DanG

DanG — CS2 Stats

76561198373887448[U:1:413621720]Steam profile ↗✓ No bans

1,324Tracked matches63%Win rate2020Tracked since
CSDB Rating7.1 StrongPositional Player
CSDB Leaderboard#45936 of 247860 tracked
FaceitLevel 10 · 2,748 ELOTop 12.4% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 22,613 +2,679 25 Aug – 17 Jan · 5 days played
18,56722,613peak 22,61325 Aug17 Jan
22,613Peak Premier in tracked matches
2,748Highest Faceit ELO seen on CSDB
64Days played since 2025-02-15

Faceit ELO

  • At peak — 2,748
  • Next: 3,000 ELO at 3,000 — 252 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGDanGFACEITLevel 10 · 2,748 ELOSTANDINGTop 12.4% of rankedPEAK ELO2,748csdb.gg/stats

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Performance scores

Aim89
Positioning54
Utility48

0–100 skill scores via Leetify.

Recent form

HOT64–36Last 10064%Win rateLWWWWWLWLW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +3.3pp headshot accuracy · −66ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 494ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 481ms

Last 20

  • 14–6 · 70% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 513ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim8.9
Utility4.8
Positioning5.4
Opening Duels3.6
Clutch4.2

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 91% playstyle similarity

Most alike: opening-duel success, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 89 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 30% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.9
Positioning5.4
Utility4.8
Mechanics8.9
Opening Duels2.3
Win Impact9.4

Composite 7.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.04 → last ⅓ avg 0.01
Reaction time528ms−29ms
first ⅓ avg 557ms → last ⅓ avg 528ms
Headshot accuracy15.7%−3.7%
first ⅓ avg 19.4% → last ⅓ avg 15.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–2 · anubis, 23 Feb →
33%Best headshot accuracy · 13–9 · dust2, 24 Feb →
391msFastest reaction time · 11–13 · mirage, 13 Aug →
13–0Biggest win · cache, 20 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
9–8In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 79% over 14dust2Weakest map · 44% over 16
MapGradePlayedRecordWin rateAvg rating
anubisA2113–862%0.03
dust2C167–944%0.01
ancientS1411–379%0.02
mirageS139–469%0.04
nukeS129–375%0.02
infernoA116–555%0.04
overpassA74–357%0.02
cache—22–0100%0.04
train—21–150%0.02
stronghold—11–0100%-0.08
alpine—11–0100%0.04

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (44% over 16). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,907Matches
52%Win rate
1.15Avg K/D
78.4ADR
51%Headshot %

Clutches & streaks

41%1v1 clutch win
20%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage37352%1.0915.7
Anubis26651%1.1416.1
Ancient25154%1.1715.8
Dust219653%1.1516.2
Inferno9744%1.1015.8
Nuke9051%1.0915.6
Vertigo5452%1.0617.6
Overpass2040%0.9314.2

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.2%Headshot accuracy
40.3%Accuracy (enemy spotted)
44.1%Spray accuracy
90.1%Counter-strafing
8.8°Preaim
524msReaction time
30.3%T opening success
48.1%CT opening success
0.38Enemies flashed / flash
7.4%Flash assists
7.78HE damage / grenade
6.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3752 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.3306% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

44% win rate across 16 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust211–13-0.0314%14 Sept →
anubis13–11-0.0120%28 Aug →
anubis13–90.0113%26 Aug →
mirage13–7-0.0413%20 Aug →
nuke13–1-0.0411%15 Aug →
cache13–30.0614%15 Aug →
mirage11–130.1617%13 Aug →
ancient13–80.0224%10 Aug →
anubis10–13-0.0315%9 Aug →
ancient13–9-0.0427%9 Aug →
nuke13–20.028%7 Aug →
dust213–60.0216%28 Jul →
nuke13–5-0.039%25 Jul →
anubis9–130.0817%21 Jul →
anubis13–40.0710%20 Jul →
cache13–00.0321%20 Jul →
nuke10–13-0.0212%15 Jul →
ancient9–13-0.0318%10 Jul →
ancient13–4-0.0016%9 Jun →
dust213–90.029%4 Jun →
mirage11–13-0.0219%3 Jun →
nuke11–13-0.0113%31 May →
overpass13–8-0.0210%25 May →
inferno2–13-0.0223%22 May →
dust210–13-0.0410%8 May →
dust23–13-0.129%8 May →
ancient13–40.0221%5 Apr →
anubis13–50.0012%4 Apr →
inferno13–80.0814%4 Apr →
mirage13–50.1119%29 Mar →
anubis13–90.0320%28 Mar →
anubis13–40.0826%27 Mar →
dust25–13-0.0418%27 Mar →
inferno13–70.0322%25 Mar →
anubis10–130.0512%25 Mar →
anubis13–11-0.0219%22 Mar →
dust213–90.0133%24 Feb →
dust213–70.0825%24 Feb →
ancient13–10.0714%14 Feb →
nuke13–60.0319%13 Feb →
mirage13–60.1027%9 Feb →
dust26–13-0.0218%5 Feb →
nuke13–110.0416%23 Jan →
stronghold13–11-0.088%23 Jan →
alpine13–100.0416%23 Jan →
ancient13–6-0.0416%17 Jan →
ancient10–13-0.0211%8 Jan →
mirage13–110.0531%4 Jan →
ancient13–20.1016%4 Jan →
train13–4-0.0317%4 Jan →
train2–130.0628%31 Dec →
ancient19–17-0.0121%29 Dec →
mirage9–130.0322%27 Dec →
mirage13–40.0413%27 Dec →
overpass11–13-0.0022%26 Dec →
dust211–13-0.0124%26 Dec →
overpass13–70.0215%23 Nov →
overpass9–130.0517%7 Oct →
nuke13–40.0514%4 Sept →
mirage13–100.0315%27 Aug →
inferno13–00.1631%27 Aug →
nuke11–130.0520%27 Aug →
overpass13–60.0533%27 Aug →
dust213–110.0120%25 Aug →
dust213–90.0922%25 Aug →
nuke9–20.0433%25 Aug →
dust213–50.0725%25 Aug →
nuke13–70.0320%25 Aug →
dust28–130.0825%18 Aug →
overpass6–130.0421%18 Aug →
inferno13–30.0917%3 Aug →
dust27–130.0417%3 Aug →
inferno13–50.0618%3 Aug →
inferno5–13-0.0317%3 Aug →
nuke16–120.0621%29 Jul →
inferno13–110.0725%26 Jul →
overpass13–90.0017%26 Jul →
mirage13–30.1021%30 Jun →
anubis5–130.0424%30 Jun →
mirage13–60.0529%11 Apr →
anubis13–80.0715%9 Apr →
dust213–16-0.0123%5 Apr →
ancient13–10.0316%23 Mar →
anubis16–130.0112%23 Mar →
mirage6–13-0.0411%10 Mar →
anubis4–13-0.0024%10 Mar →
anubis11–130.0128%9 Mar →
inferno6–13-0.0313%9 Mar →
anubis13–80.0629%26 Feb →
anubis9–13-0.0120%24 Feb →
anubis13–60.1325%23 Feb →
inferno7–130.0217%23 Feb →
anubis13–20.1625%23 Feb →
ancient3–13-0.0226%23 Feb →
anubis7–13-0.0216%22 Feb →
inferno10–13-0.0210%22 Feb →
anubis13–100.0311%22 Feb →
ancient13–30.0813%22 Feb →
mirage13–11-0.0013%21 Feb →
ancient13–100.0924%15 Feb →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102.5K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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