Pasta Nut/Chicken butt

Pasta Nut/Chicken butt — CS2 Stats

SZ76561198358333980[U:1:398068252]Steam profile ↗✓ No bans

590Tracked matches55%Win rate2025Tracked since
680Hours in CS
CSDB Rating6.1 SolidPositional Player
Premier CS Rating13,999Blue band · top ~33.7% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 13,999 -1,101 30 Jul – 26 Sept · 24 days played
13,99916,030peak 16,03030 Jul26 Sept
16,220Peak Premier in tracked matches
53Days played since 2026-07-25

Premier CS Rating

  • 2,031 below peak (16,030)
  • -1,000 over 30 days · declining
  • Next: Purple band at 15,000 — 1,001 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,993), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate44.6%42.7%43.8%above
Shot accuracy9.4%11.3%12.0%2.6% short
Kill/death ratio1.280.991.02above
Match win rate29.7%43.9%44.7%15.0% short

This profile matches the typical Level 5 player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGPasta Nut/Chicken buttFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER13,999 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim77
Positioning61
Utility51

0–100 skill scores via Leetify.

Recent form

COLD52–44–4Last 10052%Win rateWLLWLLWLLT

Last 10 vs previous 10: −30pp win rate · −0.04 avg rating · −2.5pp headshot accuracy · +47ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 663ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 12%
  • Avg reaction 639ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 616ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.3 against its own average).

Aim7.7
Utility5.1
Positioning6.1
Opening Duels3.2
Clutch1.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 92% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 58% on T to 37% on CT — first contacts on the defending side are being lost.

Reaction time. 608ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning6.1
Utility5.1
Mechanics7.0
Opening Duels4.4
Win Impact6.7

Composite 6.1/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time611ms−14ms
first ⅓ avg 626ms → last ⅓ avg 611ms
Headshot accuracy14.3%−0.2%
first ⅓ avg 14.6% → last ⅓ avg 14.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 9–2 · debris, 3 Aug →
40%Best headshot accuracy · 1–9 · inferno, 10 Aug →
469msFastest reaction time · 2–13 · ancient, 11 Aug →
13–0Biggest win · anubis, 20 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–4In matches decided by ≤2 rounds
4Overtime games

Map breakdown

anubisBest map · 69% over 13mirageWeakest map · 48% over 27
MapGradePlayedRecordWin rateAvg rating
mirageB2713–1448%0.01
infernoB168–850%-0.00
cacheA148–657%0.01
anubisS139–469%0.02
ancientB105–550%0.01
dust2A106–460%0.00
vertigo—41–325%0.01
nuke—41–325%0.03
train—10–10%0.11
debris—11–0100%0.14

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (48% over 27). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

51,246Lifetime kills
1.28K/D · Top 10% of Level 4 players
2,040Matches
29.7%Match win rate
44.6%Headshot % · Top 50% of Level 4 players
9.4%Shot accuracy
2,931MVPs
680Hours (in match)
1,252Bombs planted
344Bombs defused

Most-used weapons

Lifetime map wins

2,774dust2
1,545inferno
797nuke
493train
167cbble
122vertigo
69office
50safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

24Matches
42%Win rate
1.21Avg K/D
87.9ADR
36%Headshot %

Clutches & streaks

25%1v1 clutch win
42%1v2 clutch win
2Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Overpass560%1.4520.8
Dust2450%1.1818.5
Mirage425%1.2720.8
Cache450%1.3217.8
Ancient333%1.4015.0
Inferno20%0.517.0
Nuke1100%1.0619.0
Anubis10%0.5010.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.7%Headshot accuracy
39.0%Accuracy (enemy spotted)
39.9%Spray accuracy
81.6%Counter-strafing
8.5°Preaim
608msReaction time
58.1%T opening success
36.8%CT opening success
0.43Enemies flashed / flash
3.4%Flash assists
8.39HE damage / grenade
17.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7273% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.43 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 36.8143% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

48% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–40.0313%26 Sept →
inferno1–13-0.050%26 Sept →
inferno6–13-0.039%26 Sept →
anubis13–11-0.0218%25 Sept →
cache3–13-0.0119%25 Sept →
inferno3–13-0.055%25 Sept →
ancient13–80.0820%25 Sept →
mirage9–130.0510%24 Sept →
inferno5–13-0.057%24 Sept →
vertigo12–12-0.0316%23 Sept →
anubis3–130.0413%22 Sept →
dust29–110.0313%22 Sept →
anubis13–7-0.0110%22 Sept →
inferno13–50.0120%21 Sept →
cache9–130.0717%21 Sept →
mirage13–60.0620%20 Sept →
anubis13–0-0.039%20 Sept →
nuke13–80.1420%20 Sept →
vertigo10–130.0612%19 Sept →
inferno13–6-0.0210%19 Sept →
cache13–9-0.027%19 Sept →
mirage3–13-0.0524%19 Sept →
mirage13–7-0.0115%18 Sept →
ancient12–160.0320%17 Sept →
mirage13–50.0420%16 Sept →
anubis13–80.1416%14 Sept →
dust213–80.0721%13 Sept →
cache13–2-0.065%13 Sept →
inferno13–11-0.0419%10 Sept →
cache8–13-0.0221%9 Sept →
dust216–140.0012%8 Sept →
mirage7–130.0413%8 Sept →
anubis13–70.0419%7 Sept →
mirage9–13-0.0513%7 Sept →
dust216–130.0316%5 Sept →
ancient12–12-0.0220%4 Sept →
mirage13–80.0615%4 Sept →
vertigo9–130.0019%3 Sept →
mirage8–130.0216%2 Sept →
dust211–130.0216%31 Aug →
anubis13–20.0817%30 Aug →
mirage9–13-0.0212%29 Aug →
cache13–60.0420%29 Aug →
ancient8–13-0.0115%29 Aug →
mirage13–8-0.0217%28 Aug →
ancient13–100.018%27 Aug →
ancient8–13-0.0224%26 Aug →
mirage3–130.0820%24 Aug →
mirage13–20.0313%24 Aug →
nuke11–13-0.0310%23 Aug →
cache7–130.0111%22 Aug →
ancient13–10-0.0211%22 Aug →
mirage9–13-0.0213%22 Aug →
mirage13–4-0.026%21 Aug →
cache13–20.0812%21 Aug →
anubis13–70.1229%20 Aug →
anubis13–60.0522%19 Aug →
ancient13–100.0117%18 Aug →
mirage5–13-0.0222%18 Aug →
dust213–6-0.016%18 Aug →
mirage9–130.0620%17 Aug →
cache13–70.0318%16 Aug →
anubis10–13-0.0919%16 Aug →
anubis13–10-0.0210%16 Aug →
mirage13–10.0123%16 Aug →
inferno6–90.0424%16 Aug →
train10–130.1115%15 Aug →
inferno11–130.0623%15 Aug →
mirage12–120.1015%13 Aug →
mirage13–20.0919%12 Aug →
cache6–13-0.049%12 Aug →
mirage10–13-0.0012%11 Aug →
ancient2–13-0.0314%11 Aug →
mirage13–7-0.0111%11 Aug →
anubis9–13-0.0313%10 Aug →
inferno6–90.0313%10 Aug →
inferno1–9-0.2240%10 Aug →
nuke7–13-0.0121%9 Aug →
dust22–13-0.0310%8 Aug →
dust213–7-0.0427%8 Aug →
dust213–6-0.0212%8 Aug →
mirage13–3-0.016%8 Aug →
mirage13–110.0314%7 Aug →
inferno13–10-0.0223%7 Aug →
dust27–13-0.0416%6 Aug →
cache13–11-0.0012%3 Aug →
inferno9–60.0626%3 Aug →
debris9–20.148%3 Aug →
mirage7–13-0.063%2 Aug →
cache10–13-0.0512%1 Aug →
nuke15–150.0313%1 Aug →
ancient13–70.048%31 Jul →
mirage4–13-0.0220%31 Jul →
anubis10–130.027%31 Jul →
cache13–90.0119%30 Jul →
inferno9–20.028%30 Jul →
cache13–40.0918%30 Jul →
vertigo13–5-0.018%29 Jul →
inferno13–40.1113%28 Jul →
inferno9–60.109%25 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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