PS1Merlin

PS1Merlin — CS2 Stats

76561198328969926[U:1:368704198]Steam profile ↗✓ No bans

283Tracked matches57%Win rate2022Tracked since
1,773Hours in CS1Hrs last 2 wks
CSDB Rating5.6 SolidOpening Duellist
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 45 days played since 3 Apr 2025. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 11,885 +1,886 3 Apr26 Jun · 20 days played
9,99912,629peak 12,6293 Apr26 Jun
12,629Peak Premier in tracked matches
45Days played since 2025-04-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim56
Positioning59
Utility22

0–100 skill scores via Leetify.

Recent form

STEADY47485Last 10047%Win rateLWWLLLWWLL

Last 10 vs previous 10: −20pp win rate · −0.00 avg rating · +1.6pp headshot accuracy · −27ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 577ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 16%
  • Avg reaction 609ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 622ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+1.3 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim5.6
Utility2.2
Positioning5.9
Opening Duels6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 75% playstyle similarity

Most alike: opening-duel success, positioning profile.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 60% on CT to 44% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning5.9
Utility2.2
Mechanics7.3
Opening Duels5.5
Win Impact7.4

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time617ms+5ms
first ⅓ avg 612ms → last ⅓ avg 617ms
Headshot accuracy13.5%+2.1%
first ⅓ avg 11.4% → last ⅓ avg 13.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–3 · mirage, 24 Apr
33%Best headshot accuracy · 13–3 · ancient, 11 Apr
422msFastest reaction time · 9–4 · inferno, 23 Sept
13–0Biggest win · inferno, 15 Apr

Across the last 100 tracked matches.

Highlights

5Longest win streak
64In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 60% over 5overpassWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
ancientB20101050%-0.04
infernoC2081240%-0.03
anubisB179853%-0.02
mirageC167944%-0.02
dust2A95456%-0.02
overpassD72529%-0.01
cacheA53260%-0.05
train32167%-0.01
office1010%0.01
grail1010%-0.04
nuke110100%0.00

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

36,877Lifetime kills
0.80K/D
2,160Matches
44.4%Match win rate
32.6%Headshot %
18.4%Shot accuracy · Top 10% of tracked players
3,807MVPs
1,075Hours (in match)
2,699Bombs planted
444Bombs defused

Most-used weapons

Lifetime map wins

6,257dust2
4,424inferno
965train
670vertigo
587cbble
133nuke
97shorttrain
70lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.6%Headshot accuracy
30.2%Accuracy (enemy spotted)
35.0%Spray accuracy
83.0%Counter-strafing
9.5°Preaim
616msReaction time
44.4%T opening success
59.6%CT opening success
0.28Enemies flashed / flash
1.9%Flash assists
9.62HE damage / grenade
2.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.6379% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2847 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategyOverpass grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage3–13-0.0810%11 Sept
ancient12–5-0.0221%5 Aug
mirage13–90.0523%26 Jun
cache6–13-0.0511%26 Jun
inferno6–13-0.0517%26 Jun
mirage8–13-0.0524%25 Jun
inferno13–2-0.0020%25 Jun
anubis13–7-0.010%25 Jun
ancient5–13-0.0810%11 Jun
dust26–130.0023%16 May
cache7–13-0.1319%15 May
anubis15–15-0.0011%3 May
cache13–7-0.0611%30 Apr
cache13–5-0.0513%30 Apr
cache13–90.0520%29 Apr
anubis16–12-0.0413%28 Apr
dust213–9-0.0310%28 Apr
inferno12–16-0.0510%28 Apr
inferno11–13-0.0022%27 Apr
anubis13–110.0315%27 Apr
overpass7–130.0421%27 Apr
anubis15–150.009%26 Apr
dust213–100.028%26 Apr
overpass13–8-0.0315%26 Apr
inferno7–13-0.057%26 Apr
ancient10–13-0.017%25 Apr
anubis13–40.057%25 Apr
dust213–20.0612%25 Apr
ancient13–5-0.0623%25 Apr
mirage13–30.085%24 Apr
ancient8–13-0.028%24 Apr
overpass10–13-0.039%23 Apr
mirage13–2-0.0215%23 Apr
anubis4–13-0.0812%23 Apr
ancient13–4-0.039%22 Apr
inferno15–15-0.025%22 Apr
inferno10–130.048%21 Apr
anubis5–13-0.019%21 Apr
anubis13–4-0.0310%21 Apr
overpass9–130.0218%21 Apr
anubis10–13-0.069%20 Apr
inferno13–11-0.0016%20 Apr
overpass11–13-0.0514%20 Apr
mirage5–13-0.0414%20 Apr
ancient13–10-0.0217%19 Apr
anubis13–2-0.0117%19 Apr
inferno11–13-0.0412%18 Apr
ancient10–13-0.0910%18 Apr
mirage13–6-0.0015%16 Apr
ancient4–13-0.0911%14 Apr
mirage1–13-0.055%14 Apr
inferno7–13-0.064%14 Apr
mirage13–40.0223%11 Apr
ancient13–30.0133%11 Apr
train13–110.043%10 Apr
overpass13–90.0513%10 Apr
ancient7–13-0.0711%9 Apr
inferno3–13-0.029%9 Apr
overpass6–13-0.074%6 Apr
inferno13–10-0.018%4 Oct
inferno9–4-0.140%23 Sept
office6–130.010%22 Sept
ancient5–13-0.0129%22 Sept
dust22–13-0.135%22 Sept
dust215–15-0.0218%30 Jun
mirage1–130.0122%10 May
grail11–13-0.0413%10 May
inferno2–13-0.0415%10 May
ancient10–13-0.0414%8 May
ancient6–13-0.0521%28 Apr
inferno13–4-0.029%23 Apr
anubis13–10-0.039%23 Apr
mirage15–15-0.018%22 Apr
dust213–80.0317%22 Apr
mirage8–13-0.0611%21 Apr
ancient13–9-0.0417%21 Apr
anubis10–13-0.0510%19 Apr
ancient13–8-0.0010%19 Apr
inferno13–10-0.0513%19 Apr
anubis4–13-0.0715%18 Apr
ancient13–11-0.036%15 Apr
inferno13–00.020%15 Apr
inferno13–110.0513%14 Apr
train3–13-0.0713%14 Apr
dust210–13-0.0215%14 Apr
mirage13–60.0510%14 Apr
anubis7–13-0.029%14 Apr
dust216–13-0.089%14 Apr
ancient9–13-0.0412%6 Apr
anubis13–3-0.0115%6 Apr
mirage5–13-0.0411%6 Apr
mirage9–13-0.0710%5 Apr
inferno7–13-0.0310%5 Apr
anubis13–8-0.035%5 Apr
nuke13–90.0015%5 Apr
train13–110.0110%5 Apr
mirage13–10-0.0218%4 Apr
ancient13–70.036%3 Apr
inferno6–13-0.097%3 Apr
ancient13–8-0.0710%3 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →