chinamaxxing

chinamaxxing — CS2 Stats

76561198361015103[U:1:400749375]Steam profile ↗✓ No bans

812Tracked matches44%Win rate2020Tracked since
CSDB Rating6.4 SolidPositional Player
Premier CS Rating23,148Top 25% of 200,982 CSDB-tracked playersPink band · top ~5% of ranked players (population est.)
CSDB Leaderboard#39693 of 247930 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 23,148 +798 14 Sept – 19 Sept · 6 days played
21,93123,820peak 23,82014 Sept19 Sept
24,219Peak Premier in tracked matches
23Days played since 2026-06-14

Premier CS Rating

  • 672 below peak (23,820)
  • Next: Red band at 25,000 — 1,852 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-18
  • Purple band first seen 2026-09-18

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGchinamaxxingPREMIER23,148 · Pink bandcsdb.gg/stats

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Performance scores

Aim95
Positioning61
Utility23

0–100 skill scores via Leetify.

Recent form

COLD52–40–8Last 10052%Win rateWTLLTLLLTW

Last 10 vs previous 10: −40pp win rate · +0.05 avg rating · +2.4pp headshot accuracy · +37ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.05), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–2–2 · 20% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 39%
  • Avg reaction 519ms

Last 10

  • 2–5–3 · 20% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 43%
  • Avg reaction 527ms

Last 20

  • 8–8–4 · 40% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 42%
  • Avg reaction 508ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim9.5
Utility2.3
Positioning6.1
Opening Duels2.7

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 73% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 95 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.2° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.5
Positioning6.1
Utility2.3
Mechanics8.6
Opening Duels3.1
Win Impact3.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time512ms−57ms
first ⅓ avg 569ms → last ⅓ avg 512ms
Headshot accuracy39.2%−2.5%
first ⅓ avg 41.8% → last ⅓ avg 39.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–4 · mirage, 30 Sept →
77%Best headshot accuracy · 13–4 · cache, 20 Sept →
344msFastest reaction time · 12–12 · mirage, 25 Sept →
13–0Biggest win · cache, 12 Sept →

Across the last 100 tracked matches.

Highlights

12Longest win streak
6–13In matches decided by ≤2 rounds
3Overtime games

Map breakdown

cacheBest map · 54% over 35mirageWeakest map · 51% over 39
MapGradePlayedRecordWin rateAvg rating
mirageB3920–1951%0.03
cacheB3519–1654%0.03
dust2B137–654%0.03
inferno—42–250%0.01
nuke—31–233%0.04
ancient—31–233%0.02
anubis—22–0100%0.00
office—10–10%0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (51% over 39). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

40.1%Headshot accuracy
34.9%Accuracy (enemy spotted)
35.9%Spray accuracy
88.8%Counter-strafing
10.2°Preaim
514msReaction time
45.5%T opening success
39.6%CT opening success
0.45Enemies flashed / flash
10.1%Flash assists
3.13HE damage / grenade
4.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4483 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 39.5863% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
mirage13–40.1936%30 Sept →
cache12–12-0.0342%30 Sept →
cache8–130.0247%28 Sept →
cache9–130.0933%27 Sept →
dust212–120.0537%27 Sept →
mirage7–130.1040%27 Sept →
cache6–130.0943%27 Sept →
mirage3–130.0950%27 Sept →
mirage12–12-0.0349%25 Sept →
cache13–40.0852%25 Sept →
mirage12–12-0.0150%25 Sept →
dust213–70.0329%25 Sept →
cache13–40.1445%24 Sept →
mirage10–13-0.0342%24 Sept →
mirage7–130.0333%21 Sept →
inferno6–30.0331%21 Sept →
mirage13–60.1027%21 Sept →
mirage13–6-0.0545%20 Sept →
cache13–40.0277%20 Sept →
cache7–13-0.0823%19 Sept →
dust213–60.0038%19 Sept →
dust214–16-0.0240%19 Sept →
dust211–130.0747%19 Sept →
cache11–130.0243%18 Sept →
cache3–13-0.0528%17 Sept →
mirage12–120.0733%17 Sept →
dust213–100.0126%17 Sept →
cache9–130.0247%17 Sept →
mirage13–50.0128%17 Sept →
nuke13–160.0338%17 Sept →
dust213–60.0929%17 Sept →
mirage3–13-0.0133%16 Sept →
anubis13–6-0.0430%16 Sept →
cache13–40.0728%16 Sept →
mirage13–60.0751%16 Sept →
cache13–1-0.0122%16 Sept →
mirage13–6-0.0323%16 Sept →
dust213–70.0629%16 Sept →
mirage16–140.0027%16 Sept →
ancient13–100.0333%16 Sept →
mirage13–90.0122%15 Sept →
cache13–60.1263%15 Sept →
mirage13–30.1645%15 Sept →
nuke13–4-0.0042%15 Sept →
inferno11–130.0237%15 Sept →
office8–130.0164%15 Sept →
ancient9–130.0338%15 Sept →
cache13–11-0.0139%15 Sept →
cache13–90.0452%15 Sept →
cache12–120.0638%15 Sept →
mirage6–130.0434%15 Sept →
dust211–130.0836%15 Sept →
mirage11–13-0.0047%14 Sept →
mirage6–13-0.0223%14 Sept →
mirage13–70.1329%14 Sept →
mirage2–13-0.0840%14 Sept →
dust20–13-0.0430%14 Sept →
anubis13–40.0531%14 Sept →
mirage12–120.0850%13 Sept →
dust213–11-0.0123%13 Sept →
mirage13–90.0940%13 Sept →
nuke6–130.0939%13 Sept →
mirage11–130.1444%13 Sept →
mirage4–13-0.1010%12 Sept →
inferno7–13-0.0129%12 Sept →
dust28–13-0.0136%12 Sept →
mirage13–40.0431%12 Sept →
cache13–00.0326%12 Sept →
cache0–3-0.100%12 Sept →
mirage11–130.1341%11 Sept →
cache13–80.0338%11 Sept →
mirage8–10.0235%11 Sept →
ancient11–130.0131%10 Sept →
cache13–11-0.0147%10 Sept →
cache13–4-0.0471%16 Jul →
cache11–13-0.0244%16 Jul →
mirage13–100.0252%3 Jul →
mirage7–13-0.0345%22 Jun →
cache13–80.0153%22 Jun →
mirage13–60.0438%22 Jun →
dust213–80.0343%22 Jun →
cache13–8-0.0029%22 Jun →
mirage13–40.0242%22 Jun →
inferno13–90.0334%16 Jun →
cache11–130.0443%16 Jun →
cache3–13-0.0237%16 Jun →
mirage10–13-0.0249%16 Jun →
cache13–50.0839%16 Jun →
mirage13–9-0.0050%16 Jun →
cache11–130.0745%16 Jun →
mirage5–13-0.0520%16 Jun →
cache13–10-0.0442%16 Jun →
cache11–130.0852%15 Jun →
mirage13–110.0142%15 Jun →
cache13–20.1152%15 Jun →
mirage13–110.0836%15 Jun →
cache13–50.0856%15 Jun →
mirage13–100.0739%14 Jun →
cache12–12-0.0167%14 Jun →
cache6–00.1041%14 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches12-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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