eReys13

eReys13 — CS2 Stats

76561198412604917[U:1:452339189]Steam profile ↗✓ No bans

34Tracked matches41%Win rate2025Tracked since
29Hours in CS0Hrs last 2 wks
CSDB Rating1.8 LearningPositional Player
Ladder ranks via Leetify

Performance scores

Aim17
Positioning26
Utility14

0–100 skill scores via Leetify.

Recent form

STEADY12–21–1Last 3435%Win rateWWLWWLTLWL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +4.2pp headshot accuracy · −2ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 16%
  • Avg reaction 738ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 18%
  • Avg reaction 744ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 16%
  • Avg reaction 745ms

Newest first, from the last 34 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim1.7
Utility1.4
Positioning2.6
Opening Duels0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 77% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 24% on CT to 6% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 737ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 61% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.7
Positioning2.6
Utility1.4
Mechanics2.3
Opening Duels0.0
Win Impact2.1

Composite 1.8/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.07+0.03
first ⅓ avg -0.09 → last ⅓ avg -0.07
Reaction time737ms−65ms
first ⅓ avg 803ms → last ⅓ avg 737ms
Headshot accuracy17.3%+9.0%
first ⅓ avg 8.3% → last ⅓ avg 17.3%

Rolling 5-match average across the last 34 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.04Best match rating · 13–8 · nuke, 14 May →
30%Best headshot accuracy · 7–13 · dust2, 24 Sept →
453msFastest reaction time · 4–13 · train, 2 Sept →
13–0Biggest win · office, 8 Oct →

Across the last 34 tracked matches.

Highlights

2Longest win streak
W2Current streak
2Overtime games

Map breakdown

vertigoBest map · 50% over 6dust2Weakest map · 9% over 11
MapGradePlayedRecordWin rateAvg rating
dust2D111–109%-0.09
vertigoB63–350%-0.07
trainD61–517%-0.10
mirage—33–0100%-0.07
inferno—20–20%-0.05
office—22–0100%-0.02
cache—10–10%-0.07
anubis—11–0100%-0.04
nuke—11–0100%0.04
ancient—10–10%-0.11

Across the last 34 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (9% over 11). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Lifetime stats

433Lifetime kills
0.47K/D
62Matches
37.1%Match win rate
49.9%Headshot % · Top 25% of tracked players
0.0%Shot accuracy
27MVPs
18Hours (in match)
43Bombs planted
3Bombs defused

Most-used weapons

Lifetime map wins

140dust2
68vertigo
36train
26office
13nuke
11inferno
1ar_baggage

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
31.2%Accuracy (enemy spotted)
25.0%Spray accuracy
60.6%Counter-strafing
12.4°Preaim
737msReaction time
6.1%T opening success
24.0%CT opening success
0.44Enemies flashed / flash
1.8%Flash assists
0.94HE damage / grenade
2.14Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.4477° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7155% — below the 15% mark we flag

    Aim Training →
  3. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 736.5246ms — above the 700ms mark we flag

    Aim Training →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

9% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage16–13-0.1113%26 Sept →
mirage8–2-0.0320%26 Sept →
cache8–13-0.078%26 Sept →
mirage16–12-0.0618%26 Sept →
vertigo13–6-0.0023%24 Sept →
vertigo3–13-0.0914%24 Sept →
dust212–12-0.1014%24 Sept →
vertigo6–13-0.0625%24 Sept →
train13–3-0.1018%24 Sept →
dust27–13-0.0630%24 Sept →
inferno5–13-0.056%2 Sept →
train4–13-0.0910%2 Sept →
inferno1–13-0.059%30 May →
anubis13–6-0.0417%27 May →
vertigo13–3-0.0312%1 Apr →
dust28–13-0.0714%10 Oct →
dust213–1-0.0122%10 Oct →
office13–90.0121%10 Oct →
dust29–13-0.128%10 Oct →
dust25–13-0.0923%10 Oct →
office13–0-0.0617%8 Oct →
dust23–13-0.0621%8 Oct →
train5–13-0.0910%24 Sept →
vertigo7–13-0.168%24 Sept →
vertigo13–8-0.0616%24 Sept →
dust22–13-0.120%24 Sept →
nuke13–80.0412%14 May →
train9–13-0.112%14 May →
ancient11–13-0.1114%11 May →
train4–13-0.1218%11 May →
train1–9-0.080%11 May →
dust22–13-0.140%11 May →
dust27–13-0.0913%11 May →
dust24–13-0.088%11 May →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.