BIONICBUBBY

BIONICBUBBY — CS2 Stats

UM76561198405927667[U:1:445661939]Steam profile ↗✓ No bans

317Tracked matches60%Win rate2020Tracked since
952Hours in CS
CSDB Rating6.2 SolidPositional Player
Premier CS Rating17,966Purple band · top ~16.6% of ranked players (population est.)
CSDB Leaderboard#97344 of 220830 tracked
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 7 Sep 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 42 days played since 2 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 17,966 +3,950 3 Apr7 Sept · 38 days played
12,46318,207peak 18,2073 Apr7 Sept
18,565Peak Premier in tracked matches
42Days played since 2026-04-02

Premier CS Rating

  • 241 below peak (18,207)
  • -80 over 30 days · steady
  • +5,394 over 90 days
  • Next: Pink band at 20,000 2,034 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,017), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate35.6%41.3%41.9%6.3% short
Shot accuracy16.3%12.6%12.2%above
Kill/death ratio1.020.960.98above
Match win rate40.3%42.5%43.3%2.9% short

This profile matches the typical Level 3 player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBIONICBUBBYFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER17,966 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim71
Positioning58
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY52471Last 10052%Win rateLWWLWWLWWL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · +0.7pp headshot accuracy · −20ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 21%
  • Avg reaction 597ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 609ms

Last 20

  • 119 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 619ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.3 against its own average).

Aim7.1
Utility4.0
Positioning5.8
Opening Duels3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 90% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 632ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.1
Positioning5.8
Utility4.0
Mechanics7.9
Opening Duels2.8
Win Impact8.3

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time627ms−1ms
first ⅓ avg 627ms → last ⅓ avg 627ms
Headshot accuracy17.0%+2.4%
first ⅓ avg 14.6% → last ⅓ avg 17.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–3 · dust2, 27 Jun
31%Best headshot accuracy · 13–10 · dust2, 16 Jul
453msFastest reaction time · 5–13 · dust2, 7 Sept
13–2Biggest win · nuke, 30 Jul

Across the last 100 tracked matches.

Highlights

4Longest win streak
57In matches decided by ≤2 rounds
6Overtime games

Map breakdown

infernoBest map · 79% over 14nukeWeakest map · 33% over 15
MapGradePlayedRecordWin rateAvg rating
dust2C27111641%0.02
mirageS2315865%0.03
nukeD1551033%0.03
infernoS1411379%0.02
cacheB115645%0.01
ancientA74357%0.00
overpass31233%0.06

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 15). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

45,843Lifetime kills
1.02K/D · Top 50% of Level 2 players
2,596Matches
40.3%Match win rate
35.6%Headshot %
16.3%Shot accuracy · Top 25% of Level 2 players
5,930MVPs
952Hours (in match)
2,066Bombs planted
611Bombs defused

Most-used weapons

AK-479,469
AWP7,020
SSG 081,441
SG 5531,420
P2501,400
P901,395

Lifetime map wins

4,171dust2
3,037inferno
932nuke
360train
336vertigo
266cbble
229lake
63safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

43Matches
49%Win rate
1.17Avg K/D
ADR
40%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
5Longest win streak

Recent Faceit resultsWWLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.7%Headshot accuracy
37.0%Accuracy (enemy spotted)
36.8%Spray accuracy
85.5%Counter-strafing
9.9°Preaim
632msReaction time
36.7%T opening success
45.9%CT opening success
0.45Enemies flashed / flash
7.6%Flash assists
11.83HE damage / grenade
3.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4473 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.7158% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust25–13-0.109%7 Sept
ancient13–70.0321%7 Sept
dust23–2-0.0530%7 Sept
dust26–130.1129%10 Aug
cache13–100.0215%10 Aug
mirage13–50.0415%9 Aug
mirage2–130.0322%9 Aug
inferno13–5-0.0116%9 Aug
mirage13–90.1221%9 Aug
cache10–13-0.0211%1 Aug
dust29–13-0.0116%1 Aug
mirage13–80.0211%1 Aug
inferno13–50.0624%1 Aug
mirage9–130.0930%31 Jul
dust26–13-0.0117%30 Jul
mirage3–130.0217%30 Jul
dust210–13-0.0117%30 Jul
nuke13–20.1219%30 Jul
ancient13–90.0214%29 Jul
mirage13–8-0.0318%29 Jul
nuke13–80.0612%29 Jul
ancient8–13-0.017%29 Jul
dust26–130.0021%29 Jul
cache13–70.049%28 Jul
mirage13–90.0612%28 Jul
inferno13–10-0.0114%28 Jul
cache13–40.0617%28 Jul
nuke3–130.0011%28 Jul
inferno13–20.1314%27 Jul
mirage16–140.0521%27 Jul
nuke9–13-0.0411%26 Jul
nuke9–13-0.0730%24 Jul
mirage8–130.0111%23 Jul
mirage13–80.0410%23 Jul
dust25–13-0.100%23 Jul
nuke10–13-0.0413%22 Jul
dust25–13-0.0711%20 Jul
dust24–130.0218%19 Jul
mirage13–110.009%18 Jul
mirage4–13-0.0819%17 Jul
dust29–130.0319%17 Jul
dust213–100.0631%16 Jul
dust216–120.0528%16 Jul
nuke16–130.0317%15 Jul
dust213–80.0821%15 Jul
dust211–130.0020%15 Jul
cache7–130.0218%14 Jul
inferno5–13-0.0614%14 Jul
mirage12–140.0516%14 Jul
mirage13–5-0.0013%14 Jul
inferno16–120.0013%13 Jul
cache2–13-0.0619%13 Jul
nuke11–130.0324%13 Jul
cache9–13-0.0623%13 Jul
dust213–10-0.0113%13 Jul
mirage13–8-0.026%12 Jul
dust213–7-0.0316%12 Jul
cache10–130.0317%12 Jul
mirage9–13-0.0127%11 Jul
mirage13–90.0923%11 Jul
mirage13–100.0419%11 Jul
mirage13–70.1521%11 Jul
dust212–160.0016%11 Jul
dust28–130.0319%11 Jul
inferno13–100.0418%10 Jul
nuke13–40.0930%10 Jul
cache13–50.1017%9 Jul
cache11–130.0222%9 Jul
overpass5–130.0412%5 Jul
inferno13–40.0814%4 Jul
inferno13–70.059%4 Jul
dust213–90.0315%3 Jul
dust213–80.168%2 Jul
ancient8–13-0.017%2 Jul
mirage13–10-0.0211%1 Jul
dust24–130.0420%28 Jun
nuke11–13-0.0220%28 Jun
dust213–30.2521%27 Jun
inferno13–90.0121%26 Jun
dust213–50.0817%26 Jun
nuke7–130.0626%23 Jun
inferno11–130.0418%14 Jun
dust25–13-0.095%25 May
cache13–11-0.0215%11 May
nuke6–13-0.0010%17 Apr
ancient13–80.0215%17 Apr
nuke8–80.1014%17 Apr
ancient13–5-0.028%6 Apr
dust26–13-0.0321%6 Apr
overpass11–130.0714%4 Apr
dust213–60.0418%4 Apr
nuke13–70.0616%4 Apr
inferno13–10-0.0117%4 Apr
ancient6–13-0.0114%3 Apr
nuke0–130.0115%3 Apr
mirage2–13-0.0111%3 Apr
mirage13–9-0.0110%3 Apr
inferno13–9-0.0013%2 Apr
overpass13–110.0812%2 Apr
inferno6–13-0.0518%2 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →