Neuralink Monkey

Neuralink Monkey — CS2 Stats

76561198329830491[U:1:369564763]Steam profile ↗✓ No bans

579Tracked matches65%Win rate2022Tracked since
315Hours in CS
CSDB Rating2.9 LearningPositional Player
WingmanSilver II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Sep 2026 (17 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 579 tracked matches. Play, then come back: the next observation lands here.

Rating over time

43Days played since 2025-12-05

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

No matches recorded between 22 Sep 2026 and 17 Oct 2026.

Measured 22 Sep 2026 → 17 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim12
Positioning37
Utility13

0–100 skill scores via Leetify.

Recent form

HOT51–37–12Last 10051%Win rateTLTWWWWWWW

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · +2.8pp headshot accuracy · −160ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–1–2 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 12%
  • Avg reaction 697ms

Last 10

  • 7–1–2 · 70% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 11%
  • Avg reaction 671ms

Last 20

  • 12–4–4 · 60% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 10%
  • Avg reaction 751ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim1.2
Utility1.3
Positioning3.7
Opening Duels0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 68% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 742ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.2
Positioning3.7
Utility1.3
Mechanics4.1
Opening Duels0.2
Win Impact10.0

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.01
first ⅓ avg -0.05 → last ⅓ avg -0.06
Reaction time737ms+49ms
first ⅓ avg 688ms → last ⅓ avg 737ms
Headshot accuracy9.1%−1.1%
first ⅓ avg 10.3% → last ⅓ avg 9.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–7 · nuke, 14 Dec →
44%Best headshot accuracy · 13–4 · office, 19 Dec →
469msFastest reaction time · 13–10 · nuke, 7 Jun →
13–0Biggest win · nuke, 12 Jul →

Across the last 100 tracked matches.

Highlights

8Longest win streak
5–5In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 56% over 81officeWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
nukeA8145–3656%-0.05
officeC83–538%-0.05
vertigo—41–325%-0.08
dust2—31–233%-0.10
mirage—21–150%-0.08
cache—10–10%-0.11
rooftop—10–10%-0.15

Across the last 100 tracked matches.

Lifetime stats

7,482Lifetime kills
0.55K/D
1,011Matches
37.1%Match win rate
34.6%Headshot %
1.1%Shot accuracy
1,229MVPs
315Hours (in match)
690Bombs planted
113Bombs defused

Most-used weapons

Lifetime map wins

6,544nuke
551office
127dust2
81vertigo
58inferno
20train
4lake
4stmarc

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

8.9%Headshot accuracy
24.2%Accuracy (enemy spotted)
25.6%Spray accuracy
68.3%Counter-strafing
10.9°Preaim
742msReaction time
21.9%T opening success
31.5%CT opening success
0.19Enemies flashed / flash
1.6%Flash assists
3.95HE damage / grenade
2.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 8.9261% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 741.7138ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1884 — below the 0.5 mark we flag

    Grenade Lineups →

Recent matches

MapScoreRatingHS%Date
vertigo12–12-0.116%7 Sept →
vertigo11–13-0.0613%5 Sept →
nuke12–12-0.1014%5 Sept →
nuke13–8-0.0214%1 Sept →
nuke13–9-0.0212%15 Aug →
nuke13–7-0.0614%15 Aug →
nuke13–9-0.067%12 Aug →
nuke11–2-0.1110%12 Aug →
nuke13–8-0.0211%11 Aug →
nuke13–8-0.0612%11 Aug →
nuke13–6-0.046%10 Aug →
nuke12–12-0.0511%10 Aug →
nuke13–40.0317%10 Aug →
nuke12–12-0.0913%7 Aug →
nuke13–10-0.100%7 Aug →
nuke13–4-0.035%6 Aug →
nuke9–13-0.066%5 Aug →
nuke13–8-0.0314%4 Aug →
mirage3–13-0.109%23 Jul →
nuke8–13-0.134%23 Jul →
dust213–11-0.1110%21 Jul →
nuke13–10-0.016%21 Jul →
nuke11–13-0.072%20 Jul →
nuke10–13-0.0512%20 Jul →
nuke10–13-0.122%17 Jul →
nuke10–13-0.026%17 Jul →
nuke10–13-0.049%15 Jul →
office13–6-0.096%13 Jul →
nuke13–4-0.033%13 Jul →
nuke13–8-0.0312%13 Jul →
nuke13–5-0.068%12 Jul →
nuke13–00.0012%12 Jul →
office6–13-0.0513%11 Jul →
nuke13–0-0.008%11 Jul →
nuke12–12-0.0711%9 Jul →
nuke13–2-0.0914%7 Jul →
nuke13–3-0.048%7 Jul →
nuke13–4-0.107%27 Jun →
nuke13–7-0.0616%21 Jun →
vertigo8–13-0.1112%21 Jun →
nuke13–3-0.0110%21 Jun →
nuke5–13-0.160%18 Jun →
nuke13–4-0.113%18 Jun →
cache6–13-0.1123%16 Jun →
nuke13–7-0.110%13 Jun →
vertigo13–7-0.0216%11 Jun →
nuke12–12-0.110%11 Jun →
dust24–13-0.090%9 Jun →
office13–5-0.0111%9 Jun →
nuke13–5-0.0214%9 Jun →
nuke13–10-0.119%7 Jun →
nuke0–5-0.070%7 Jun →
nuke12–12-0.0514%7 Jun →
office7–13-0.0911%22 Dec →
dust21–13-0.098%22 Dec →
nuke13–10-0.035%22 Dec →
nuke13–10-0.014%19 Dec →
office13–4-0.0244%19 Dec →
nuke3–13-0.0614%19 Dec →
nuke8–13-0.0320%19 Dec →
nuke13–8-0.1118%17 Dec →
mirage13–11-0.070%17 Dec →
nuke9–13-0.050%17 Dec →
nuke1–9-0.2610%17 Dec →
nuke12–12-0.067%16 Dec →
office10–13-0.0521%16 Dec →
nuke13–4-0.057%16 Dec →
nuke7–9-0.1219%16 Dec →
nuke8–8-0.0832%16 Dec →
nuke3–9-0.0918%15 Dec →
nuke8–8-0.1211%15 Dec →
rooftop3–9-0.157%15 Dec →
nuke5–9-0.076%14 Dec →
nuke9–130.028%14 Dec →
nuke9–13-0.0513%14 Dec →
nuke2–9-0.0910%14 Dec →
nuke9–70.037%14 Dec →
nuke9–70.136%14 Dec →
nuke3–9-0.1013%14 Dec →
nuke9–40.0519%14 Dec →
nuke6–9-0.1211%14 Dec →
nuke13–9-0.0710%13 Dec →
nuke13–11-0.036%13 Dec →
nuke13–2-0.053%13 Dec →
nuke8–13-0.078%12 Dec →
nuke13–0-0.0111%12 Dec →
nuke7–13-0.094%12 Dec →
nuke13–7-0.053%12 Dec →
nuke8–8-0.0612%12 Dec →
office11–13-0.057%10 Dec →
nuke13–6-0.013%10 Dec →
nuke10–13-0.084%10 Dec →
nuke13–9-0.0412%9 Dec →
nuke13–3-0.049%8 Dec →
nuke13–7-0.0610%8 Dec →
nuke13–8-0.0515%7 Dec →
nuke12–120.017%7 Dec →
nuke13–40.1018%7 Dec →
nuke11–13-0.048%6 Dec →
office7–13-0.088%5 Dec →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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