not e — CS2 Stats
76561198328199214[U:1:367933486]✓ No bans
How this compares with the same rank
Median values for Level 9 among CSDB-tracked players (n=1,109), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 9 median | Level 10 median | vs Level 10 |
|---|---|---|---|---|
| Headshot rate | 45.1% | 49.0% | 52.0% | 6.9% short |
| Shot accuracy | 14.1% | 13.1% | 13.7% | above |
| Kill/death ratio | 0.88 | 1.08 | 1.08 | 0.20 short |
| Match win rate | 46.6% | 46.9% | 48.8% | 2.2% short |
This profile matches the typical Level 10 player on 1 of 4 comparable metrics.
Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Hybrid Rifler — Aim-led profile without a single dominant tendency.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 90% playstyle similarity
Most alike: utility contribution, opening-fight frequency.
Where you differ: lower positioning profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.
Reaction time. 573ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 183 | 52% | 0.93 | 13.6 |
| Ancient | 64 | 53% | 0.92 | 13.6 |
| Inferno | 64 | 61% | 0.90 | 14.6 |
| Dust2 | 58 | 41% | 0.77 | 12.6 |
| Overpass | 25 | 68% | 1.03 | 15.4 |
| Anubis | 25 | 60% | 0.89 | 14.8 |
| Nuke | 14 | 50% | 0.87 | 14.1 |
| Cache | 6 | 50% | 0.86 | 13.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 32.3787% — below the 40% mark we flag