reViloX

reViloX — CS2 Stats

76561198320285241[U:1:360019513]Steam profile ↗✓ No bans

1,647Tracked matches37%Win rate2023Tracked since
CSDB Rating3.2 LearningPositional Player
FaceitLevel 5 · 1,415 ELOTop 67.6% of ranked FACEIT players
WingmanGold Nova Master
Ladder ranks via Leetify

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CSDB.GGreViloXFACEITLevel 5 · 1,415 ELOSTANDINGTop 67.6% of rankedcsdb.gg/stats

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Performance scores

Aim42
Positioning49
Utility47

0–100 skill scores via Leetify.

Recent form

COLD48–51–1Last 10048%Win rateWLLLWLLWLL

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · −2.9pp headshot accuracy · +11ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 549ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 549ms

Last 20

  • 5–15 · 25% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 544ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim4.2
Utility4.7
Positioning4.9
Opening Duels2.4
Clutch3.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 72% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 52% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.9
Utility4.7
Mechanics2.1
Opening Duels2.8
Win Impact0.6

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03−0.02
first ⅓ avg -0.01 → last ⅓ avg -0.03
Reaction time544ms−62ms
first ⅓ avg 606ms → last ⅓ avg 544ms
Headshot accuracy11.6%−3.3%
first ⅓ avg 14.9% → last ⅓ avg 11.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 9–2 · inferno, 13 May →
28%Best headshot accuracy · 5–13 · ancient, 17 Apr →
375msFastest reaction time · 19–15 · nuke, 8 Jul →
13–0Biggest win · nuke, 24 Apr →

Across the last 100 tracked matches.

Highlights

7Longest win streak
4–11In matches decided by ≤2 rounds
13Overtime games

Map breakdown

anubisBest map · 70% over 27ancientWeakest map · 30% over 27
MapGradePlayedRecordWin rateAvg rating
ancientD278–1930%-0.01
anubisS2719–870%-0.02
infernoC177–1041%-0.02
nukeB168–850%-0.02
overpass—31–233%-0.04
cache—32–167%-0.00
vertigo—21–150%-0.08
poseidon—21–150%-0.03
dust2—10–10%-0.09
warden—10–10%-0.05
sanctum—11–0100%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (30% over 27). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,005Matches
49%Win rate
0.84Avg K/D
65.0ADR
40%Headshot %

Clutches & streaks

35%1v1 clutch win
17%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Ancient28754%0.8512.8
Anubis22055%0.8613.7
Inferno20346%0.8012.6
Nuke16848%0.8512.6
Dust26638%0.8612.4
Overpass2241%0.6913.2
Train2138%0.7011.9
Mirage1225%0.8212.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.4%Headshot accuracy
34.9%Accuracy (enemy spotted)
38.1%Spray accuracy
59.3%Counter-strafing
12.5°Preaim
535msReaction time
22.6%T opening success
52.1%CT opening success
0.40Enemies flashed / flash
4.5%Flash assists
8.99HE damage / grenade
6.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.5332° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.4115% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4003 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 27 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–9-0.047%20 Oct →
nuke10–13-0.0115%18 Oct →
inferno5–13-0.1010%18 Oct →
inferno9–130.0115%16 Oct →
ancient13–8-0.019%2 Oct →
ancient10–13-0.016%28 Sept →
anubis6–13-0.0817%19 Sept →
anubis13–10-0.0317%31 Aug →
anubis8–13-0.0111%31 Aug →
anubis10–13-0.037%31 Aug →
ancient7–13-0.0113%31 Aug →
nuke9–13-0.0514%31 Aug →
anubis5–13-0.0918%28 Aug →
inferno11–13-0.039%28 Aug →
anubis9–13-0.0411%23 Aug →
ancient11–13-0.0517%23 Aug →
anubis13–100.0312%23 Aug →
vertigo10–13-0.0619%21 Aug →
ancient11–13-0.0315%21 Aug →
anubis16–130.0119%8 Aug →
inferno16–12-0.0418%8 Aug →
anubis13–11-0.006%22 Jul →
anubis13–16-0.0614%8 Jul →
ancient9–130.010%8 Jul →
nuke19–15-0.044%8 Jul →
nuke3–13-0.026%8 Jul →
ancient19–17-0.055%8 Jul →
anubis13–8-0.045%7 Jul →
ancient13–100.0210%5 Jul →
inferno9–13-0.0517%2 Jul →
inferno13–30.0013%2 Jul →
ancient4–13-0.018%2 Jul →
dust24–13-0.0917%30 Jun →
ancient4–13-0.0615%16 Jun →
ancient3–13-0.015%16 Jun →
ancient6–13-0.0412%16 Jun →
nuke5–13-0.0410%16 Jun →
inferno16–14-0.0317%16 Jun →
anubis13–8-0.037%15 Jun →
ancient13–10.0223%15 Jun →
overpass3–13-0.0613%14 Jun →
inferno11–13-0.0417%1 Jun →
nuke9–13-0.0910%31 May →
anubis13–30.088%30 May →
anubis16–130.0513%26 May →
inferno11–13-0.049%26 May →
anubis13–6-0.0612%24 May →
anubis13–90.0515%23 May →
anubis13–10-0.0415%23 May →
ancient10–13-0.0618%22 May →
anubis13–60.0128%20 May →
nuke19–22-0.0711%19 May →
ancient11–130.0223%18 May →
nuke13–2-0.0110%18 May →
inferno9–13-0.024%18 May →
warden6–13-0.0515%18 May →
anubis13–10-0.0116%16 May →
inferno13–90.0320%16 May →
ancient7–13-0.0127%16 May →
anubis13–10-0.0015%14 May →
ancient13–100.0719%13 May →
poseidon9–50.0311%13 May →
sanctum9–60.0126%13 May →
poseidon8–8-0.0821%13 May →
vertigo9–4-0.1115%13 May →
overpass9–5-0.0118%13 May →
nuke6–90.049%13 May →
inferno9–20.1726%13 May →
ancient12–16-0.0611%6 May →
inferno4–13-0.0813%6 May →
anubis13–9-0.0218%5 May →
ancient11–130.0415%3 May →
cache6–13-0.085%29 Apr →
cache13–110.0415%29 Apr →
ancient13–80.0510%25 Apr →
anubis11–13-0.0612%25 Apr →
anubis13–10-0.0113%25 Apr →
inferno11–13-0.0418%25 Apr →
ancient8–13-0.0416%25 Apr →
cache13–30.047%25 Apr →
inferno13–8-0.0520%25 Apr →
ancient13–70.0911%25 Apr →
anubis13–100.0117%24 Apr →
nuke13–00.0510%24 Apr →
nuke13–10.0615%24 Apr →
nuke13–8-0.0315%23 Apr →
ancient17–190.0320%21 Apr →
nuke13–70.0413%21 Apr →
overpass12–16-0.0520%21 Apr →
inferno13–7-0.034%18 Apr →
anubis16–130.0016%18 Apr →
ancient10–13-0.1024%18 Apr →
ancient11–13-0.0323%18 Apr →
ancient13–8-0.0611%18 Apr →
anubis8–13-0.0615%18 Apr →
anubis13–8-0.0114%18 Apr →
nuke13–7-0.049%18 Apr →
nuke13–16-0.0212%18 Apr →
ancient5–13-0.0228%17 Apr →
inferno5–13-0.0616%17 Apr →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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