ShhhGhost — CS2 Stats
76561198409472420[U:1:449206692]✓ No bans
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median | vs Level 10 |
|---|---|---|---|
| Headshot rate | 51.1% | 52.8% | 1.7% short |
| Shot accuracy | 18.5% | 13.7% | above |
| Kill/death ratio | 0.98 | 1.08 | 0.10 short |
| Match win rate | 46.9% | 49.2% | 2.3% short |
This profile matches the typical Level 10 player on 1 of 4 comparable metrics.
Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Effective flashes
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 93% playstyle similarity
Most alike: opening-duel success, opening-fight frequency.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 557ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 42 | 57% | 1.10 | 17.4 |
| Dust2 | 23 | 61% | 1.17 | 15.8 |
| Ancient | 13 | 62% | 1.16 | 19.9 |
| Anubis | 13 | 69% | 1.04 | 15.8 |
| Vertigo | 6 | 67% | 1.14 | 16.0 |
| Cache | 5 | 40% | 0.94 | 14.2 |
| Inferno | 4 | 75% | 1.23 | 18.3 |
| Nuke | 2 | 0% | 0.89 | 15.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
Losing the first CT duel repeatedly usually means holding angles that favour the peeker.
CT opening duels 39.8256% — below the 40% mark we flag