bluE ☁

bluE ☁ — CS2 Stats

76561198328260361[U:1:367994633]Steam profile ↗✓ No bans

636Tracked matches57%Win rate2020Tracked since
CSDB Rating6.7 SolidPositional Player
Premier CS Rating21,215Top 50% of 215,558 CSDB-tracked playersPink band · top ~7.2% of ranked players (population est.)
CSDB Leaderboard#68012 of 261706 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 636 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,215 +572 25 Jun – 13 Nov · 34 days played
16,62821,215peak 21,21525 Jun13 Nov
21,215Peak Premier in tracked matches
36Days played since 2026-06-25

Premier CS Rating

  • At peak — 21,215
  • +555 over 30 days · improving
  • +1,882 over 90 days
  • Next: Red band at 25,000 — 3,785 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-10-26
  • Purple band first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGbluE ☁PREMIER21,215 · Pink bandcsdb.gg/stats

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Performance scores

Aim87
Positioning52
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY53–43–4Last 10053%Win rateWWTWLWLWWL

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · −5.8pp headshot accuracy · −27ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 636ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 23%
  • Avg reaction 659ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 25%
  • Avg reaction 673ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim8.7
Utility3.4
Positioning5.2
Opening Duels2.5

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 83% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 35 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 51% on CT to 29% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 651ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.2
Utility3.4
Mechanics9.1
Opening Duels2.7
Win Impact7.4

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.02
first ⅓ avg 0.02 → last ⅓ avg 0.00
Reaction time661ms−21ms
first ⅓ avg 682ms → last ⅓ avg 661ms
Headshot accuracy28.1%−1.3%
first ⅓ avg 29.4% → last ⅓ avg 28.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.09Best match rating · 13–2 · cache, 7 Jul →
67%Best headshot accuracy · 13–1 · mirage, 7 Jul →
500msFastest reaction time · 13–8 · cache, 9 Jul →
13–1Biggest win · mirage, 7 Jul →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
5–12In matches decided by ≤2 rounds
12Overtime games

Map breakdown

mirageBest map · 69% over 42dust2Weakest map · 29% over 17
MapGradePlayedRecordWin rateAvg rating
mirageS4229–1369%0.02
dust2D175–1229%0.00
infernoB115–645%0.02
anubisA106–460%0.03
cacheD103–730%0.02
nuke—43–175%-0.01
overpass—31–233%0.03
ancient—21–150%-0.05
train—10–10%0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (29% over 17). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.7%Headshot accuracy
37.4%Accuracy (enemy spotted)
38.4%Spray accuracy
90.8%Counter-strafing
9.3°Preaim
651msReaction time
29.2%T opening success
51.3%CT opening success
0.46Enemies flashed / flash
2.8%Flash assists
6.09HE damage / grenade
5.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4559 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.1837% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–8-0.0314%1 Nov →
mirage13–100.0321%31 Oct →
mirage15–150.0821%12 Oct →
mirage13–7-0.0225%12 Oct →
dust29–13-0.0627%9 Oct →
ancient13–8-0.0416%9 Oct →
dust20–13-0.0617%9 Oct →
anubis13–90.0330%8 Oct →
dust213–40.0530%8 Oct →
cache8–13-0.0423%30 Sept →
mirage16–130.0449%30 Sept →
mirage11–13-0.0437%26 Sept →
mirage13–30.0922%20 Sept →
dust28–13-0.0033%14 Sept →
anubis16–13-0.0121%12 Sept →
anubis13–80.0224%8 Sept →
mirage15–15-0.0223%8 Sept →
dust24–13-0.0216%5 Sept →
cache7–130.0430%18 Aug →
cache3–13-0.0126%15 Aug →
mirage13–90.0138%15 Aug →
dust23–13-0.0136%28 Jul →
mirage13–80.0138%23 Jul →
dust23–13-0.0230%22 Jul →
mirage13–90.0147%20 Jul →
inferno13–8-0.0141%20 Jul →
anubis13–50.0124%20 Jul →
mirage9–130.0724%19 Jul →
mirage9–13-0.0135%19 Jul →
mirage13–110.0130%19 Jul →
mirage13–11-0.0324%17 Jul →
dust213–90.0024%14 Jul →
anubis10–130.0929%14 Jul →
mirage13–50.0534%12 Jul →
cache15–150.0328%12 Jul →
mirage13–70.0626%12 Jul →
inferno13–90.0322%12 Jul →
inferno16–130.0125%12 Jul →
anubis13–50.0115%11 Jul →
mirage11–13-0.0223%11 Jul →
inferno10–13-0.0523%11 Jul →
cache8–13-0.0442%9 Jul →
mirage13–30.0431%9 Jul →
mirage13–60.0337%9 Jul →
cache13–80.0432%9 Jul →
mirage13–90.0234%9 Jul →
cache11–130.0629%9 Jul →
cache13–3-0.0116%9 Jul →
inferno11–13-0.0137%9 Jul →
dust22–13-0.0933%9 Jul →
mirage3–130.0032%9 Jul →
cache4–130.0131%9 Jul →
train10–130.0519%8 Jul →
anubis6–130.0716%8 Jul →
overpass12–120.0719%7 Jul →
dust213–90.0447%7 Jul →
mirage13–20.0530%7 Jul →
cache13–20.0939%7 Jul →
mirage13–80.0921%7 Jul →
mirage13–1-0.0167%7 Jul →
mirage13–100.0528%6 Jul →
mirage9–13-0.0231%6 Jul →
mirage13–70.0429%6 Jul →
mirage16–140.0419%6 Jul →
overpass11–130.0431%6 Jul →
inferno6–13-0.0129%6 Jul →
mirage13–100.0230%6 Jul →
inferno10–130.0425%6 Jul →
ancient0–13-0.0614%5 Jul →
mirage4–130.0025%5 Jul →
mirage13–9-0.0135%5 Jul →
anubis13–80.0211%4 Jul →
mirage11–130.0443%4 Jul →
mirage13–50.0721%4 Jul →
mirage13–10.0525%4 Jul →
inferno6–130.0330%4 Jul →
inferno13–100.0428%4 Jul →
inferno14–160.0338%3 Jul →
anubis14–160.0540%2 Jul →
nuke13–8-0.0332%2 Jul →
dust27–130.0426%2 Jul →
mirage6–130.0525%2 Jul →
mirage11–130.0239%1 Jul →
mirage13–60.0426%1 Jul →
nuke0–10-0.0433%1 Jul →
overpass13–9-0.0218%1 Jul →
dust213–30.0432%1 Jul →
mirage16–140.0432%30 Jun →
mirage16–14-0.0632%30 Jun →
inferno13–80.0829%30 Jun →
mirage13–70.0337%30 Jun →
dust212–160.0134%30 Jun →
mirage7–13-0.0117%30 Jun →
mirage13–30.0823%28 Jun →
anubis11–13-0.0324%26 Jun →
nuke13–80.0630%26 Jun →
dust27–130.0331%26 Jun →
dust211–13-0.0135%25 Jun →
dust211–130.0728%25 Jun →
dust213–30.0254%25 Jun →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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