eetuzx

eetuzx — CS2 Stats

VA76561198358345411[U:1:398079683]Steam profile ↗✓ No bans

1,018Tracked matches41%Win rate2021Tracked since
1,987Hours in CS
CSDB Rating6.3 SolidPositional Player
Premier CS Rating18,295Purple band · top ~15.3% of ranked players (population est.)
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 18,295 -3,458 14 Aug – 14 Oct · 31 days played
18,00024,983peak 24,98314 Aug14 Oct
24,983Peak Premier in tracked matches
35Days played since 2026-08-12

Premier CS Rating

  • 6,688 below peak (24,983)
  • -6,364 over 30 days · declining
  • Next: Pink band at 20,000 — 1,705 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-02
  • Purple band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches28——
Win rate46%——
K/D1.12——
Headshot %56%——

Measured 18 Sep 2026 → 15 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Purple band among CSDB-tracked players (n=37,767), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPurple band medianPink band medianvs Pink band
Headshot rate55.0%44.3%46.9%above
Shot accuracy12.4%11.9%13.0%0.6% short
Kill/death ratio1.081.031.08meets
Match win rate45.1%45.2%46.7%1.6% short

This profile matches the typical Pink band player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Pink band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGeetuzxPREMIER18,295 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim90
Positioning53
Utility45

0–100 skill scores via Leetify.

Recent form

COLD50–44–6Last 10050%Win rateLLLWLLLWWL

Last 10 vs previous 10: 0pp win rate · +0.03 avg rating · +9.9pp headshot accuracy · +16ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 661ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 30%
  • Avg reaction 660ms

Last 20

  • 6–13–1 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 25%
  • Avg reaction 652ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim9.0
Utility4.5
Positioning5.3
Opening Duels2.9

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 93% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 37 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 592ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning5.3
Utility4.5
Mechanics8.1
Opening Duels4.3
Win Impact2.1

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time600ms+99ms
first ⅓ avg 501ms → last ⅓ avg 600ms
Headshot accuracy25.8%+4.1%
first ⅓ avg 21.7% → last ⅓ avg 25.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 13–2 · ancient, 22 Sept →
100%Best headshot accuracy · 3–13 · dust2, 17 Sept →
47msFastest reaction time · 1–13 · mirage, 16 Sept →
13–0Biggest win · ancient, 26 Sept →

Across the last 100 tracked matches.

Highlights

10Longest win streak
L3Current streak
5–4In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 70% over 20nukeWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
mirageC239–1439%0.02
dust2A2112–957%0.02
ancientS2014–670%0.05
nukeD113–827%-0.01
anubisA95–456%0.00
infernoA85–363%0.04
cache—40–40%0.04
train—21–150%0.02
vertigo—21–150%0.18

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

116,684Lifetime kills
1.08K/D · Top 50% of Purple band
5,472Matches
45.1%Match win rate
55.0%Headshot % · Top 25% of Purple band
12.4%Shot accuracy · Top 50% of Purple band
20,269MVPs
1,987Hours (in match)
2,470Bombs planted
2,978Bombs defused

