache12–120.0125%7 Jul →
cache13–6-0.0435%7 Jul →
anubis9–13-0.0121%4 Jul →
inferno10–13-0.0126%4 Jul →
inferno13–4-0.0119%4 Jul →
ancient13–10-0.0210%4 Jul →
cache10–130.0019%30 Jun →
cache13–90.0314%30 Jun →
inferno11–130.0120%29 Jun →
nuke15–15-0.0116%29 Jun →
mirage13–9-0.0413%29 Jun →
nuke7–13-0.086%29 Jun →
anubis13–80.0211%29 Jun →
nuke13–100.0417%29 Jun →
anubis11–13-0.0111%28 Jun →
nuke13–60.1411%28 Jun →
inferno10–130.0417%28 Jun →
overpass13–90.1517%28 Jun →
nuke11–13-0.0219%28 Jun →
ancient13–110.0719%28 Jun →
anubis3–13-0.0720%28 Jun →
dust28–130.0624%27 Jun →
overpass10–130.0113%27 Jun →
ancient10–130.0110%26 Jun →
inferno13–40.1524%26 Jun →
dust24–130.0317%26 Jun →
anubis10–130.0321%26 Jun →
nuke7–13-0.0323%26 Jun →
nuke6–13-0.0414%26 Jun →
ancient13–100.0614%24 Jun →
anubis13–9-0.0011%24 Jun →
inferno9–13-0.017%24 Jun →
mirage6–130.0622%24 Jun →
nuke13–80.0722%24 Jun →
anubis3–13-0.0310%24 Jun →
ancient13–11-0.0410%23 Jun →
anubis5–13-0.039%23 Jun →
anubis13–100.0115%23 Jun →
inferno9–13-0.0311%23 Jun →
mirage13–6-0.0110%22 Jun →
nuke5–13-0.0233%22 Jun →
nuke13–70.1110%22 Jun →
mirage2–13-0.0317%22 Jun →
anubis6–130.0311%22 Jun →
inferno13–110.0110%22 Jun →
anubis5–70.0514%22 Jun →
nuke13–10-0.0028%20 Jun →
dust24–13-0.0512%20 Jun →
anubis3–13-0.0513%20 Jun →
ancient13–100.169%20 Jun →
train10–13-0.0518%20 Jun →
ancient11–130.0111%20 Jun →
mirage11–13-0.0111%13 Jun →
nuke13–00.0933%13 Jun →
ancient13–80.028%7 Jun →
nuke13–9-0.0114%7 Jun →
nuke13–90.0311%7 Jun →
anubis13–70.1314%7 Jun →
inferno13–50.0625%3 Jun →
mirage3–13-0.0815%3 Jun →
overpass13–110.0616%2 Jun →
anubis13–40.0515%2 Jun →
anubis13–50.048%30 May →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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