jB

jB — CS2 Stats

US76561198327308262[U:1:367042534]Steam profile ↗✓ No bans

582Tracked matches59%Win rate2023Tracked since
2,940Hours in CS1Hrs last 2 wks
CSDB Rating7.6 StrongAll-Rounder
Premier CS Rating26,844Top 5% of 183,637 CSDB-tracked playersRed band · top ~2.1% of ranked players (population est.)
CSDB Leaderboard#6385 of 228064 tracked
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 26,844 → 26,844
+1Tracked matches · now 582
0.0ppWin rate · 58.6% → 58.6%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 26 days played since 22 Jun 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 26,844 +3,084 22 Jun6 Sept · 20 days played
22,58227,080peak 27,08022 Jun6 Sept
27,080Peak Premier in tracked matches
26Days played since 2026-06-22

Premier CS Rating

  • 236 below peak (27,080)
  • +1,044 over 30 days · improving
  • +3,084 over 90 days
  • Next: Gold band at 30,000 3,156 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-30
  • Pink band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 14 Sep 2026 and 19 Sep 2026.

Measured 14 Sep 202619 Sep 2026; previous 4 Sep 2026 → 14 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=12,855), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate12.0%49.2%50.2%38.2% short
Shot accuracy18.4%13.3%11.7%above
Kill/death ratio1.061.121.180.12 short
Match win rate48.3%48.5%51.9%3.6% short

This profile matches the typical Gold band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGjBPREMIER26,844 · Red bandcsdb.gg/stats

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Performance scores

Aim87
Positioning63
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY52444Last 10052%Win rateLWWTLLWLWL

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · +0.3pp headshot accuracy · +11ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 221 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 25%
  • Avg reaction 595ms

Last 10

  • 451 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 587ms

Last 20

  • 1091 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 23%
  • Avg reaction 581ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim8.7
Utility5.3
Positioning6.3
Opening Duels6.2

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 96% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

CT openings. 68% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 68% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 612ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning6.3
Utility5.3
Mechanics8.3
Opening Duels5.4
Win Impact7.9

Composite 7.6/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.04
Reaction time599ms−31ms
first ⅓ avg 631ms → last ⅓ avg 599ms
Headshot accuracy25.1%+1.5%
first ⅓ avg 23.6% → last ⅓ avg 25.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–7 · dust2, 6 Aug
75%Best headshot accuracy · 2–6 · dust2, 7 Aug
430msFastest reaction time · 3–7 · mirage, 4 Aug
13–2Biggest win · cache, 6 Aug

Across the last 100 tracked matches.

Highlights

8Longest win streak
69In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 76% over 17nukeWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
dust2A30181260%0.02
mirageC2591636%-0.00
cacheS1713476%0.05
nukeD93633%0.01
infernoB63350%0.04
office4040%0.04
ancient330100%0.02
anubis21150%0.02
shelter21150%0.04
vertigo1010%0.11
overpass110100%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

451,509Lifetime kills
1.06K/D
3,216Matches
48.3%Match win rate
12.0%Headshot %
18.4%Shot accuracy · Top 10% of Red band
10,581MVPs
1,930Hours (in match)
4,977Bombs planted
2,739Bombs defused