Most-used weapons

AK-4740,085
AWP12,321
SSG 082,696
P2501,217
FAMAS1,101

Lifetime map wins

5,607dust2
4,684inferno
2,951nuke
2,308vertigo
1,941train
495cbble
474lake
102office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.9%Headshot accuracy
39.1%Accuracy (enemy spotted)
42.9%Spray accuracy
86.5%Counter-strafing
8.7°Preaim
592msReaction time
52.2%T opening success
41.9%CT opening success
0.48Enemies flashed / flash
7.7%Flash assists
7.57HE damage / grenade
8.99Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.479 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke10–130.0227%14 Oct →
train1–13-0.080%12 Oct →
nuke7–13-0.0825%12 Oct →
ancient13–90.0126%12 Oct →
nuke8–9-0.0526%10 Oct →
ancient14–160.0233%9 Oct →
cache9–130.0528%9 Oct →
vertigo9–50.2960%5 Oct →
inferno13–20.0538%4 Oct →
mirage4–130.0137%3 Oct →
ancient11–130.0119%2 Oct →
cache0–4-0.070%2 Oct →
anubis0–7-0.0214%2 Oct →
mirage12–120.0122%26 Sept →
ancient13–00.0623%26 Sept →
dust22–12-0.0538%26 Sept →
mirage13–30.0742%23 Sept →
nuke4–13-0.0224%23 Sept →
dust213–20.0120%22 Sept →
inferno0–13-0.030%22 Sept →
ancient13–6-0.0215%22 Sept →
dust213–00.0542%22 Sept →
ancient13–20.3223%22 Sept →
ancient2–70.0438%22 Sept →
dust213–70.0614%22 Sept →
dust213–00.0257%22 Sept →
mirage13–60.0234%22 Sept →
ancient1–8-0.0618%22 Sept →
mirage13–20.0328%22 Sept →
nuke6–130.0125%21 Sept →
nuke4–13-0.0129%20 Sept →
dust210–13-0.0513%17 Sept →
anubis6–130.0416%17 Sept →
anubis3–13-0.0139%17 Sept →
mirage3–13-0.0517%17 Sept →
vertigo8–80.0722%17 Sept →
ancient13–40.1518%17 Sept →
ancient5–6-0.0820%17 Sept →
dust23–13-0.06100%17 Sept →
mirage5–11-0.0220%16 Sept →
mirage1–13-0.130%16 Sept →
dust25–130.0224%15 Sept →
cache12–120.0920%15 Sept →
mirage13–4-0.1320%15 Sept →
mirage13–20.0238%15 Sept →
mirage0–130.0112%15 Sept →
mirage12–120.2522%14 Sept →
mirage0–13-0.0820%14 Sept →
dust213–1-0.06100%14 Sept →
mirage3–13-0.0322%14 Sept →
mirage12–120.0218%13 Sept →
inferno8–130.0413%13 Sept →
dust213–2-0.0722%13 Sept →
dust213–00.0635%13 Sept →
ancient13–00.0040%13 Sept →
dust29–130.0716%12 Sept →
dust212–120.0419%12 Sept →
nuke1–13-0.0263%12 Sept →
dust213–50.1630%12 Sept →
inferno13–40.0122%12 Sept →
dust213–10.0121%12 Sept →
mirage7–130.0229%11 Sept →
inferno11–40.0960%11 Sept →
mirage0–6-0.0125%11 Sept →
ancient16–130.0721%11 Sept →
ancient3–0-0.03100%11 Sept →
inferno13–40.0813%10 Sept →
mirage10–00.0715%10 Sept →
ancient13–80.0820%10 Sept →
dust216–140.0719%10 Sept →
ancient16–130.0318%5 Sept →
dust213–110.0122%5 Sept →
anubis13–00.010%1 Sept →
ancient13–40.0217%1 Sept →
dust28–130.0430%31 Aug →
dust21–13-0.0515%30 Aug →
dust213–80.0538%30 Aug →
nuke1–13-0.0957%28 Aug →
anubis13–0-0.010%28 Aug →
mirage1–130.0447%28 Aug →
nuke13–2-0.0425%28 Aug →
ancient13–60.0719%27 Aug →
ancient13–160.1328%27 Aug →
inferno13–8-0.0615%27 Aug →
cache5–130.0720%24 Aug →
inferno8–130.1239%20 Aug →
anubis13–4-0.0123%19 Aug →
nuke13–10.1916%19 Aug →
anubis11–13-0.0120%19 Aug →
mirage13–10.0819%19 Aug →
anubis13–110.0221%19 Aug →
train13–50.1222%16 Aug →
ancient10–130.1215%16 Aug →
mirage5–13-0.0121%16 Aug →
anubis13–70.0320%15 Aug →
ancient13–60.0217%15 Aug →
dust210–130.0314%14 Aug →
nuke13–110.0223%14 Aug →
mirage13–50.0420%13 Aug →
mirage13–100.1423%12 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.