Colbalt

Colbalt — CS2 Stats

76561198341375689[U:1:381109961]Steam profile ↗✓ No bans

39Tracked matches48%Win rate2026Tracked since
CSDB Rating3.2 LearningPositional Player
Ladder ranks via Leetify

Performance scores

Aim34
Positioning29
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY15–17–7Last 3938%Win rateLWWLTTTTWW

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −1.1pp headshot accuracy · +5ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 9%
  • Avg reaction 670ms

Last 10

  • 4–2–4 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 9%
  • Avg reaction 658ms

Last 20

  • 9–5–6 · 45% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 9%
  • Avg reaction 656ms

Newest first, from the last 39 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim3.4
Utility2.3
Positioning2.9
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 87% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 679ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.4
Positioning2.9
Utility2.3
Mechanics5.7
Opening Duels0.0
Win Impact4.3

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.00
first ⅓ avg -0.06 → last ⅓ avg -0.06
Reaction time684ms−40ms
first ⅓ avg 724ms → last ⅓ avg 684ms
Headshot accuracy10.0%+0.3%
first ⅓ avg 9.7% → last ⅓ avg 10.0%

Rolling 5-match average across the last 39 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.03Best match rating · 13–8 · inferno, 11 Oct →
19%Best headshot accuracy · 13–8 · inferno, 11 Oct →
453msFastest reaction time · 3–13 · office, 9 Oct →
13–2Biggest win · inferno, 1 Oct →

Across the last 39 tracked matches.

Highlights

3Longest win streak
4–4In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 57% over 7nukeWeakest map · 0% over 5
MapGradePlayedRecordWin rateAvg rating
dust2D103–730%-0.07
infernoB84–450%-0.04
mirageA74–357%-0.06
nukeD50–50%-0.07
train—31–233%-0.06
overpass—20–20%-0.10
italy—22–0100%-0.06
shelter—11–0100%-0.02
office—10–10%-0.09

Across the last 39 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (0% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.9%Headshot accuracy
34.1%Accuracy (enemy spotted)
32.1%Spray accuracy
75.9%Counter-strafing
12.0°Preaim
679msReaction time
20.9%T opening success
22.3%CT opening success
0.44Enemies flashed / flash
8.8%Flash assists
1.43HE damage / grenade
3.80Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.9485% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4384 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.8791% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

0% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
train11–13-0.063%12 Oct →
mirage13–9-0.0411%12 Oct →
dust213–11-0.044%12 Oct →
dust211–13-0.159%11 Oct →
dust212–12-0.0815%11 Oct →
dust212–12-0.0312%11 Oct →
inferno12–12-0.076%11 Oct →
mirage12–12-0.080%11 Oct →
inferno13–80.0319%11 Oct →
inferno13–9-0.0510%10 Oct →
mirage13–10-0.0519%10 Oct →
dust26–13-0.0618%10 Oct →
dust21–13-0.074%10 Oct →
overpass3–13-0.0810%10 Oct →
shelter7–1-0.028%10 Oct →
nuke12–12-0.040%10 Oct →
italy13–3-0.0711%10 Oct →
dust213–11-0.0912%10 Oct →
inferno12–12-0.0611%9 Oct →
dust213–11-0.108%9 Oct →
inferno10–13-0.068%9 Oct →
train13–7-0.058%9 Oct →
nuke8–13-0.109%9 Oct →
office3–13-0.096%9 Oct →
mirage13–11-0.086%9 Oct →
nuke12–12-0.085%8 Oct →
dust25–13-0.0317%8 Oct →
train11–13-0.058%8 Oct →
mirage7–13-0.0311%8 Oct →
overpass9–13-0.135%8 Oct →
dust27–13-0.0115%8 Oct →
inferno13–2-0.026%1 Oct →
nuke11–13-0.088%1 Oct →
mirage10–5-0.055%1 Oct →
inferno9–13-0.0911%1 Oct →
mirage6–13-0.0910%30 Sept →
inferno13–7-0.0410%30 Sept →
nuke9–13-0.0612%30 Sept →
italy13–4-0.057%30 Sept →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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