Most-used weapons

AK-47192,067
Glock-1850,397
Knife10,602
AWP7,076
Tec-91,411
P2501,004

Lifetime map wins

5,539dust2
3,888cbble
3,194inferno
3,037train
1,029nuke
455office
308vertigo
18lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.1%Headshot accuracy
38.2%Accuracy (enemy spotted)
41.8%Spray accuracy
87.4%Counter-strafing
9.1°Preaim
612msReaction time
35.3%T opening success
67.7%CT opening success
0.50Enemies flashed / flash
21.1%Flash assists
11.44HE damage / grenade
4.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4965 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.2645% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
office11–13-0.0028%7 Sept
dust213–10-0.0632%28 Aug
cache13–10-0.0220%27 Aug
vertigo12–120.1122%23 Aug
office9–130.0524%23 Aug
mirage7–13-0.0417%22 Aug
cache13–40.0629%22 Aug
cache9–130.0416%22 Aug
cache13–90.1424%22 Aug
inferno6–13-0.0619%14 Aug
nuke1–70.0117%12 Aug
cache13–100.0125%12 Aug
dust23–130.0135%10 Aug
ancient13–110.0319%10 Aug
inferno13–50.0123%10 Aug
dust213–100.0725%10 Aug
dust20–3-0.030%9 Aug
nuke13–4-0.0638%9 Aug
dust29–130.1623%8 Aug
dust213–70.0924%7 Aug
mirage13–50.1328%7 Aug
dust213–40.0440%7 Aug
dust22–6-0.0575%7 Aug
mirage11–130.0417%7 Aug
dust213–70.1926%6 Aug
dust213–30.0514%6 Aug
cache13–20.1422%6 Aug
mirage13–30.0314%6 Aug
cache13–80.1719%6 Aug
mirage5–130.0121%6 Aug
mirage3–7-0.0750%4 Aug
mirage13–110.0121%2 Aug
nuke13–50.0323%2 Aug
inferno0–20.0133%2 Aug
mirage13–7-0.1319%2 Aug
mirage2–13-0.0339%2 Aug
dust211–130.0131%2 Aug
dust213–30.0219%2 Aug
dust22–13-0.0933%2 Aug
nuke7–13-0.0424%2 Aug
inferno13–30.0830%2 Aug
dust213–9-0.0116%2 Aug
mirage11–130.0725%2 Aug
mirage10–13-0.027%2 Aug
dust213–10-0.0115%2 Aug
mirage13–20.0323%1 Aug
dust213–11-0.0330%1 Aug
mirage16–13-0.0120%1 Aug
ancient13–80.0723%1 Aug
dust213–60.0424%1 Aug
anubis13–90.0218%1 Aug
cache13–40.0519%1 Aug
anubis12–160.0339%31 Jul
mirage8–13-0.0025%31 Jul
dust213–6-0.0016%31 Jul
cache16–140.0326%31 Jul
office7–130.0729%30 Jul
ancient13–10-0.0331%30 Jul
mirage13–9-0.0422%30 Jul
mirage6–13-0.0418%30 Jul
cache13–70.0622%30 Jul
mirage15–150.0422%30 Jul
dust213–110.1021%30 Jul
inferno9–30.1738%30 Jul
cache4–13-0.1010%29 Jul
dust213–4-0.0127%29 Jul
nuke4–130.0264%29 Jul
mirage13–50.0237%29 Jul
dust214–160.0214%29 Jul
nuke13–90.0521%29 Jul
dust213–110.0120%29 Jul
mirage10–13-0.0325%29 Jul
nuke7–90.1427%29 Jul
cache13–60.0819%28 Jul
cache13–60.0913%28 Jul
nuke3–5-0.0438%28 Jul
dust211–130.0435%28 Jul
dust213–80.0323%28 Jul
cache10–130.0624%27 Jul
dust29–130.0123%27 Jul
dust212–12-0.0324%27 Jul
cache13–50.0633%12 Jul
mirage6–13-0.0621%12 Jul
mirage9–130.0227%12 Jul
dust213–30.0419%12 Jul
shelter3–0-0.0233%12 Jul
office5–130.0530%12 Jul
shelter12–120.1032%12 Jul
cache7–13-0.0022%12 Jul
dust28–13-0.0131%7 Jul
mirage13–80.0824%29 Jun
inferno4–130.0114%29 Jun
dust213–80.0526%29 Jun
mirage2–130.000%29 Jun
dust29–13-0.0514%28 Jun
nuke13–16-0.0316%28 Jun
overpass13–70.0516%23 Jun
mirage10–13-0.0328%23 Jun
cache13–70.0219%22 Jun
mirage5–130.0231%22 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →