BlaCKnoT

BlaCKnoT — CS2 Stats

QA76561198360438679[U:1:400172951]Steam profile ↗✓ No bans

61Tracked matches55%Win rate2026Tracked since
CSDB Rating6.9 SolidPositional Player
Premier CS Rating18,401Purple band · top ~14.9% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Oct 2026 (44 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 61 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,401 +6,678 2 Jul – 1 Oct · 11 days played
11,72318,683peak 18,6832 Jul1 Oct
19,124Peak Premier in tracked matches
28Days played since 2026-04-25

Premier CS Rating

  • 282 below peak (18,683)
  • 0 over 30 days · steady
  • +6,678 over 90 days
  • Next: Pink band at 20,000 — 1,599 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGBlaCKnoTPREMIER18,401 · Purple bandcsdb.gg/stats

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Performance scores

Aim94
Positioning61
Utility40

0–100 skill scores via Leetify.

Recent form

STEADY33–24–4Last 6154%Win rateLWLWLWLLLW

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · −9.5pp headshot accuracy · +40ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 20%
  • Avg reaction 470ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 21%
  • Avg reaction 469ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 26%
  • Avg reaction 449ms

Newest first, from the last 61 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.8 against its own average).

Aim9.4
Utility4.0
Positioning6.1
Opening Duels5.7

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 86% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 94 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.4
Positioning6.1
Utility4.0
Mechanics6.6
Opening Duels5.6
Win Impact6.7

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.09+0.09
first ⅓ avg -0.01 → last ⅓ avg 0.09
Reaction time449ms−261ms
first ⅓ avg 710ms → last ⅓ avg 449ms
Headshot accuracy26.1%+4.4%
first ⅓ avg 21.7% → last ⅓ avg 26.1%

Rolling 5-match average across the last 61 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 13–3 · nuke, 10 Aug →
50%Best headshot accuracy · 4–13 · dust2, 1 Aug →
273msFastest reaction time · 11–13 · inferno, 10 Aug →
13–0Biggest win · anubis, 30 Jul →

Across the last 61 tracked matches.

Highlights

6Longest win streak
5–3In matches decided by ≤2 rounds
2Overtime games

Map breakdown

nukeBest map · 80% over 5infernoWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB158–753%0.05
dust2A159–660%-0.00
infernoD124–833%0.01
anubisB63–350%0.06
nukeS54–180%0.12
cacheA53–260%0.06
ancient—32–167%-0.01

Across the last 61 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.5%Headshot accuracy
38.0%Accuracy (enemy spotted)
32.8%Spray accuracy
79.9%Counter-strafing
5.4°Preaim
457msReaction time
49.6%T opening success
55.0%CT opening success
0.50Enemies flashed / flash
4.8%Flash assists
10.52HE damage / grenade
4.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4958 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage10–130.1623%27 Aug →
mirage13–50.1016%12 Aug →
nuke8–130.0920%12 Aug →
mirage13–100.0320%12 Aug →
ancient6–130.0519%12 Aug →
inferno13–100.0220%12 Aug →
dust27–13-0.0129%12 Aug →
anubis7–130.2023%11 Aug →
inferno11–13-0.0318%10 Aug →
cache13–110.0726%10 Aug →
dust213–70.0229%10 Aug →
dust213–30.0331%10 Aug →
dust213–40.0922%10 Aug →
nuke13–30.2635%10 Aug →
nuke13–110.1326%10 Aug →
inferno4–13-0.0432%8 Aug →
inferno12–120.1832%6 Aug →
mirage7–10.1941%6 Aug →
dust213–50.1334%5 Aug →
cache11–130.0226%3 Aug →
dust24–13-0.0550%1 Aug →
anubis13–50.0225%1 Aug →
cache13–110.0520%1 Aug →
dust27–13-0.0339%1 Aug →
mirage13–70.0923%1 Aug →
inferno7–13-0.0235%1 Aug →
inferno2–13-0.0510%31 Jul →
anubis13–00.0840%30 Jul →
cache13–110.1221%30 Jul →
anubis4–130.0627%28 Jul →
ancient13–7-0.0621%11 Jul →
mirage13–20.0528%11 Jul →
dust23–0-0.090%11 Jul →
mirage13–100.0521%11 Jul →
dust216–130.0126%11 Jul →
nuke13–90.0117%10 Jul →
mirage11–130.0428%4 Jul →
nuke13–70.1018%2 Jul →
anubis4–130.0122%2 Jul →
anubis13–10.0115%2 Jul →
inferno13–90.0714%2 Jul →
mirage12–120.0535%1 Jul →
inferno8–130.0530%1 Jul →
mirage7–130.0829%1 Jul →
mirage8–00.0527%30 Jun →
mirage15–15-0.0713%28 May →
inferno5–13-0.039%24 May →
dust212–120.0323%24 May →
dust25–13-0.0712%23 May →
ancient13–11-0.0114%17 May →
inferno8–13-0.0321%16 May →
mirage13–20.0616%16 May →
inferno13–4-0.0324%10 May →
dust24–13-0.0810%10 May →
mirage0–7-0.0925%10 May →
inferno13–6-0.0232%9 May →
mirage5–13-0.0711%9 May →
cache6–130.0228%5 May →
dust213–60.0033%27 Apr →
dust213–9-0.0612%27 Apr →
dust213–80.0232%25 Apr →

Match data via Leetify.

Recent teammates

Milestones

Aim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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